Glass Tiles: 2×2 Matrix

Start with a single cell holding a glass tile over a WS2812 RGB LED:

Glass Tile - 1x1 cell test - purple phase
Glass Tile – 1×1 cell test – purple phase

A bit of OpenSCAD tinkering produces a simple 2×2 array with square interiors as a test piece:

Glass Tile - 2x2 - PETG strings
Glass Tile – 2×2 – PETG strings

The excessive stringing and the booger in the upper-left cell come from absurdly thin infill tucked into the too-thin walls; Slic3r doesn’t (seem to) have a “minimum infill width” setting and it’ll desperately try to fit infill between two nearly adjacent perimeter threads.

The little support spiders under the LED PCB recesses snapped right out, though, so I got that part right:

Glass Tile - 2x2 - support spiders
Glass Tile – 2×2 – support spiders

The perimeter threads around the LED aperture aren’t quite fused, because it was only one layer thick and that’s not enough.

A quick test with two LEDs showed the white PETG let far too much light bleed between the cells, which was no surprise from the single cell test piece.

Fortunately, it’s all parametric, so a bit more tinkering produced a slightly chunkier matrix with a base for an Arduino Nano and M3 threaded brass inserts for the screws holding it together:

Glass Tile Frame - 2x2 - Arduino Nano base - solid model
Glass Tile Frame – 2×2 – Arduino Nano base – solid model

Those two parts require about three hours of printing, much faster than I could produce them by milling pockets into aluminum or black acrylic slabs, and came out with minimal stringing.

A little cleanup, some epoxy work, and a few dabs of solder later:

Glass Tile - 2x2 - Arduino wiring
Glass Tile – 2×2 – Arduino wiring

An initial lamp test showed the white-ish glass tiles aren’t all quite the same color:

Glass Tile - 2x2 - white color variation
Glass Tile – 2×2 – white color variation

I thought it was an LED color variation, too, but the slightly blue tint in the lower left corner followed the tile.

The blurred horizontal strip across the middle is adhesive tape holding the tiles in place; I was reluctant to glue them in before being sure this whole thing would work. A peek into the future, though, shows it’s got potential:

Glass Tile - 2x2 - first two units
Glass Tile – 2×2 – first two units

They do give off a definite Windows logo vibe, don’t they?

The OpenSCAD source code as a GitHub Gist:

