The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Category: Machine Shop

Mechanical widgetry

  • Tour Easy Daytime Running Light: Annotation

    The flashlight mount need not be symmetric after applying all the rotations, so recording how it’s aimed and which end goes forward seemed appropriate:

    Fairing Flashlight Mount - Mount Annotation
    Fairing Flashlight Mount – Mount Annotation

    Optionally, with rounded ends just for pretty:

    Fairing Flashlight Mount - Mount Annotation - rounded
    Fairing Flashlight Mount – Mount Annotation – rounded

    Because the rounding comes from resized spheres, the plate gets a ridge along the top to (maybe) lock the nylon screws / wing nuts in place:

    Fairing Flashlight Mount - Mount - rounded
    Fairing Flashlight Mount – Mount – rounded

    Or discourage them from turning, which would be OK, too. After the second tightening, they don’t seem to come loose, so this may be overthinking the problem.

    All in all, they look pretty good in cyan PETG:

    Fairing Flashlight Mount - rounded
    Fairing Flashlight Mount – rounded

    Believe it or not, that’s aimed so the top edge of the beam is roughly horizontal to keep the hot spot out of oncoming traffic. They’re plenty bright, even on the “low power” setting.

    The flashlight mounting balls produce a decorative brim that ought to be useful for something:

    Slotted ball on platform
    Slotted ball on platform

    Maybe earrings?

    The OpenSCAD source code as a GitHub Gist:

