The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Tag: Laser Cutter

  • Laser-Engraved CD Stress Cracking

    Laser-Engraved CD Stress Cracking

    Given the cracking caused by vector patterns on CDs and DVDs, seeing stress cracks open up on large-area engravings came as no surprise:

    Laser engraved CD cracking - D
    Laser engraved CD cracking – D

    They start smaller in the more closely engraved areas:

    Laser engraved CD cracking - A
    Laser engraved CD cracking – A

    But eventually spread over the entire surface:

    Laser engraved CD cracking - C
    Laser engraved CD cracking – C

    They’re not always straight:

    Laser engraved CD cracking - B
    Laser engraved CD cracking – B

    And aren’t aligned with the engraving path:

    Laser engraved CD cracking - B detail
    Laser engraved CD cracking – B detail

    My threat model says those discs are definitely unreadable …

  • Thunar WEBP Thumbnails

    Thunar WEBP Thumbnails

    For whatever reason, the Thunar file browser in XFCE does not automagically show thumbnails for webp images. Some searching produced a recipe, although the displayed webp.xml file needs the last two lines to close the tags:

    <?xml version="1.0" encoding="UTF-8"?>
    <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
        <mime-type type="image/webp">
            <comment>WebP file</comment>
            <icon name="image"/>
            <glob-deleteall/>
            <glob pattern="*.webp"/>
        </mime-type>
    </mime-info>
    

    The magic copy-to-clipboard button includes those tags, so I suppose it’s another case of being careful what you believe on the Intertubes.

    Going through the steps displayed images of the Subpixel Zoo:

    Thunar - webp previews
    Thunar – webp previews

    They’ll turn into layered paper patterns:

    Subpixel Zoo - Quattron RGBY Shifted - detail
    Subpixel Zoo – Quattron RGBY Shifted – detail
  • HQ Sixteen: Thread Cone Locating Disk

    HQ Sixteen: Thread Cone Locating Disk

    After installing (if that’s not too fancy a term) the horizontal thread spool adapter on the HQ Sixteen, I laser-cut an acrylic disk to keep thread cones centered on the other vertical spool pin:

    HQ Sixteen - thread cone base locator - installed
    HQ Sixteen – thread cone base locator – installed

    It’s trivial: an 11 mm circle to clear the washer and a 55 mm circle to locate the cone.

    However, I cut that disk with a 56 mm OD, because that’s what I measured on half a dozen cones. Come to find out at least some cone bases are juuust slightly oval and they latched onto that disk like they were gonna be best buddies forever.

    Rather than cut another acrylic disk, I laser-cut a friction ring from a scrap of stamp-pad rubber and jammed the disk against the chuck with a live center:

    HQ Sixteen - thread cone base locator - turning
    HQ Sixteen – thread cone base locator – turning

    A few minutes of sissy cuts made the disk nicely round and concentric with the inner hole, with a little file work knocking the edges off the rim.

    Done!

  • Monitor Mount: USB Hub Clamp

    Monitor Mount: USB Hub Clamp

    Along with the Beelink PC, putting the Anker USB hub on the monitor mount pole helped tidy the cables just a little bit:

    Monitor pole clamp - Anker USB hub
    Monitor pole clamp – Anker USB hub

    It’s still jumbled, but at least the cables aren’t wagging the hub.

    This clamp needs only one M6 screw into a square nut:

    Monitor Pole box clamp - solid model
    Monitor Pole box clamp – solid model

    Again better seen in cross-section:

    Monitor Pole clamp - PrusaSlicer preview
    Monitor Pole clamp – PrusaSlicer preview

    The OpenSCAD code extrudes the shape from a 2D arrangement, then punches the screw through the side:

    // Monitor Pole box clamp
    // Ed Nisley - KE4ZNU
    // 2025-01-23
    
    include <BOSL2/std.scad>
    
    /* [Hidden] */
    
    ID = 0;
    OD = 1;
    LENGTH = 2;
    
    Protrusion = 0.1;
    
    Box = [22.5,45.5,25.0];         // Z is clamp height
    BoxGrip = 5.0;                  // on outer side clearing connectors
    
    PoleOD = 30.5;
    
    WallThick = 5.0;
    
    Kerf = 3.0;                     // clamping space
    Clearance = 2*0.2;              // space around objects
    
    Washer = [6.0,12.0,1.5];        // M6 washer
    Nut = [6.0,10.0,5.0];           // M6 square nut
    
