Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.
Then generate the sphere (well, two spheres, one for each dent) and offset it to scoop out the dent:
for (i=[-1,1]) {
translate([i*(DentSphereRadius + HandleThick/2 - DentDepth),0,StringHeight])
sphere(r=DentSphereRadius);
HandleThick controls exactly what you’d expect. StringHeight sets the location of the hole punched through the handle for a string, which is also the center of the dents.
The spheres have many facets, but only a few show up in the dent. I like the way the model looks, even if the facets don’t come through clearly in the plastic:
Quilting circle template – handle dent closeup – solid model
It Just Works and the exact math produces a better result than by-guess-and-by-gosh positioning.
The sphere radius will come out crazy large for very shallow dents. Here’s the helmet plate for my Bicycle Helmet Mirror Mount, which has an indentation (roughly) matching the curve on the side of my bike helmet:
Helmet mirror mount – plate
Here’s the sphere that makes the dent, at a somewhat different zoom scale:
Helmet mirror mount – plate with sphere
Don’t worry: trust the math, because It Just Works.
You find equations like that in Thomas Glover’s invaluable Pocket Ref. If you don’t have a copy, fix that problem right now; I don’t get a cut from the purchase, but you’ll decide you owe me anyway. Small, unmarked bills. Lots and lots of small unmarked bills…
I put the XY coordinate origin in the middle of the platform, so that laying objects out for printing doesn’t require knowing how large the platform will be: as long as the printer is Big Enough, you (well, I) can print without further attention.
The RepRap world puts the XY coordinate origin in the front left corner of the platform, so that the platform size sets the maximum printable coordinates and all printing happens in Quadrant I. This has the (major, to some folks) advantage of using only positive coordinates, while requiring an offset for each different platform.
Yes, depending on which printer software you use, you can (automagically) center objects on your platform; this is often the only way to find objects created with Trimble (formerly Google) Sketchup. I am a huge fan of knowing exactly what’s going to happen before the printing starts, so I position my solid models exactly where I want them, right from the start. For example, this OpenSCAD model of the bike helmet mirror parts laid out for printing:
Helmet mirror mount – 3D model – Show layout
… exactly matches the plastic on the Thing-O-Matic’s platform, with the XY origin right down the middle of the platform:
Helmet mirror mount on build platform – smaller mirror shaft
It’d print exactly the same, albeit with more space around the edges, on the M2’s platform.
Similarly, the Z axis origin sits exactly on the surface of the platform. That way, the Z axis coordinate equals the actual height of the current thread extrusion in a measurable way: when you set the Z axis to, say, 2.0 mm, you can measure that exact distance between the extruder nozzle and the platform:
Taper gauge below nozzle
Now, admittedly, I fine-tune that distance by measuring the height of the skirt thread around the printed object, but the principle remains: a thread printed on the platform with Z=0.25 should be exactly 0.25 mm thick.
The start.gcode file handles all that:
;-- Slic3r Start G-Code for M2 starts --
; Ed Nisley KE4NZU - 15 April 2013
M140 S[first_layer_bed_temperature] ; start bed heating
G90 ; absolute coordinates
G21 ; millimeters
M83 ; relative extrusion distance
M84 ; disable stepper current
G4 S3 ; allow Z stage to freefall to the floor
G28 X0 ; home X
G92 X-95 ; set origin to 0 = center of plate
G1 X0 F30000 ; origin = clear clamps on Y
G28 Y0 ; home Y
G92 Y-127 ; set origin to 0 = center of plate
G1 Y-125 F30000 ; set up for prime at front edge
G28 Z0 ; home Z
G92 Z1.0 ; set origin to measured z offset
M190 S[first_layer_bed_temperature] ; wait for bed to finish heating
M109 S[first_layer_temperature] ; set extruder temperature and wait
G1 Z0.0 F2000 ; plug extruder on plate
G1 E10 F300 ; prime to get pressure
G1 Z5 F2000 ; rise above blob
G1 X5 Y-122 F30000 ; move away from blob
G1 Z0.0 F2000 ; dab nozzle to remove outer snot
G4 P1 ; pause to clear
G1 Z0.5 F2000 ; clear bed for travel
;-- Slic3r Start G-Code ends --
The wipe sequence, down near the bottom, positions the extruder at the front center edge of the glass plate, waits for it to reach the extrusion temperature, then extrudes 10 mm of filament to build up pressure behind the nozzle. The blob generally hangs over the edge of the platform and usually doesn’t follow the nozzle during the next short move and dab to clear the mess:
M2 – Wipe blobs on glass platform
I’ve also configured Slic3r to extrude at least 25 mm of filament in at least three passes around the object. After that, the extruder pressure has stabilized and the first layer of the object begins properly.
