The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Tag: Improvements

Making the world a better place, one piece at a time

  • Makergear M2: BuildTak Platform Alignment

    Makergear M2: BuildTak Platform Alignment

    The Z-axis switch on the Makergear M2 put Z=0 on the surface of the BuildTak platform and a quick leveling got the TerraCycle tires printed, but a more thorough alignment seemed in order.

    I wanted to align the magnetic base plate first, but it has a lot of magnets and steel tools just weren’t going to work:

    MakerGear M2 BuildTak - FlexPlate magnets
    MakerGear M2 BuildTak – FlexPlate magnets

    So I put the BuildTak FlexPlate on top and deployed the taper gauge, with all the magnetic fields held safely inside the steel sheet below the surface:

    MakerGear M2 BuildTak - taper gauge
    MakerGear M2 BuildTak – taper gauge

    The plate turned out to be mostly flat, with two high spots at the center front and back. A few strips / layers of Kapton tape raised the lowest spots along the sides and middle enough to get the whole surface Close Enough™:

    MakerGear M2 BuildTak - FlexPlate shims
    MakerGear M2 BuildTak – FlexPlate shims

    That’s really thick 4 mil = 0.1 mm tape, not puny 1 mil stuff. Two layers added enough height to very slightly warp the steel plate when held down by all those magnets.

    The final result was flat within ±0.05 mm across the entire plate, with those two high spots reduced to +0.2 mm.

    At which point, an array of thinwall calibration boxes came out perfectly:

    MakerGear M2 BuildTak - test square layout
    MakerGear M2 BuildTak – test square layout

    The high spots lie outside the skirt at the front & rear of the plate, where they should be easy to avoid with most models I can imagine building in TPU. Stipulated: I have a stunted imagination.

    TPU boxes are bendy little things with 0.45 mm walls:

    MakerGear M2 BuildTak - test square
    MakerGear M2 BuildTak – test square

    After I got the plate flattened, even a single-thread wall of TPU sticks to BuildTak like it was glued there.

    I had PrusaSlicer print them sequentially to avoid excessive back-and-forth, although combining 2 mm Retraction with Avoid crossing perimeters has eliminated much of the previous stringing:

    Terracycle Chain Idler Tire - TPU stringing
    Terracycle Chain Idler Tire – TPU stringing

    I modified the startup G-Code to purge & wipe the nozzle at the right-front corner of the plate:

    MakerGear M2 BuildTak - nozzle cleaning
    MakerGear M2 BuildTak – nozzle cleaning

    If I’d done that at the start, the BuildTak surface wouldn’t have a small divot melted into the center front edge where the previous G-Code paused the nozzle at the edge of the glass plate while heating. Pausing a millimeter off the diagonal seems to isolate the hot nozzle from the plastic surface.

    The revised startup G-Code, with the earlier clearing motions commented out:

    ;-- PrusaSlicer Start G-Code for M2 starts --
    ; Ed Nisley KE4NZU
    ; Makergear V4 hot end
    ; Origin at platform center, set by MANUAL_X_HOME_POS compiled constants
    ; Z-min switch at platform, must move nozzle to X=135 to clear
    ; 2025-08-29 tweak priming spot to avoid scorching BuildTak surface
    G90                                      ; absolute coordinates
    G21                                      ; millimeters
    M83                                      ; relative extrusion distance
    M104 S[first_layer_temperature]          ; start extruder heating
    M140 S[first_layer_bed_temperature]           ; start bed heating
    M17                                      ; enable steppers
    G4 P500                                  ; ... wait for power up
    G92 Z0                        ; set Z to zero, wherever it might be now
    G0 Z10 F1000                  ; move platform downward to clear nozzle; may crash at bottom
    G28 Y                         ; home Y to clear plate, offset from compiled constant
    G28 X                         ; home X, offset from M206 X, offset from compiled constant
    G0 X135 Y0 F15000             ; move off platform to right side, center Y
    G28 Z                         ; home Z to platform switch, offset from M206 Z measured
    G0 Z2.0 F1000                 ; get air under switch
    ;G0 Y-126 F10000               ; set up for priming, zig around corner
    ;G0 X0                         ; center X
    ;G0 Y-125.5                    ; just over platform edge
    G0 Y-121 F15000               ; set up for priming
    G0 X96                        ; diagonally beyond trimmed corner of BuildTak plate
    G0 Z0 F500                    ; exactly at platform
    M190 S[first_layer_bed_temperature]   ; wait for bed to finish heating
    M109 S[first_layer_temperature]       ; set extruder temperature and wait
    G1 E25 F200                           ; prime to get pressure, generate blob on edge
    ;G0 Y-123 F5000          ; shear off blob
    ;G0 X15 F15000           ; jerk away from blob, move over surface
    ;G4 P500                 ; pause to attach
    ;G1 X45 F500             ; slowly smear snot to clear nozzle
    G0 X94 Y-119 F5000      ; shear off blob
    G0 X90 F15000           ; jerk away
    G4 P500                 ; pause
    G1 X50 Y-124 F500       ; smear snot
    G1 Z1.0 F2000           ; clear bed for travel
    ;-- PrusaSlicer Start G-Code ends --
    