    MidSpace = 35.0;                // pole to box spacing
    
    ClampOAL = Box.x + MidSpace + PoleOD + 2*WallThick;
    
    //----------
    // Build it
    
            difference() {
                linear_extrude(height=Box.z,convexity=5)
                    difference() {
                        hull() {
                            right(MidSpace/2 + Box.x/2)
                                rect(Box + 2*[WallThick,WallThick],rounding=WallThick);
                            left(MidSpace/2 + PoleOD/2)
                                circle(d=PoleOD + 2*WallThick);
                        }
                        right(MidSpace/2 + Box.x/2)
                            square(Box + [Clearance,Clearance],center=true);
                        right(MidSpace/2 + Box.x)
                            square([Box.x,Box.y - 2*BoxGrip],center=true);
                        left(MidSpace/2 + PoleOD/2)
                            circle(d=PoleOD + Clearance);
                        square([2*ClampOAL,Kerf],center=true);
                    }
                up(Box.z/2) {
                    xrot(90)
                        cylinder(d=Washer[ID] + Clearance,h=2*Box.y,center=true,$fn=6);
                    fwd(Box.y/2 - Washer[LENGTH])
                        xrot(90) zrot(180/12)
                            cylinder(d=Washer[OD] + Clearance,h=Box.y,center=false,$fn=12);
                    back(Box.y/2 + Nut[LENGTH]/2)
                        xrot(90)
                            cube([Nut[OD],Nut[OD],2*Nut[LENGTH]],center=true);
                }
            }
    

    The alert reader will have noticed I didn’t peel the protective film off the hub, which tells you how fresh this whole lashup is.

  • Monitor Mount: Beelink Clamp

    Monitor Mount: Beelink Clamp

    Clearing the clutter off the top of the laser put the monitors up on mounts clamped to its wings, which required an adapter between the monitor and the mount’s standard VESA bracket:

    Acer monitor VESA adapter
    Acer monitor VESA adapter

    The Beelink PC has an adapter plate intended to put it on that VESA bracket, too, but a quick test showed the power button pointed downward in an inaccessible spot. I eventually realized the Beelink would fit neatly on the monitor mount’s pole:

    Monitor pole Beelink clamp - front
    Monitor pole Beelink clamp – front

    The view from the other side:

    Monitor pole Beelink clamp - rear
    Monitor pole Beelink clamp – rear

    The clamps have recesses for an M6 square nut and an M4 brass insert:

    Monitor Pole BeeLink clamp - solid model
    Monitor Pole BeeLink clamp – solid model

    Which is better seen in a cross-section:

    Monitor Pole Beelink clamp - PrusaSlicer preview
    Monitor Pole Beelink clamp – PrusaSlicer preview

    The M6 screw uses the same hex wrench as the rest of the monitor mount and the M4 screw fits the VESA bracket. Sometimes, you just gotta go with the flow.

    Pondering those pictures will show why the nut and insert must be on opposite sides. I came that close to building one to throw away.

    The OpenSCAD source code extrudes the overall shape upward, then punches the screw holes & fittings horizontally:

    // Monitor Pole Beelink clamp
    // Ed Nisley - KE4ZNU
    // 2025-01-23
    
    include <BOSL2/std.scad>
    
    /* [Hidden] */
    
    ID = 0;
    OD = 1;
    LENGTH = 2;
    
    Protrusion = 0.1;
    
    PoleOD = 30.3;
    
    WallThick = 5.0;
    
    Kerf = 3.0;                     // clamping space
    Clearance = 2*0.2;              // space around objects
    
    Screw = [6.0,10.0,6.0];         // M6 SHCS, LENGTH = head
    Washer = [6.0,12.0,1.5];        // M6 washer
    Nut = [6.0,10.0,5.0];           // M6 square nut
    
    Insert = [4.0,5.8,10.0];        // M4 insert
    
    ScrewSpace = Washer[OD];        // pole edge to screw center spacing
    
    Block = [4*ScrewSpace + PoleOD + 2*WallThick,PoleOD + 2*WallThick,2*Washer[OD]];       // Z = clamp thickness
    