Which brings up another difference: the first layer printed on the platform is exactly like all the others. It’s not smooshed to get better adhesion or overfilled to make the threads stick together:
Robot cookie cutter – printing first layer
I print the first layer at 25 mm/s to give the plastic time to bond to the platform and use hairspray to make PLA stick to glass like it’s glued down.
I think the exported config.ini file corresponds to the currently selected set of sub-configurations; I find it difficult to keep a myriad of selections up-to-date while tweaking things, so mostly I don’t bother with named configurations.
The start.gcode and end.gcode lines go on forever, with embedded newlines.
# generated by Slic3r 0.9.11-dev on Mon Jul 22 09:28:22 2013
avoid_crossing_perimeters =
bed_size = 190,250
bed_temperature = 70
bottom_solid_layers = 3
bridge_acceleration = 0
bridge_fan_speed = 100
bridge_flow_ratio = 1
bridge_speed = 150
brim_width = 0
complete_objects = 0
cooling = 1
default_acceleration = 0
disable_fan_first_layers = 0
duplicate = 1
duplicate_distance = 6
duplicate_grid = 1,1
end_gcode = ;-- Slic3r End G-Code for M2 starts --\n; Ed Nisley KE4NZU - March 2013\nM104 S0 ; drop extruder temperature\nM140 S0 ; drop bed temperature\nM106 S0 ; bed fan off\nG1 Z180 F2000 ; lower bed\nG1 X0 Y0 F30000 ; center nozzle\nM84 ; disable motors\n;-- Slic3r End G-Code ends --
external_perimeter_speed = 50
external_perimeters_first = 0
extra_perimeters = 1
extruder_clearance_height = 20
extruder_clearance_radius = 20
extruder_offset = 0x0
extrusion_axis = E
extrusion_multiplier = .99
extrusion_width = 0.40
fan_always_on = 0
fan_below_layer_time = 45
filament_diameter = 1.72
fill_angle = 45
fill_density = 0.15
fill_pattern = honeycomb
first_layer_bed_temperature = 70
first_layer_extrusion_width = 0
first_layer_height = 100%
first_layer_speed = 25
first_layer_temperature = 175
g0 = 0
gap_fill_speed = 50
gcode_arcs = 0
gcode_comments = 0
gcode_flavor = reprap
infill_acceleration = 0
infill_every_layers = 1
infill_extruder = 1
infill_extrusion_width = 0
infill_first = 1
infill_only_where_needed = 1
infill_speed = 125
layer_gcode =
layer_height = 0.25
max_fan_speed = 100
min_fan_speed = 45
min_print_speed = 15
min_skirt_length = 25
notes =
nozzle_diameter = 0.35
only_retract_when_crossing_perimeters = 1
output_filename_format = [input_filename_base].gcode
overhangs = 1
perimeter_acceleration = 0
perimeter_extruder = 1
perimeter_extrusion_width = 0
perimeter_speed = 100
perimeters = 1
post_process =
print_center = 0,0
raft_layers = 0
randomize_start = 1
resolution = 0
retract_before_travel = 0.5
retract_layer_change = 0
retract_length = 1
retract_length_toolchange = 5
retract_lift = 0
retract_restart_extra = 0
retract_restart_extra_toolchange = 0
retract_speed = 80
rotate = 0
scale = 1
skirt_distance = 5
skirt_height = 1
skirts = 3
slowdown_below_layer_time = 20
small_perimeter_speed = 25
solid_fill_pattern = rectilinear
solid_infill_below_area = 15
solid_infill_every_layers = 0
solid_infill_extrusion_width = 0
solid_infill_speed = 100
spiral_vase = 0
start_gcode = ;-- Slic3r Start G-Code for M2 starts --\n; Ed Nisley KE4NZU - 15 April 2013\nM140 S[first_layer_bed_temperature] ; start bed heating\nG90 ; absolute coordinates\nG21 ; millimeters\nM83 ; relative extrusion distance\nM84 ; disable stepper current\nG4 S3 ; allow Z stage to freefall to the floor\nG28 X0 ; home X\nG92 X-95 ; set origin to 0 = center of plate\nG1 X0 F30000 ; origin = clear clamps on Y\nG28 Y0 ; home Y\nG92 Y-127 ; set origin to 0 = center of plate\nG1 Y-125 F30000 ; set up for prime at front edge\nG28 Z0 ; home Z\nG92 Z1.0 ; set origin to measured z offset\nM190 S[first_layer_bed_temperature] ; wait for bed to finish heating\nM109 S[first_layer_temperature] ; set extruder temperature and wait\nG1 Z0.0 F2000 ; plug extruder on plate\nG1 E10 F300 ; prime to get pressure\nG1 Z5 F2000 ; rise above blob\nG1 X5 Y-122 F30000 ; move away from blob\nG1 Z0.0 F2000 ; dab nozzle to remove outer snot\nG4 P1 ; pause to clear\nG1 Z0.5 F2000 ; clear bed for travel\n;-- Slic3r Start G-Code ends --
start_perimeters_at_concave_points = 1
start_perimeters_at_non_overhang = 1
support_material = 0
support_material_angle = 0
support_material_enforce_layers = 0