    

    With all that done, the Small Hole Gauge came out much better:

    Makergear M2 BuildTak - small holes - front
    Makergear M2 BuildTak – small holes – front

    The one on the left came from the M2’s glass plate (with a brim barely improving its adhesion) and the one on the right was on BuildTak after all the fussing; I just noticed I laid them out in opposite directions.

    An edge view shows the fuzzy surface on the left:

    Makergear M2 BuildTak - small holes - edge
    Makergear M2 BuildTak – small holes – edge

    The tiniest holes in both are undersized, but AFAICT you could ram a screw through that bendy sheet without much effort.

    The BuildTak sheet works well enough that I have not tried the PEI-covered FlexPlate, which I’m sure will require similar shimming to get a level surface.

    And, no, I am not going to install a surface probe on the M2’s hot end.

  • Terracycle Chain Idler Tires: TPU Tweakage

    Terracycle Chain Idler Tires: TPU Tweakage

    Although the 3D printed tires for our Terracycle chain idlers fit nicely, adjacent TPU threads didn’t bond well:

    Terracycle Chain Idler Tire - delamination
    Terracycle Chain Idler Tire – delamination

    Based on some earlier items, I’d been printing TPU at 220 °C, but 230 °C fuses the threads together:

    Terracycle Chain Idler Tire - correct settings
    Terracycle Chain Idler Tire – correct settings

    The filament turned out to be 1.79 mm diameter, rather than the nominal 1.75 mm, and a few iterations showed a 0.95 Extrusion Multiplier worked much better.

    Those were printed at 30 mm/s with 0.25 mm layer height.

    I now have a good stock of spare tires, each slightly different than all the others:

    Terracycle Chain Idler Tire - spares
    Terracycle Chain Idler Tire – spares

    The first two slightly delaminated printed tires will remain in service until they show signs of falling apart, because I’d rather ride the bike than fiddle with it.

  • Smashed Glass: 3D Printed Coaster Epoxy Fill

    Smashed Glass: 3D Printed Coaster Epoxy Fill

    After positioning the smashed glass fragments atop reflective metalized paper in the 3D printed coaster base, I poured epoxy over everything and, after popping some bubbles, left it to cure:

    Smashed glass printed coaster - detail
    Smashed glass printed coaster – detail

    I sprayed the white-ish fragments (on the left) with satin-finish clear rattlecan “paint” in the hopes it would keep epoxy out of the cracks between the glass cuboids and leave the highly reflective air gaps. While it did a reasonable job of sealing, it bonded poorly with the epoxy and produced a dull surface finish.

    The unsprayed fragments (on the right) turned out better, although the one in the upper right has a thin air bubble / layer on top. The unsealed cracks between the cuboids show well against the reflective layers, so I think spraying the fragments isn’t worth the effort.

    The printed base has a 1 mm tall rim to retain the epoxy:

    Printed Coaster Layout - solid model
    Printed Coaster Layout – solid model

    I mixed enough epoxy to fill half the volume of a disk with the same overall OD and depth (V = h × π × d²/4), which turned out to be barely enough produce a level surface at the rim. There didn’t seem that much epoxy left on the various measuring / mixing cups, but next time I’ll round upward.

    Many of the bubbles emerged from below the metalized paper, as well as between the glass and paper, so next time:

    • Set up a level platform with a sacrificial cover
    • Omit the adhesive sheet under the metallized paper
    • Pour a little epoxy into the recesses
    • Squish the metallized paper into place
    • Pour more epoxy to cover the paper
    • Gently squish the glass fragments into place
    • Ease more epoxy around the fragments
    • Chivvy the bubbles away
    • Fill to the rim

    The top isn’t exactly flat and has some dull areas, so at some point I want to make it flat with 220 grit sandpaper, work up to some 3000 grit paper I’ve been saving for a special occasion, then finish it off with Novus polish. Which seems like enough hassle to keep the coaster under my sippy cup for a while.