    // Tour Easy Fairing Flashlight Mount
    // Ed Nisley KE4ZNU – July 2017
    // August 2017 –
    /* [Build Options] */
    FlashName = "AnkerLC40"; // [AnkerLC40,AnkerLC90,J5TactV2,InnovaX5]
    Component = "Plates"; // [Ball, BallClamp, Mount, Plates, Bracket]
    Layout = "Build"; // [Build, Show]
    Support = false;
    MountSupport = true;
    /* [Extrusion] */
    ThreadThick = 0.25; // [0.20, 0.25]
    ThreadWidth = 0.40; // [0.40]
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    Protrusion = 0.01; // [0.01, 0.1]
    HoleWindage = 0.2;
    /* [Fairing Mount] */
    ToeIn = 0; // inward from ahead
    Tilt = 20; // upward from forward (M=20 E=15)
    Roll = 0; // outward from top
    Shift = 0; // Finagle Constant for support ribs
    //- Screws *c
    /* [Hidden] */
    ID = 0;
    OD = 1;
    LENGTH = 2;
    /* [Screws and Inserts] */
    ClampInsert = [3.0,4.2,8.0];
    ClampScrew = [3.0,5.9,35.0]; // thread dia, head OD, screw length
    ClampScrewWasher = [3.0,6.75,0.5];
    ClampScrewNut = [3.0,6.1,4.0]; // nyloc nut
    /* [Hidden] */
    F_NAME = 0;
    F_GRIPOD = 1;
    F_GRIPLEN = 2;
    LightBodies = [
    ["AnkerLC90",26.6,48.0],
    ["AnkerLC40",26.6,55.0],
    ["J5TactV2",25.0,30.0],
    ["InnovaX5",22.0,55.0]
    ];
    //- Fairing Bracket
    // Magic numbers taken from the actual fairing mount
    /* [Hidden] */
    inch = 25.4;
    BracketHoleOD = 0.25 * inch; // 1/4-20 bolt holes
    BracketHoleOC = 1.0 * inch; // fairing hole spacing
    // usually 1 inch, but 15/16 on one fairing
    Bracket = [48.0,16.3,3.6 – 0.6]; // fairing bracket end plate overall size
    BracketHoleOffset = (3/8) * inch; // end to hole center
    BracketM = 3.0; // endcap arc height
    BracketR = (pow(BracketM,2) + pow(Bracket[1],2)/4) / (2*BracketM); // … radius
    //- Base plate dimensions
    Plate = [100.0,30.0,6*ThreadThick + Bracket[2]];
    PlateRad = Plate[1]/4;
    RoundEnds = true;
    echo(str("Base plate thick: ",Plate[2]));
    //- Select flashlight data from table
    echo(str("Flashlight: ",FlashName));
    FlashIndex = search([FlashName],LightBodies,1,0)[F_NAME];
    //- Set ball dimensions
    BallWall = 5.0; // max ball wall thickness
    echo(str("Ball wall: ",BallWall));
    BallOD = IntegerMultiple(LightBodies[FlashIndex][F_GRIPOD] + 2*BallWall,1.0);
    echo(str(" OD: ",BallOD));
    BallLength = IntegerMultiple(min(sqrt(pow(BallOD,2) – pow(LightBodies[FlashIndex][F_GRIPOD],2)) – 2*4*ThreadThick,
    LightBodies[FlashIndex][F_GRIPLEN]),1.0);
    echo(str(" length: ",BallLength));
    BallSides = 8*4;
    //- Set clamp ring dimensions
    ClampOD = 50;
    echo(str("Clamp OD: ",ClampOD));
    ClampLength = min(20.0,0.75*BallLength);
    echo(str(" length: ",ClampLength));
    ClampScrewOC = IntegerMultiple((ClampOD + BallOD)/2,1);
    echo(str(" screw OC: ",ClampScrewOC));
    //- Adjust hole diameter to make the size come out right
    module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
    Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    FixDia = Dia / cos(180/Sides);
    cylinder(r=(FixDia + HoleWindage)/2,h=Height,$fn=Sides);
    }
    //- Fairing Bracket
    // This part of the fairing mount supports the whole flashlight mount
    // Centered on screw hole
    module Bracket() {
    linear_extrude(height=Bracket[2],convexity=2)
    difference() {
    translate([(Bracket[0]/2 – BracketHoleOffset),0,0])
    offset(delta=ThreadWidth)
    intersection() {
    square([Bracket[0],Bracket[1]],center=true);
    union() {
    for (i=[-1,0,1]) // middle circle fills gap