support_material_extruder = 1
support_material_extrusion_width = 0
support_material_interface_layers = 0
support_material_interface_spacing = 0
support_material_pattern = rectilinear
support_material_spacing = 2.5
support_material_speed = 125
support_material_threshold = 0
temperature = 175
thin_walls = 1
threads = 2
toolchange_gcode =
top_infill_extrusion_width = 0
top_solid_infill_speed = 50
top_solid_layers = 3
travel_speed = 250
use_relative_e_distances = 0
vibration_limit = 0
wipe = 0
z_offset = 0
While pulling together a talk on OpenSCAD modeling (more on this later), I ran off a batch of calibration and “torture test” objects, with the intent of seeing how my somewhat modified M2 performs. The short answer is that you (well, I) can’t ask for anything better…
That level of as-printed cleanliness is typical: no stringing, no hair, no misplaced globs, no retraction problems. Basically, the plastic shape on the platform matches the mathematical shape on screen.
All of the linear features are with ±0.1 mm of nominal; both the 0.5 and 0.25 mm walls came out at 0.40 mm, because that’s the thread width. Slic3r doggedly puts a thread down the middle of hair-fine walls, which I think is a Good Thing.
The holes came out less than 0.3 mm undersize, which is about what you’d expect because they’re not pre-distorted and have far too many sides. The 1.0 and 0.5 mm diameter holes are present, but just barely visible; those simply aren’t reasonable sizes for this technology.
The bottom view shows a few strings in the bridge test area and more detail of the overhang:
M2 – Calibration Block – bottom
Grouping the overhangs like that produced a flat surface that tended to curl upward, so the final slopes don’t match the design. In round numbers, the M2 can handle something like a 60° overhang reasonably well.
The top view shows the shape in the box looks fine, but with some curls in the main structure. The arch closed over a few random strands, so it’s rougher than I’d like:
M2 – 3DHacker object – top
The spires are lumpy and there’s more striation than I’d like, but this lies well outside the realm of stuff that I build. If I were doing it for real, I’d add some support structures here & there.
A box of surplus Vexta NEMA 23 stepper motors arrived:
Vexta C6925-9212K stepper motors
The data plate sayeth:
Model C6925-9212K
2 phase
1.8°/step
2.3 V
3 A
According to Dan, who happened into the deal, that Vexta model number applies to their custom motors, which accounts for the fact that there’s no further data available anywhere.
Dividing 2.3 V by 3 A = 0.77 Ω windings. Multiplying 2.3 V by 2 A suggests a 7 W maximum dissipation.
Poking around with a meter identifies the windings:
Blue – White – Red
Green – Yellow – Black
Given those colors, the Y G B W R K color sequence on the connector doesn’t make any sense to me. Most likely, there’s a standard I’m unaware of.
The resistance from the center taps outward measures 1.0 Ω, which is close enough to 0.8 Ω for me. Measuring across the whole winding gives 1.8 Ω.
The inductance is 1.0 mH from the center tap and 4.0 mH across the whole winding. Remember that inductance varies as the square of the number of turns.
The time constant for a complete winding = 2.5 ms = 4 mH / 1.6 Ω.
This is a classic case of investing more time and effort creating the fixture than machining the parts.
Start by squaring up the block, which came from the end of a random chunk of smoke gray polycarbonate, with two 10-32 holes matching the tooling plate hole spacing:
Corner Clip Fixture – squaring
Then drill-and-tap four holes:
Corner Clip Fixture – tapping
The left station will be for drilling the blanks clamped under a sacrificial sheet, so those screw holes aren’t used for anything other than clearance; the top millimeter will get chewed up pretty quickly. The screws in the right station will clamp a stack of drilled blanks under a cover plate. If I went into production, I could see using both stations for both functions, but …
There’s a locating pip in the front left corner that works perfectly with laser alignment:
Corner Clip Fixture – aligning
The blank sheets show where they’d be located for drilling, minus the sacrificial sheet and its clamps that you’ll see below.