  • Smashed Glass: 3D Printed Coaster Base & Metallized Paper Reflectors

    Smashed Glass: 3D Printed Coaster Base & Metallized Paper Reflectors

    The motivation for making Yet Another Coaster was to see if combining a few techniques I’ve recently learned would produce a nicer result.

    Spoiler: Yup, with more to be learned and practiced.

    This is a somewhat nonlinear narrative reminding me of things to do and not do in the future, so don’t treat it as a direct how-to set of instructions.

    Thus far, the best way to highlight fragments of smashed glass has been to put them atop an acrylic mirror:

    Smashed Glass Coaster 2 - fragment detail
    Smashed Glass Coaster 2 – fragment detail

    But a 3 mm acrylic mirror layer makes for a rather thick coaster:

    Smashed Glass Coaster 5 - edge alignment A
    Smashed Glass Coaster 5 – edge alignment A

    The glass fragments sit inside holes in the next two (or three or whatever) acrylic layers, which must have a total thicknesses slightly more than the glass thickness and remain properly aligned while assembling the whole stack:

    Smashed Glass Coaster 5 - alignment pin
    Smashed Glass Coaster 5 – alignment pin

    Bonus: all that cutting generates an absurd amount of acrylic scrap. I eventually put much of it to good use, but not producing it in the first place would be a Good Thing …

    So 3D print the entire base, which requires generating a solid model with recesses for the fragments:

    Printed Coaster Layout - solid model
    Printed Coaster Layout – solid model

    Because there’s no real justification for an optical-quality mirror under smashed glass, use reflective metallized paper in the recesses as reflectors:

    Smashed glass printed coaster - metallized paper assembly
    Smashed glass printed coaster – metallized paper assembly

    The glass is more-or-less greenish-blueish, so I used a strip of green metallized paper that made the glass fragments green. Obviously there’s some room for choice down there.

    Both the base and the reflectors use outlines of the fragments, so I started with a scan of the approximate layout in GIMP:

    Smashed Glass - 4in - group A - tweaked
    Smashed Glass – 4in – group A – tweaked

    I traced the outline of each fragment using the Scissors Select Tool, which lays line segments along the sharpest gradient between clicked points, then switched into Quick Mask mode to adjust & smooth the results:

    Smashed Glass paths - quick mask
    Smashed Glass paths – quick mask

    That’s the result after sketching & saving all the paths as separate SVG files to allow importing them individually into InkScape, OpenSCAD, and LightBurn.

    Which turned out to be suboptimal, as it let me write an off-by-one blooper omitting the last file from the OpenSCAD model:

    fn = "Fragment layout - 4in.svg";
    fp = ["A","B","C","D","E","F"];
    <snippage>
            for (p = fp)
              import(fn,id=str("Fragment ",p));
    
    

    A better choice puts all the paths into a single named group, saved as a single SVG file, then importing that group from the file using its name, along these lines:

    fn = "Fragment layout - 4in.svg";
    fg = ["Fragments"];
    <snippage>
            import(fn,id=fg);
    

    It’s not clear if I can do that directly from GIMP by saving all the paths in a single file, then importing that lump into Inkscape as a group, but it’ll go something like that.

    After getting the fragment paths into Inkscape, add a 0.5 mm offset to each path to clear any non-vertical edges. This will be checked with the template cut using LightBurn as described below.

    Add a 1 mm rim around the outside, with the 4 inch OD matching the usual PSA cork base:

    Fragment layout - 4in
    Fragment layout – 4in

    Now’s the time to nudge / rotate the outlines so they have at least a millimeter of clearance on all sides / ends, because that’s about as thin a section of printed plastic as you want.

    Locating the center of the OD (and, thus, everything inside) at the lower-left corner of the Inkscape page will put them at the OpenSCAD origin. I have set Inkscape to have its origin at the lower left, rather than the default upper left, so your origin may vary.

    Select one of the paths:

    Fragment layout - Inkscape A
    Fragment layout – Inkscape A

    Then set the ID in its Object Properties:

    Fragment layout - Inkscape A - properties
    Fragment layout – Inkscape A – properties

    There is an interaction between the name over in the Layers and Objects window, which apparently comes from the GIMP path name for the imported fragments, and the resulting ID and Label in the Object Properties window. However, renaming an object on the left, as for the Rim and Perimeter circles, does not set their ID or Label on the right. Obviously, I have more learning to do before this goes smoothly.