    translate([i*(Bracket[0]/2 – BracketR),0])
    circle(r=BracketR);
    }
    }
    circle(d=BracketHoleOD/cos(180/8),$fn=8); // dead center at the origin
    }
    }
    //- General plate shape
    // Centered on the hole for the fairing bracket
    module PlateBlank() {
    difference() {
    translate([BracketHoleOC,0,0])
    intersection() {
    translate([0,0,Plate[2]/2]) // select upper half of spheres
    cube(Plate,center=true);
    hull()
    if (RoundEnds)
    for (i=[-1,1])
    translate([i*(Plate[0]/2 – PlateRad),0,0])
    resize([Plate[1]/2,Plate[1],2*Plate[2]])
    sphere(r=PlateRad); // nice round ends!
    else
    for (i=[-1,1], j=[-1,1])
    translate([i*(Plate[0]/2 – PlateRad),j*(Plate[1]/2 – PlateRad),0])
    resize([2*PlateRad,2*PlateRad,2*Plate[2]])
    sphere(r=PlateRad); // nice round corners!
    }
    translate([2*BracketHoleOC,0,-Protrusion]) // punch screw holes
    PolyCyl(BracketHoleOD,2*Plate[2],8);
    translate([0,0,-Protrusion])
    PolyCyl(BracketHoleOD,2*Plate[2],8);
    }
    }
    //- Inner plate
    module InnerPlate() {
    difference() {
    PlateBlank();
    translate([0,0,Plate[2] – Bracket[2] + Protrusion]) // punch fairing bracket
    Bracket();
    }
    }
    //- Slotted ball around flashlight
    // Print with brim to ensure adhesion!
    module SlotBall() {
    NumSlots = 8*2; // must be even, half cut from each end
    SlotWidth = 2*ThreadWidth;
    SlotBaseThick = 10*ThreadThick; // enough to hold finger ends together
    RibLength = (BallOD – LightBodies[FlashIndex][F_GRIPOD])/2;
    translate([0,0,BallLength/2])
    difference() {
    intersection() {
    sphere(d=BallOD,$fn=2*BallSides); // basic ball
    cube([2*BallOD,2*BallOD,BallLength],center=true); // trim to length
    }
    translate([0,0,-LightBodies[FlashIndex][F_GRIPOD]])
    rotate(180/BallSides)
    PolyCyl(LightBodies[FlashIndex][F_GRIPOD],2*BallOD,BallSides); // remove flashlight body
    for (i=[0:NumSlots/2 – 1]) { // cut slots
    a=i*(2*360/NumSlots);
    SlotCutterLength = LightBodies[FlashIndex][F_GRIPOD];
    rotate(a)
    translate([SlotCutterLength/2,0,SlotBaseThick])
    cube([SlotCutterLength,SlotWidth,BallLength],center=true);
    rotate(a + 360/NumSlots)
    translate([SlotCutterLength/2,0,-SlotBaseThick])
    cube([SlotCutterLength,SlotWidth,BallLength],center=true);
    }
    }
    color("Yellow")
    if (Support) {
    for (i=[0:NumSlots-1]) {
    a = i*360/NumSlots;
    rotate(a + 180/NumSlots)
    translate([(LightBodies[FlashIndex][F_GRIPOD] + RibLength)/2 + ThreadWidth,0,BallLength/(2*4)])
    cube([RibLength,2*ThreadWidth,BallLength/4],center=true);
    }
    }
    }
    //- Clamp around flashlight ball
    module BallClamp() {
    BossLength = ClampScrew[LENGTH] – 1*ClampScrewWasher[LENGTH];
    BossOD = ClampInsert[OD] + 2*(6*ThreadWidth);
    difference() {
    union() {
    intersection() {
    sphere(d=ClampOD,$fn=BallSides); // exterior ball clamp
    cube([ClampLength,2*ClampOD,2*ClampOD],center=true); // aiming allowance
    }
    hull()
    for (j=[-1,1])
    translate([0,j*ClampScrewOC/2,-BossLength/2])
    cylinder(d=BossOD,h=BossLength,$fn=6);
    }
    sphere(d=(BallOD + 1*ThreadThick),$fn=BallSides); // interior ball with minimal clearance
    for (j=[-1,1]) {
    translate([0,j*ClampScrewOC/2,-ClampOD]) // screw clearance
    PolyCyl(ClampScrew[ID],2*ClampOD,6);
    translate([0,j*ClampScrewOC/2, // insert clearance
    -(BossLength/2 – ClampInsert[LENGTH] – 3*ThreadThick)])
    rotate([0,180,0])
    PolyCyl(ClampInsert[OD],2*ClampOD,6);