// Illuminated Tile Grid
// Ed Nisley - KE4ZNU
// 2020-05
/* [Configuration] */
Layout = "Build"; // [Cell,CellArray,MCU,Base,Show,Build]
Shape = "Square"; // [Square, Pyramid, Cone]
Cells = [2,2];
CellDepth = 15.0;
Support = true;
Inserts = true;
/* [Hidden] */
ThreadThick = 0.25;
ThreadWidth = 0.40;
HoleWindage = 0.2;
function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
Protrusion = 0.1; // make holes end cleanly
ID = 0;
OD = 1;
LENGTH = 2;
Tile = [25.0 + 0.1,25.0 + 0.1,4.0];
WallThick = 3*ThreadWidth;
Flange = [4*ThreadWidth,4*ThreadWidth,0]; // ridge supporting tile
Separator = [3*ThreadWidth,3*ThreadWidth,Tile.z - 1]; // between tiles
Screw = [3.0,6.0,3.5]; // M3 SHCS, OD=head, LENGTH=head
Insert = [3.0,4.2,8.0]; // threaded brass insert
PCB = [15.0,8.0,2.5];
LED = [5.0 + 2*HoleWindage,5.0 + 2*HoleWindage,1.0];
LEDOffset = [0.0,(PCB.y - LED.y)/2 - 0.5,0.0]; // slight offset from +Y PCB edge
CellOAL = [Tile.x,Tile.y,0] + Separator + [0,0,CellDepth] + [0,0,WallThick] + [0,0,PCB.z];
ArrayOAL = [Cells.x*CellOAL.x,Cells.y*CellOAL.y,CellOAL.z]; // just the LED cells
BlockOAL = ArrayOAL + [2*WallThick,2*WallThick,0]; // LED cells + exterior wall
echo(str("Block OAL: ",BlockOAL));
InsertOC = ArrayOAL - [Insert[OD],Insert[OD],0] - [2*WallThick,2*WallThick,0];
echo(str("Insert OC: ",InsertOC));
TapeThick = 1.0;
Arduino = [44.0,18.0,8.0 + TapeThick]; // Arduino Nano to top of USB Mini-B plug
USBPlug = [15.0,11.0,8.5]; // USB Mini-B plug insulator
USBOffset = [0,0,5.5]; // offset from PCB base
WiringBay = [BlockOAL.x - 4*WallThick,38.0,3.0];
PlateOAL = [BlockOAL.x,BlockOAL.y,WallThick + Arduino.z + WiringBay.z];
echo(str("Base Plate: ",PlateOAL));
//------------------------
module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
FixDia = Dia / cos(180/Sides);
cylinder(d=(FixDia + HoleWindage),h=Height,$fn=Sides);
}
//-----------------------
// Base and optics in single tile
module LEDCone() {
hull() {
translate([0,0,CellDepth + Tile.z/2])
cube(Tile - [Flange.x,Flange.y,0],center=true);
if (Shape == "Square") {
translate([0,0,LED.z/2])
cube([Tile.x,Tile.y,LED.z] - [Flange.x,Flange.y,0],center=true);
}
else if (Shape == "Pyramid") {
translate([0,0,LED.z/2])
cube(LED,center=true);
}
else if (Shape == "Cone") {
translate([0,0,LED.z/2])
cylinder(d=1.5*LED.x,h=LED.z,center=true);
}
else {
echo(str("Whoopsie! Invalid Shape: ",Shape));
cube(5);
}
}
}
// One complete LED cell
module LEDCell() {
difference() {
translate([0,0,CellOAL.z/2])
cube(CellOAL,center=true);
translate([0,0,CellOAL.z - Separator.z + Tile.z/2])
cube(Tile,center=true);
translate([0,0,PCB.z + WallThick])
LEDCone();
cube([LED.x,LED.y,CellOAL.z],center=true);
translate(-LEDOffset + [0,0,PCB.z/2 - Protrusion/2])
cube(PCB + [0,0,Protrusion],center=true);
}
if (Support)
color("Yellow") render()
translate(-LEDOffset) {
// translate([0,0,ThreadThick/2])
// cube([PCB.x - 2*ThreadWidth,PCB.y - 2*ThreadWidth,ThreadThick],center=true);
intersection() {
translate([0,0,(PCB.z - ThreadThick)/2])
cube([PCB.x - 2*ThreadWidth,PCB.y - 2*ThreadWidth,PCB.z - ThreadThick],center=true);
union() { for (a=[0:22.5:359])
rotate(a)
translate([PCB.x/2,0,PCB.z/2])
cube([PCB.x,2*ThreadWidth,PCB.z],center=true); }
}
}
}
// The whole array of cells
module CellArray() {
difference() {
union() {
translate([CellOAL.x/2 - Cells.x*CellOAL.x/2,CellOAL.y/2 - Cells.y*CellOAL.y/2,0])
for (i=[0:Cells.x - 1], j=[0:Cells.y - 1])
translate([i*CellOAL.x,j*CellOAL.y,0])
LEDCell();
if (Inserts) // bosses