    With everything laid out and named and saved in an SVG file, the OpenSCAD program is straightforward (and now imports all the fragments):

    include <BOSL2/std.scad>
    
    NumSides = 4*4*3*4;
    
    fn = "Fragment layout - 4in.svg";
    fp = ["A","B","C","D","E","F","G"];
    
    FragmentThick = 5.0;
    
    BaseThick = 1.0;
    RimHeight = 1.5;
    
    union() {
      linear_extrude(h=BaseThick)
        import(fn,id="Perimeter",$fn=NumSides);
      linear_extrude(h=BaseThick + FragmentThick + RimHeight)
        difference() {
          import(fn,id="Perimeter",$fn=NumSides);
          import(fn,id="Rim",$fn=NumSides);
      }
      up(BaseThick - 0.05)
        linear_extrude(h=FragmentThick)
          difference() {
            import(fn,id="Perimeter",$fn=NumSides);
            for (p = fp)
              import(fn,id=str("Fragment ",p));
          }
    }
    
    

    Which squirts out the solid model appearing above.

    Feeding it into PrusaSlicer turns the model into something printable:

    Printed Coaster Layout - slicer
    Printed Coaster Layout – slicer

    And after supper I had one in my hands.

    Before doing that, however, import the same SVG file into LightBurn, as on the left:

    Printed Coaster Layout - LightBurn
    Printed Coaster Layout – LightBurn

    On the right, duplicate it, put the inner Rim on a tool layer, put the rest on a layer set to cut chipboard, and make a template to verify those holes fit around the fragments:

    Smashed glass printed coaster - fragment test fit
    Smashed glass printed coaster – fragment test fit

    Which a few didn’t, explaining why I go to all that trouble. Iterate through GIMP → paths → SVG → Inkscape → LightBurn until it’s all good. Obviously, you do this before you get too far into OpenSCAD, but they all derive from the Inkscape layout, so there’s not a lot of wasted motion.

    The middle LightBurn layout insets the fragment outlines by 0.25 mm to ensure the paper fits easily and puts them on a layer set to cut metallized paper. Those fragments then get duplicated and rearranged within the rectangle on the top to fit a strip of metallized paper from the scrap box. Fire The Laser to cut them out and stick them to the bottom of their corresponding 3D printed recesses with leftover snippets of craft adhesive sheet as shown above.

    I had originally intended to cover the bottom of the entire sheet of metallized paper with an adhesive sheet, but realized the whole affair was going to be submerged in epoxy, so just making sure the paper didn’t float away would suffice.

    Next, mix up some epoxy …

  • Smashed Glass: 3D Printed Coaster

    Smashed Glass: 3D Printed Coaster

    Having recently had to move the flat box of shattered glass to get something from behind it, I figured I could apply new techniques to old material :

    Smashed glass printed coaster - oblique view
    Smashed glass printed coaster – oblique view

    This is something of a test case to restart the whole process, so it has a few bloopers. This post covers the results, with more detail on the process to follow.

    Arrange some good-looking shattered glass fragments within the 4 inch circle on the fixture:

    Smashed glass printed coaster - fragment test fit
    Smashed glass printed coaster – fragment test fit

    Scan it, trace the outlines into paths using GIMP, label the paths in Inkscape, import into LightBurn to laser-cut the chipboard disk in that picture to verify enough clearance around the fragments, import into OpenSCAD, and produce a solid model for PrusaSlicer:

    Printed Coaster Layout - slicer
    Printed Coaster Layout – slicer

    While it’s printing, laser-cut green metallized paper to serve as a reflecting layer below the glass, then affix the paper to the bottom of the recesses:

    Smashed glass printed coaster - metallized paper assembly
    Smashed glass printed coaster – metallized paper assembly

    During that process I discovered one of the fragment recesses didn’t make it from the Inkscape SVG file to the OpenSCAD model:

    Smashed glass printed coaster - missing fragment
    Smashed glass printed coaster – missing fragment

    Like I said: bloopers. That fragment now has its place in the OpenSCAD code and the slicer preview above, not that I have matching fragments to build another one.

    Put all but one fragment in their places, pour clear epoxy over everything, pop bubbles for a while, then let it cure overnight:

    Smashed glass printed coaster - front view
    Smashed glass printed coaster – front view

    Stick a PSA cork disk on the bottom and it’s ready for service.