    translate([0,j*ClampScrewOC/2, // insert transition
    -(BossLength/2 – ClampInsert[LENGTH] – 3*ThreadThick)])
    cylinder(d1=ClampInsert[OD]/cos(180/6),d2=ClampScrew[ID],h=6*ThreadThick,$fn=6);
    }
    }
    color("Yellow")
    if (Support) { // ad-hoc supports for top half
    NumRibs = 6;
    RibLength = 0.5 * BallOD;
    RibWidth = 1.9*ThreadWidth;
    SupportOC = ClampLength / NumRibs;
    cube([ClampLength,RibLength,4*ThreadThick],center=true); // base plate for adhesion
    render(convexity=2*NumRibs)
    intersection() {
    sphere(d=BallOD – 0*ThreadWidth); // cut at inner sphere OD
    cube([ClampLength + 2*ThreadWidth,RibLength,BallOD],center=true);
    union() { // ribs for E-Z build
    for (j=[-1,0,1])
    translate([0,j*SupportOC,0])
    cube([ClampLength,RibWidth,1.0*BallOD],center=true);
    for (i=[0:NumRibs]) // allow NumRibs + 1 to fill the far end
    translate([i*SupportOC – ClampLength/2,0,0])
    rotate([0,90,0])
    cylinder(d=BallOD – 2*ThreadThick,
    h=RibWidth,$fn=BallSides,center=true);
    }
    }
    }
    }
    //- Mount between fairing plate and flashlight ball
    // Build with support for bottom of clamp screws!
    module Mount() {
    difference() {
    translate([-BracketHoleOC,0,0]) // put bracket center at origin
    PlateBlank();
    mirror([0,1,0])
    translate([0,0,-Protrusion])
    linear_extrude(height=3*ThreadThick + Protrusion) {
    translate([BracketHoleOC + 15,0,0])
    text(text=">>>",size=5,spacing=1.20,font="Arial",halign="center",valign="center");
    translate([-BracketHoleOC,8,0])
    text(text=str("Toe ",ToeIn),size=5,spacing=1.20,font="Arial",halign="center",valign="center");
    translate([-BracketHoleOC,-8,0])
    text(text=str("Tilt ",Tilt),size=5,spacing=1.20,font="Arial",halign="center",valign="center");
    translate([BracketHoleOC,8,0])
    text(text=str("Roll ",Roll),size=5,spacing=1.20,font="Arial",halign="center",valign="center");
    translate([-(BracketHoleOC + 15),0,0])
    rotate(90)
    text(text="KE4ZNU",size=4,spacing=1.20,font="Arial",halign="center",valign="center");
    }
    }
    rotate([0,ToeIn,Tilt])
    translate([0,0,ClampOD/2])
    rotate([-Roll,0,0])
    intersection() {
    translate([0,0,-ClampOD/2])
    cube([2*ClampOD,2*ClampOD,ClampOD],center=true);
    BallClamp();
    }
    color("Yellow")
    if (MountSupport) { // anchor outer corners at worst overhang
    RibWidth = 1.9*ThreadWidth;
    SupportOC = 0.1 * ClampLength;
    difference() {
    rotate([0,0,Tilt])
    translate([Shift,0,0])
    for (i=[-4.5,-2.5,0,2.0,4.5])
    translate([i*SupportOC – 0.0,0,(5 + Plate[2])/2])
    cube([RibWidth,0.7*ClampOD,(5 + Plate[2])],center=true);
    rotate([0,ToeIn,Tilt])
    translate([Shift,0,ClampOD/2])
    rotate([-Roll,0,0])
    sphere(d=ClampOD – 2*ThreadWidth,$fn=BallSides);
    }
    }
    }
    //- Build things
    if (Component == "Ball")
    SlotBall();
    if (Component == "BallClamp")
    if (Layout == "Show")
    BallClamp();
    else if (Layout == "Build") {
    Both = false;
    difference() {
    union() {
    translate([Both ? ClampLength : 0,0,0])
    BallClamp();
    if (Both)
    translate([-ClampLength,0,0])
    rotate([180,0,0])
    BallClamp();
    }
    translate([0,0,-ClampOD/2])
    cube([2*ClampOD,2*ClampOD,ClampOD],center=true);
    }
    }
    if (Component == "Mount")
    Mount();
    if (Component == "Plates") {
    translate([0,0.7*Plate[1],0])
    InnerPlate();
    translate([0,-0.7*Plate[1],0])
    PlateBlank();
    }
    if (Component == "Bracket")
    Bracket();

