CNC Kitchen Sink Strainer

Our Young Engineer recently rented a house, now knows why our sinks have CNC-machined strainers, and asked for something better than the disgusting stainless mesh strainer in the kitchen sink.

Being a doting father, I turned out a pair to get a pretty one:

CNC Sink Strainer - overview
CNC Sink Strainer – overview

They’re made from the same scrap smoked acrylic as the ones in our sinks:

CNC Sink Strainer
CNC Sink Strainer

They’re definitely upscale from the (not watertight!) 3D printed version I built for a Digital Machinist column to explain OpenSCAD modeling:

Strainer plate fill
Strainer plate fill

This time around, though, I rewrote the subtractive design in GCMC, with helical milling for all the holes to eliminate the need to change tools:

Sink Strainer - tool path simulation - CAMotics
Sink Strainer – tool path simulation – CAMotics

They’re done on the Sherline, because it has real clamps:

CNC Sink Strainer - on Sherline
CNC Sink Strainer – on Sherline

Four tabs eliminated the need to reclamp the stock before cutting the perimeter, but I should have ramped, not plunged, through the final cut between the tabs:

CNC Sink Strainer - tab surface fracture
CNC Sink Strainer – tab surface fracture

The handles come from the same chunk of hex acrylic as before, eyeballed to length, tapped 8-32, and secured with acrylic adhesive.

The GCMC source code as a GitHub Gist:

// Drill & mill sink drain strainer
// Ed Nisley KE4ZNU -- Digital Machinist 15.2 Spring 2020
// polycarbonate or acrylic sheet
// External clamps at corners
// Origin at center of sheet
//-----
// Dimensions
DiskOD = 80.0mm; // usual kitchen drain = 3-1/4 inch
DiskRad = DiskOD/2;
PlateThick = 6.0mm; // stock thickness
MillOD = 3.170mm; // measured end mill OD
HoleDia = 4.75mm; // 3/16 inch drain holes
ScrewOD = 0.18in; // knob screw clearance
NumRings = 3; // rings of drain holes
RingSpace = 1.5 * HoleDia; // .. between rings
MaxZCut = 0.25 * MillOD; // max cut depth
MillSpeed = 1000mm; // horizontal feedrate
NumTabs = 4;
TabTilt = 45deg;
TabLength = 5.0mm;
TabThick = 0.5mm;
SafeZ = 10.0mm; // above all obstructions
TravelZ = 1.0mm; // within engraving / milling area
MillZ = -(PlateThick + 0.5mm); // through disk into spoil board
TwoPi = 2*pi();
//-----
// Mill one hole
function MillHole(ctr,radius,turns) {
goto([-,-,TravelZ]);
goto(head(ctr,2) + [radius,-,-]);
goto([-,-,0]); // kiss surface
circle_cw(ctr,turns); // helix downward
circle_cw(head(ctr,2)); // remove last ramp
goto(ctr); // get elbow room
goto([-,-,TravelZ]);
}
//-----
// Start cutting!
goto([-,-,SafeZ]);
goto([0,0,-]);
goto([-,-,TravelZ]);
feedrate(MillSpeed);
// Mill center screw hole
comment("-- Center hole");
ctr = [0,0,MillZ];
MillHole(ctr,(ScrewOD - MillOD) / 2,ceil(abs(ctr.z) / MaxZCut));
// Mill hole rings
comment("-- Drain hole rings");
repeat (NumRings; ri) {
comment("Ring: ",ri);
rr = DiskRad - ri*RingSpace; // ring radius
comment(" radius: ",rr);
nh = to_int(floor(TwoPi*rr / (2*HoleDia))); // number of holes
comment(" holes: ",nh);
repeat(nh; h) {
a = (h - 1) * TwoPi / nh; // angle of hole
ctr = [rr*cos(a),rr*sin(a),MillZ]; // center point at ending Z
MillHole(ctr,(HoleDia - MillOD)/2,ceil(abs(ctr.z) / MaxZCut));
}
}
// Mill perimeter
comment("-- Perimeter");
r = DiskRad + MillOD/2;
goto([r,0,-]);
goto([-,-,0]);
ctr = [0,0,-(PlateThick - TabThick)];
circle_ccw(ctr,ceil(abs(ctr.z) / MaxZCut)); // ramp downward
circle_ccw(ctr,1); // remove last ramp
goto([-,-,TravelZ]);
comment("-- Tabs");
ta = 360deg / NumTabs; // between tabs
tsa = to_rad(TwoPi*((TabLength + MillOD) / (TwoPi * r))); // subtended tab angle
repeat (NumTabs; i) {
comment(" # ",i);
a = TabTilt + (i - 1)*ta; // tab center angle
p0 = [r*cos(a + tsa/2),r*sin(a + tsa/2),MillZ]; // entry on ccw side
p1 = [r*cos(a + ta - tsa/2),r*sin(a + ta - tsa/2),MillZ]; // exit at next tab
if (0) {
comment(" angle: ",a);
comment(" entry: ",p0);
comment(" exit: ",p1);
}
goto(head(p0,2)); // to entry point
move(p0); // plunge through
arc_ccw(p1,r);
goto([-,-,TravelZ]);
}
goto([-,-,SafeZ]);
goto([0,0,-]);

All in all, a pleasant diversion from contemporary events …

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