    I’ve seen worse … :grin:

  • Taylor Rain Gauge Holder Spike

    Taylor Rain Gauge Holder Spike

    One of Mary’s gardening buddies gave her a Taylor rain gauge he picked up at a closeout sale, but the exceedingly thin aluminum holder obviously wasn’t up to the task:

    Taylor Rain Gauge - OEM metal stake
    Taylor Rain Gauge – OEM metal stake

    I briefly considered 3D printing a better bracket, but came to my senses:

    Taylor Rain Gauge holder - front
    Taylor Rain Gauge holder – front

    A generous fillet of tan JB PlasticBonder holds the thin aluminum clamp ring to the top of the dagger spike:

    Taylor Rain Gauge holder - rear
    Taylor Rain Gauge holder – rear

    The spike is 6.3 mm acrylic and should survive for a while despite the stress-raiser corners. The next iteration will have radiused corners and could last longer:

    Taylor Rain Gauge Holder - LightBurn layout
    Taylor Rain Gauge Holder – LightBurn layout

    The holes will fit 4 mm screws, although the OEM holder isn’t good for more than 3 mm.

    The LightBurn SVG layout as a GitHub Gist:

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    Took longer to write it up than to do it, even counting mixing the adhesive.

  • Layered Paper: Going Big

    Layered Paper: Going Big

    Change the physical sizes in the SVG layered paper generator to match 24×18 inch construction paper:

    PageSize = (round(24*INCH,3), round(18*INCH,3))
    
    SheetCenter = (PageSize[X]/2,PageSize[Y]/2)
    
    SheetSize = (610,450)           # overall sheet
    
    AlignOC = (600,440)             # alignment pins in corners
    AlignOD = 5.0                    #  … pin diameter
    
    MatrixOA = (590,430)            # outer limit of cell matrix
    
    
    

    Tweak the defaults for 59×43 squares:

    parser = ArgumentParser()
    parser.add_argument('--layernum', type=int, default=0)
    parser.add_argument('--colors', type=int, default=8)
    parser.add_argument('--seed', type=int, default=1)
    parser.add_argument('--width', type=int, default=59)
    parser.add_argument('--height', type=int, default=43)
    args = parser.parse_args()
    
    

    Run the program ten times to generate ten SVG images:

    for i in {00..09} ; do python Layers\ -\ 24x18.py --layernum=$i --colors=9 > Test_$i.svg ; done
    

    The LightBurn layout dwarfs the machine platform:

    Layered Paper - circular colors - 24x18in - LightBurn layout
    Layered Paper – circular colors – 24x18in – LightBurn layout

    Fire The Laser ten times and you get a wall hanging:

    Layered Paper - 24x18 - trial alignment
    Layered Paper – 24×18 – trial alignment

    That’s a trial alignment atop a cardboard box on the Basement Shop floor, because gluing those 24×18 inch sheets of paper requires time on the Sewing Table, which is currently occupied by a much higher priority project. The brown innermost circle in the design is entirely separate from the brown Amazon cardboard box underneath everything.

    Fairly obviously, you’d want something other than brown at the focal point of that design, but following the EIA color code gives me some confidence the result matches the intention. Feel free to tart it up with your own colors.

    I laid a 29×23 inch sheet of sketch paper on the honeycomb, distributed neodymium bar magnets around the perimeter, and cut a 24×18 rectangle out of the middle:

    Layered Paper - 24x18 - brown squares
    Layered Paper – 24×18 – brown squares

    Those squares are the cutouts from the brown sheet, minus what you see in the lead picture.

    The black rectangle on the left of the LightBurn layout above is the 24×18 inch cut for the fixture. Centering that rectangle on the LightBurn layout (click-select, Ctrl-D to duplicate, then hit P to move it to the center) means aligning each of the ten patterns requires nothing more than the same click-select / dupe / P, with no delicate fiddling.

    Then just lay each colored sheet into the hole and it’s properly aligned. Because the machine homes to the same physical location every time it’s turned on and the fixture is mmm fixed to the platform, cutting all ten sheets over the course of two days proceeded smoothly.

    Cutting 2537 holes in the black mask takes a little under an hour:

    Layered Paper - 24x18 - cutting black
    Layered Paper – 24×18 – cutting black

    The other sheets have fewer holes and go progressively faster:

    Layered Paper - 24x18 - cutting yellow
    Layered Paper – 24×18 – cutting yellow

    The white sheet on the bottom has four alignment holes and four layer ID holes, so the cuts take a few seconds.

    That was easy …