     

  • J5 V2 Flashlight: Switch Tightening

    From the start, the (second) J5 V2 flashlight had an erratic switch that flickered the LED at the slightest pressure. Not enough to switch modes, as it does with a half press, but enough to show something’s not quite right inside.

    Taking it apart requires a pin wrench, which I have, but the deeply recessed ring required more reach than any of the tips I’ve made over the years. Introducing a pair of stainless steel 10-32 screws to Mr Grinder added two more pins to the collection:

    J5V2 Flashlight - custom pin wrench
    J5V2 Flashlight – custom pin wrench

    The lock ring in the flashlight cap turned out to be finger-loose, certainly contributing to the problem. Removing the lock ring, peeling the rubber dome out of the cap, and poking with a punch sufficed to drive out the guts of the switch assembly:

    J5V2 Flashlight - switch parts
    J5V2 Flashlight – switch parts

    Which consists of, as you’d expect, the cheapest possible parts that don’t immediately fail.

    The (steel) tab sticking out of the actual switch (in the upper right) contacts the inside of the (aluminum) cap. I bent it slightly outward, added a trace of DeoxIT Red, reassembled everything in reverse order, and it’s all good for the first time in its brief life.

    I’d rate J5’s QC as Below Average, given that the first light arrived with built-in dirt and its replacement (this one) had an alien egg next to the LED, plus this loose switch lock ring + crappy tab contact.

    The J5 V2 light claims 750 lumen output, but the spot is nowhere near twice as bright as the LC40 lights on the bikes and much dimmer than the LC90 light (which is too big for the bikes), all tweaked for equivalent-size illuminated areas. Given that lumens measure total output and candela measure lumen/steradian, there’s some wiggle room for misinterpretation.

    Won’t buy another, for sure.

  • Tour Easy Daytime Running Light: Improved Ball Mount

    The original ball around the flashlight consisted of two identical parts joined with 2 mm screws and brass inserts:

    Flashlight Ball Mount - flattening fins
    Flashlight Ball Mount – flattening fins

    Providing enough space for the inserts made the ball bigger than it really ought be, so I designed a one-piece ball with “expansion joints” between the fingers:

    Fairing Flashlight Mount - Finger Ball - solid model
    Fairing Flashlight Mount – Finger Ball – solid model

    Having Slic3r put a 3 mm brim around the bottom almost worked. Adding a little support flange, then building with a brim, kept each segment upright and the whole affair firmly anchored.

    Fairing Flashlight Mount - Finger Ball - solid model - support fins
    Fairing Flashlight Mount – Finger Ball – solid model – support fins

    Those had to be part of the model, because I also wanted to anchor the perimeter threads to prevent upward warping. Worked great and cleanup was surprisingly easy: apply the flush cutter, introduce the ball to Mr Belt Sander, then rotate the ball around the flashlight wrapped with fine sandpaper to wear off the nubs.

    The joints between the fingers provide enough flexibility to expand slightly around the flashlight body:

    Flashlight Mount - finger ball
    Flashlight Mount – finger ball

    I made that one the same size as the original screw + insert balls to fit the original clamp, where it worked fine. The clamp ring applies enough pressure to the ball to secure the flashlight and prevent the ball from rotating unless you (well, I) apply more-than-incidental force.

    Then I shrank the ball to the flashlight diameter + 10 mm (= 5 mm thick at the equator) and reduced the size of the clamp ring accordingly, which made the whole mount much more compact:

    Flashlight Mount - LC40 - finger ball - side
    Flashlight Mount – LC40 – finger ball – side

    Here’s what the larger mount looks like in action:

    The flashlights allegedly puts out 400 lumen in a fairly tight beam. The fairings produce a much larger and brighter glint in full sunlight than the flashlights, so I think they’re about the right brightness.

    The OpenSCAD source code for the new ball as a GitHub Gist:

    //- Slotted ball around flashlight
    // Print with brim to ensure adhesion!
    module SlotBall() {
    NumSlots = 8*2; // must be even, half cut from each end
    SlotWidth = 2*ThreadWidth;
    SlotBaseThick = 10*ThreadThick; // enough to hold finger ends together
    RibLength = (BallOD – LightBodies[FlashIndex][F_GRIPOD])/2;
    translate([0,0,BallLength/2])
    difference() {
    intersection() {
    sphere(d=BallOD,$fn=2*BallSides); // basic ball
    cube([2*BallOD,2*BallOD,BallLength],center=true); // trim to length
    }
    translate([0,0,-LightBodies[FlashIndex][F_GRIPOD]])
    rotate(180/BallSides)
    PolyCyl(LightBodies[FlashIndex][F_GRIPOD],2*BallOD,BallSides); // remove flashlight body
    for (i=[0:NumSlots/2 – 1]) { // cut slots
    a=i*(2*360/NumSlots);
    SlotCutterLength = LightBodies[FlashIndex][F_GRIPOD];
    rotate(a)
    translate([SlotCutterLength/2,0,SlotBaseThick])
    cube([SlotCutterLength,SlotWidth,BallLength],center=true);
    rotate(a + 360/NumSlots)
    translate([SlotCutterLength/2,0,-SlotBaseThick])
    cube([SlotCutterLength,SlotWidth,BallLength],center=true);
    }
    }
    color("Yellow")
    if (Support) {
    for (i=[0:NumSlots-1]) {
    a = i*360/NumSlots;
    rotate(a + 180/NumSlots)
    translate([(LightBodies[FlashIndex][F_GRIPOD] + RibLength)/2 + ThreadWidth,0,BallLength/(2*4)])
    cube([RibLength,2*ThreadWidth,BallLength/4],center=true);
    }
    }
    }
  • Amazon Packaging: Lithium Ion Cells

    The mandatory warning stickers leave no doubt as to what’s in the box:

    Amazon - Lithium Ion Battery Warning Stickers
    Amazon – Lithium Ion Battery Warning Stickers

    You can imagine my relief when the lithium cells arrived intact:

    Amazon - Lithium Ion Battery - packaging
    Amazon – Lithium Ion Battery – packaging

    FWIW, the ATK lithium cells arrived in a small box, snugly tucked into a form-fitting foam block:

    ATK Lithium Ion Cell - padded box
    ATK Lithium Ion Cell – padded box

    As long as nothing happens, it doesn’t matter, right?

    You’d think Amazon would have learned something from their day in court, though …

  • Stereo Zoom Microscope Ring Light: Mounting Tape

    The tiny lip holding the new LED ring light into the microscope snout lacked enough traction and deposited the ring light on the desk. Having picked up a roll of Scotch Extreme Mounting Tape to see how well it works to attach LEDs to vacuum tubes, I’ll see how well it affixes a ring light to a microscope:

    Stereo zoom microscope - taped snout
    Stereo zoom microscope – taped snout

    The red plastic film separates the tape layers on the spool; the tape itself consists of incredibly sticky, gooey adhesive on a very flexible foam backing. As you can tell from the ragged edges, cutting it requires some effort, with the adhesive instantly gumming up scissors. I applied a razor knife around the microscope snout’s perimeter, pressing from the red film side and pulling the cut sections apart as I went.

    The adhesive exposed on the edges of the roll will glue it to anything it touches, so hang up the roll. Laying it on a shelf will definitely cause heartache & confusion.

    The instructions on the back label suggest 2 square inches of tape will hold 1 pound:

    Scotch Extreme Mounting Tape - label
    Scotch Extreme Mounting Tape – label

    Given that the ring light weighs a few ounces, tops, those two strips should do fine.

  • Sony DSC-H5 End-of-Life, With Reprieve

    So my trusty Sony DSC-H5 camera emitted a horrible crunching sound from inside its lens assembly, spat out several error codes which boiled down to “throw me out”, stopped retracting its lens, and developed a nasty rattle. If I thought dropping $2k on a fancy mirrorless DSLR would improve my photography, I’d do it, but instead I picked up a $60 used DSC-H5 from eBay and continued the mission.

    Of course, the new-to-me H5 suffers from the half-press switch failure common to that entire line of Sony cameras; my DSC-H1 repair notes still come in handy for many folks.

    I’d preemptively repaired the shutter button + switch in my now-defunct H5, so I dismantled it, extracted the control assembly + shutter button, bulldozed the debris aside, dismantled the new(er) H5, transplanted the parts, reassembled it, and declared victory.