    //----------
    // Build it
    
            difference() {
                linear_extrude(height=Block.z,convexity=5)
                    difference() {
                        rect([Block.x,Block.y],rounding=WallThick);
                        circle(d=PoleOD + Clearance);
                        square([2*Block.x,Kerf],center=true);
                    }
                up(Block.z/2) {
                    right(PoleOD/2 + ScrewSpace){
                        xrot(90)
                            cylinder(d=Washer[ID] + Clearance,h=2*Block.y,center=true,$fn=6);
                        fwd(Block.y/2 - Washer[LENGTH])
                            xrot(90) zrot(180/12)
                                cylinder(d=Washer[OD] + Clearance,h=Block.y,center=false,$fn=12);
                        back(Block.y/2)
                            xrot(90)
                                cube([Nut[OD],Nut[OD],2*Nut[LENGTH]],center=true);
                    }
                    left(PoleOD/2 + ScrewSpace) {
                        xrot(-90)
                            cylinder(d=Insert[ID] + Clearance,h=2*Block.y,center=true,$fn=6);
                        fwd(Block.y/2 - 1.25*Insert[LENGTH])
                            xrot(90)
                                cylinder(d=Insert[OD] + Clearance,h=Block.y,center=false,$fn=6);
                    }
                }
            }
    

    It’s done in PETG-CF, which looks surprisingly good in a chonky sort of way. I’ll find out how well it withstands moderate clamping forces.

  • Hotel California: Vole Edition

    Hotel California: Vole Edition

    Although we had considerable success trapping voles during the last half of the 2024 gardening season, Mary found a description of what might be a better technique: a box with small entrance holes taking advantage of rodent thigmotaxis: their tendency to follow walls. The writeup shows nicely made wood boxes, but I no longer have machinery capable of cutting arbitrarily large wood slabs into pieces.

    I do, however, have a vast pile of cardboard boxes:

    Vole Box - large
    Vole Box – large

    That’s a rat-size trap.

    A smaller box has room for two mouse-size traps (one hidden on the left):

    Vole Box - small
    Vole Box – small

    The general idea: plunk the box in a garden plot, arm the trap(s), close the lid, and eventually a vole will venture inside, whereupon wall-following leads to disaster. Apparently bait is optional, as wall-following inevitably takes them over the trap pedal. I won’t begrudge them a walnut or two, should bait become necessary.

    Cardboard is obviously the wrong material for a box in an outdoor garden, but I figure they’ll survive long enough to show feasibility and I can deploy a lot of small boxes before having to conjure something more durable.

    Yes, those are laser-cut rounded-rectangle holes: 30 mm and 40 mm, assuming voles care about such things.

    Edit: More on voles.

  • CD/DVD Data Destruction: Engraving

    CD/DVD Data Destruction: Engraving

    A LightBurn video suggested large scan line intervals for decorative effects, so I adapted the SCP warning labels to fit 4 inch CD/DVD discs, set up the fixture, and Fired The Laser:

    CD Engraving - fixture
    CD Engraving – fixture

    The overall effect is, in most lighting, subtle:

    CD Engraving - samples 2
    CD Engraving – samples 2

    The pair on the right with inverted engraving areas are bolder:

    CD Engraving - samples 1
    CD Engraving – samples 1

    From a distance these two look similar, but a line interval of 0.50 mm (on the left) produces a distinct lined effect compared to the overall frosty look for 0.25 mm (open in a new tab & zoom in):

    CD Engraving - vary interval
    CD Engraving – vary interval

    The left and right edges of the disc warp upward as the surface melts and cools, pulling the disc into a potato chip shape. Doing large areas with 0.5 mm spacing produces less warp than 0.25 mm.

    The laser barely fires at 10% power (on the right) and produces a line with a distinct granular look compared the smoother result at 20% (on the left), both at 0.50 mm interval to show the lines:

    CD Engraving - vary power
    CD Engraving – vary power

    A 2 mm border at 0.25 mm interval (on the right, with a DVD) appears lighter than the central area at 0.50 mm (the CD on the left does not have the border):

    CD Engraving - interval passes
    CD Engraving – interval passes

    A closer look at the border:

    CD Engraving - low power irregularity
    CD Engraving – low power irregularity

    The reason behind the granular effect at 10% power is more obvious with higher magnification:

    CD Engraving - interval passes - detail
    CD Engraving – interval passes – detail

    The spots off to the right are surface imperfections and dirt, not random laser tube firing.

    The border and the central area happen on two different passes, so it’s comforting to see how closely the scan lines match.

    I glued pairs of discs together with E6000 adhesive to discover whether it’s less awful than cutting and aligning adhesive sheets. Yup, much better, but white adhesive requires better path control to keep it out of the transparent ring around the hub and better quantity control to prevent blobs from squooshing out around the perimeter. Using clear adhesive would help, as would a fresh tube without a plug of cured gunk blocking the nozzle.

    Once again, I have Too Many Coasters.