for (i=[-1,1], j=[-1,1])
translate([i*InsertOC.x/2,j*InsertOC.y/2,0])
rotate(180/8)
cylinder(d=Insert[OD] + 3*WallThick,h=Insert[LENGTH],$fn=8);
}
if (Inserts) // holes
for (i=[-1,1], j=[-1,1])
translate([i*InsertOC.x/2,j*InsertOC.y/2,-Protrusion])
rotate(180/8)
PolyCyl(Insert[OD],Insert[LENGTH] + WallThick + Protrusion,8);
}
difference() {
translate([0,0,CellOAL.z/2])
cube(BlockOAL,center=true);
translate([0,0,CellOAL.z])
cube(ArrayOAL + [0,0,2*CellOAL.z],center=true);
}
}
// Arduino bounding box
// Origin at center bottom of PCB
module Controller() {
union() {
translate([0,0,Arduino.z/2])
cube(Arduino,center=true);
translate([Arduino.x/2 - Protrusion,-USBPlug.y/2,USBOffset.z + TapeThick - USBPlug.z/2])
cube(USBPlug + [Protrusion,0,0],center=false);
}
}
// Baseplate
module BasePlate() {
difference() {
translate([0,0,PlateOAL.z/2])
cube(PlateOAL,center=true);
translate([0,0,WallThick])
Controller();
translate([0,0,WallThick + PlateOAL.z/2])
cube([Arduino.x - 2*2.0,WiringBay.y,PlateOAL.z],center=true);
translate([0,0,PlateOAL.z - WiringBay.z + WiringBay.z/2])
cube(WiringBay + [0,0,2*Protrusion],center=true);
for (i=[-1,1], j=[-1,1])
translate([i*InsertOC.x/2,j*InsertOC.y/2,-Protrusion])
rotate(180/8) {
PolyCyl(Screw[ID],2*PlateOAL.z,8);
PolyCyl(Screw[OD],Screw[LENGTH] + 4*ThreadThick + Protrusion,8);
}
translate([0,0,ThreadThick-Protrusion])
cube([17.0,45,2*ThreadThick],center=true);
}
linear_extrude(height=2*ThreadWidth + Protrusion) {
translate([1,0,-Protrusion])
rotate(-90) mirror([1,0,0])
text(text="Ed Nisley",size=6,font="Arial:style:Bold",halign="center");
translate([-6.5,0,-Protrusion])
rotate(-90) mirror([1,0,0])
text(text="softsolder.com",size=4.5,font="Arial:style:Bold",halign="center");
}
if (Support)
color("Yellow")
for (i=[-1,1], j=[-1,1])
translate([i*InsertOC.x/2,j*InsertOC.y/2,0])
for (a=[0:45:135])
rotate(a)
translate([0,0,(Screw[LENGTH] - ThreadThick)/2])
cube([Screw[OD] - 2*ThreadWidth,2*ThreadWidth,Screw[LENGTH] - ThreadThick],center=true);
}
//-----------------------
// Build things
if (Layout == "Cell")
LEDCell();
else if (Layout == "CellArray")
CellArray();
else if (Layout == "MCU")
Controller();
else if (Layout == "Base")
BasePlate();
else if (Layout == "Show") {
translate([0,0,PlateOAL.z + 10])
CellArray();
BasePlate();
}
else if (Layout == "Build") {
translate([0,0.6*BlockOAL.y,0])
CellArray();
translate([0,-0.6*BlockOAL.y,0])
rotate(90)
BasePlate();
}

8 thoughts on “Glass Tiles: 2×2 Matrix

  1. A set of differently sized tiles and it goes from Windoze to Mondrian.

    1. Or go pointillist with a bag of small cabochons!

      My solid modeling fu isn’t up to that challenge, alas.

    1. After wrestling myself to the floor to not even think about putting a switch under each tile, you’ve got a better idea. Dang, another branch on the exfoliating project tree … [grin]

      1. It’s hard to explain but they just look like I HAVE to put my fingers all over them. Another option I can think of is to put copper tape around the edges of each glass tile, there may be enough metal there to produce a successful capacitive touch sensor.

        1. Aye, it’s that cool smooth glass surface!

          Perhaps driving the inner edges of all four tiles near the center with a square wave, then sensing each outer corner (with four ADC inputs) would provide enough isolation & sensitivity, without blocking any light?

          So many projects …

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