    Which left me with a pile of parts that could become an H5, if I could fix the lens assembly, which seemed unlikely. While pondering the futility of human existence, I applied a low-effort repair to the defunct shutter button by scuffing the nicely chromed and absurdly tapered tip of the OEM shutter button’s shaft, then applying a dot of JB Kwik epoxy:

    DSC-H5 Shutter Button - epoxy dot
    DSC-H5 Shutter Button – epoxy dot

    The nice sphere came from hanging downward, with the button sitting atop a short brass tube on the workbench.

    Filing the dot’s end flat produced a blunt plunger much larger than the OEM tip:

    DSC-H5 Shutter Button - filed epoxy dot
    DSC-H5 Shutter Button – filed epoxy dot

    You can just see the edge of the OEM tip inside the grayish end, which puts the filed flat at the original pin’s length.

    I punched a new plastic disk to replace the indented one:

    DSC-H5 - shutter switch cover
    DSC-H5 – shutter switch cover

    Based on past experience, the new plunger tip will work fine, although, unlike the brass screw repair, the OEM plastic pin can still break and launch the spring-loaded shutter button cap into a nearby bush. Given that I may never actually use the repaired button, I’ll take the risk.

    Finding out if the new tip will work may take a while:

    DSC-H5 - disassembled
    DSC-H5 – disassembled

    I did a bit more disassembly than strictly necessary to replace the shutter button, but not by much; you’d be crazy to pay me to fix your camera, fer shure.

  • Torchiere Lamp Shade

    Torchiere Lamp Shade

    A pair of torchiere lamps lit the living room for many, many years:

    Torchiere Lamp Shade - original
    Torchiere Lamp Shade – original

    During their tenure, they’ve gone from 100 W incandescent bulbs to “100 W equivalent” CFL curlicues to “100 W equivalent” warm-white LED bulbs. The LEDs aren’t up to the brightness of the original incandescents, but you can get used to anything if you do it long enough.

    After so many years, the plastic shades / diffusers became brittle:

    Torchiere Lamp Shade - original broken
    Torchiere Lamp Shade – original broken

    That’s after a bump, not a fall to the floor. So it goes.

    Some casual searching didn’t turn up any likely replacements. The shade measures 14 inch = 355 mm across the top, far too large for the M2’s platform, but maybe a smaller shade in natural PETG would work just as well.

    ACHTUNG! This is obviously inappropriate for the original incandescent bulbs and would be, IMO, marginal with CFL tubes. Works fine with LEDs. Your mileage may vary.

    OpenSCAD to the rescue:

    Torchiere Lamp Shade - section
    Torchiere Lamp Shade – section

    That’s a section down the middle. The top is 180 mm across, leaving 20 mm of general caution on the 200 mm width of the platform. The section above the sharply angled base is 90 mm tall to match the actual LED height, thereby putting them out of my line-of-sight even when standing across the room.

    I ran off a short version, corrected the angles and sizes for a better fit, tweaked the thickness to fuse three parallel threads into a semitransparent shell, and …

    Torchiere Lamp Shade - M2 platform
    Torchiere Lamp Shade – M2 platform

    Producing what looks like thin flowerpot required just shy of seven hours of print time, as it’s almost entirely perimeter, goin’ down slow for best appearance. The weird gold tone comes from the interaction of camera flash with warm-white CFL can lights over the desk.

    If you hadn’t met the original, you’d say the new shade grew there:

    Torchiere Lamp Shade - no epoxy
    Torchiere Lamp Shade – no epoxy

    It’s definitely a Brutalist design, not even attempting to hide its 3D printed origin and glorying in those simple geometric facets.

    Those three threads of natural PETG makes a reasonably transparent plate, clear enough that the bulb produced an eye-watering glare through the shade:

    Torchiere Lamp Shade - no epoxy - lit
    Torchiere Lamp Shade – no epoxy – lit

    So I returned it to the Basement Laboratory, chucked it up in the lathe (where it barely clears the bed), dialed the slowest spindle speed (150 rpm according to the laser tach, faster than I’d prefer), and slathered a thin layer of white-tinted XTC-3D around the inside:

    Torchiere Lamp Shade - lathe spinning
    Torchiere Lamp Shade – lathe spinning

    For lack of anything smarter, I mixed 2+ drops of Opaque White with 3.1 g of Part A (resin), added 1.3 g of Part B (Hardener), mixed vigorously, drooled the blob along the middle of the rotating shade, spread it across the width using the mixing stick, smoothed it into a thin layer with a scrap of waxed paper, and ignored it for a few hours.

    If the lathe perspective looks a bit weird, it’s perfectly natural: I raised the tailstock end enough to make the lower side of the shade just about horizontal. Given the gooey nature of XTC-3D, it wasn’t going anywhere, but I didn’t want a slingout across the lathe bed.

    The lit-up result isn’t photographically different from the previous picture, but in person the epoxy layer produces a much nicer diffused light and no glare.

    I might be forced to preemptively replace the other shade, just for symmetry, but we’ll let this one age for a while before jumping to conclusions.

    The OpenSCAD source code as a GitHub Gist:

    // Torchiere Lamp Shade
    // Ed Nisley KE4ZNU – July 2017
    /* [Build] */
    Section = false;
    Shorten = false;
    //- Extrusion parameters – must match reality!
    /* [Hidden] */
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    Protrusion = 0.01;
    HoleWindage = 0.2;
    //- Dimensions
    ID = 0;
    OD = 1;
    LENGTH = 2;
    /* [Dimensions] */
    ShadeThick = 1.2; // perpendicular thickness
    BaseAngle = 42; // lamp base angle wrt vertical
    BaseTopDia = 131.0; // lamp ID at top
    ShadeBaseThick = 6*ThreadThick; // horizontal bottom thickness
    SeatDepth = 10.0 + ShadeBaseThick; // shade bottom to base top
    SeatDia = BaseTopDia – 2* SeatDepth / tan(BaseAngle); // lamp ID at seating depth
    ShadeTopDia = 180.0; // top OD, limited by printer platform width
    ShadeHeight = 90.0; // height above lamp base
    ShadeHoleDia = 36.0; // central hole dia
    ShadeAngle = atan(ShadeHeight / ((ShadeTopDia – BaseTopDia)/2));
    echo(str("Shade angle: ",ShadeAngle));
    ShadeHThick = ShadeThick / sin(ShadeAngle);
    echo(str(" horiz thickness:",ShadeHThick));
    NumSides = 6*4;
    $fn = NumSides;
    //- Build it
    render(convexity=2)
    difference() {
    union() {
    cylinder(d1=SeatDia,d2=BaseTopDia,h=SeatDepth); // section within lamp base
    translate([0,0,SeatDepth])
    cylinder(d1=BaseTopDia,d2=ShadeTopDia,h=ShadeHeight);
    }
    translate([0,0,SeatDepth]) // inside of upper shade
    cylinder(d1=BaseTopDia – 2*ShadeHThick,
    d2=ShadeTopDia – 2*ShadeHThick,
    h=ShadeHeight + Protrusion);
    translate([0,0,ShadeBaseThick]) // seating base
    cylinder(d1=SeatDia – 2*ShadeHThick,
    d2=BaseTopDia – 2*ShadeHThick,
    h=SeatDepth – ShadeBaseThick + Protrusion);
    translate([0,0,-Protrusion]) // socket clearance
    cylinder(d=ShadeHoleDia,h=2*ShadeHeight);
    if (Section)
    translate([0,-ShadeTopDia,0])
    cube(2*ShadeTopDia,center=true);
    if (Shorten > 0)
    translate([0,0,(ShadeTopDia + 2*SeatDepth)])
    cube(2*ShadeTopDia,center=true);
    }