The G54 coordinate system origin sits at the locating pip. The G-Code then slaps a G55 origin at each of the two stations in turn to simplify their coordinates, with offsets from M54:
Drilling = (+5,+5)
Milling = (+40,+5)
With all that in hand: stack, clamp, and drill some blanks:
Corner Clip Fixture – drilling
I tried milling a single drilled blank with a sacrificial plastic top plate:
Corner Clip Fixture – first milling setup
But that didn’t work well. I don’t know if this was due to an inept combination of climb milling, using the wrong speed / feed / material / cutter, and just poor style, but the edges of the blank mashed against the clamp plate and curled, instead of cutting cleanly:
Corner Clip Fixture – rounded-over milled edges
So I made a pair of aluminum plates to clamp both sides of the blanks, then milled another stack:
That worked quite well, although the top and bottom clips needed some slight attention from a riffler file and I did break the edges on all the clips. This shows four new clips along with a hand-cut prototype:
Corner Clip Fixture – end result
So I made a dozen more clips, picked the best eight for two sets, sent one set to Dan, installed the other, and … now I have a bunch of spares.
I suppose I should sell clip sets on Etsy / eBay to all the other M2 owners, but I have no idea how to price ’em. If you want some fancy corner clips, send whatever you think they’re worth … [grin]
The CNC version of the corner clips looks much better than the prototypes:
M2 glass retaining clip
Tightening the screws until the clip just flattens puts enough force on the glass + heat spreader stack to hold it firmly against the balls in the bottom pad. The solid rubber L-shaped bumpers and screws hold the glass in position against XY forces… and the whole affair looks much better than the original (and perfectly serviceable) bulldog clips. These clips free up the entire surface of the glass plate, minus four 12 mm triangles that you could, if you were desperate, print right over.
Although it’d be easier to just hack out an angular clip, I wrote a bit of G-Code to put a nice radius on each corner. The clip sits atop the rubber bumper with a 0.5 mm margin to keep the metal edges away from fingers; they’re smooth, but it’s still a strip of 6 mil (= 0.15 mm) phosphor bronze and feels a lot like a knife edge if you press hard enough.
The radius on the three outside corners is a special-case solution of the general circle-through-three-points problem, taking advantage of the symmetry and right-triangle-ness of the corners. This sketch shows the details:
M2 Platform Clip Doodles 4 – corner fairing with margin
The two corners on the bevel over the glass plate have a fixed radius. I reworked my original fairing arc solution for outside cutting and doodled it up for this situation:
M2 Platform Clip Doodles 5 – bevel full solution
The outside corner radius worked out to 5 mm and I set the bevel radius at 3 mm. I think the latter made those corners a bit too sharp, but it’s Good Enough for my simple needs.
Drilling and machining the clips required a fixture:
I used cutter diameter compensation to mill the edges, starting oversize by 1.5 mm and working downward by 0.5 mm on each pass to the actual diameter. That gradually trimmed off the edges without any excitement, so I could start with rough-trimmed stock and not worry about precision hand trimming.
I thought climb milling (CW around the part) would produce better results, but it tended to smear the phosphor bronze against the fixture:
M2 Corner Clips – Climb milling tool paths
Conventional milling (CCW around the part) actually worked, but it required fancier entry and exit moves:
M2 Corner Clips – Conventional milling tool paths
This part is the kind and size of machining perfectly suited to a Sherline CNC mill…
The LinuxCNC G-Code source:
( M2 Build Platform Corner Clips )
( Ed Nisley - KE4ZNU - July 2013 )
( Fixture origin at right-front corner pip )
( Flow Control )
#<_Do_Drill> = 0 ( Drill two holes in clip )
#<_Do_Mill> = 1 ( Mill clip outline )
#<_Climb_Mill> = 0 ( 0 = conventional 1 = climb)
( Fixture info )
#<_Drill_X_Fixture> = 5.0 ( Drill station origin )
#<_Drill_Y_Fixture> = 5.0
#<_Drill_Num> = 30 ( Drill number in tool table)
#<_Drill_Retract> = 15
#<_Drill_Depth> = -1.0
#<_Drill_Feed> = 300
#<_Drill_Speed> = 3000
#<_Mill_X_Fixture> = 40.0 ( Mill station origin )
#<_Mill_Y_Fixture> = 5.0
#<_Mill_Num> = 3 ( Mill number in tool table)
#<_Mill_Dia> = 4.60 ( actual tool diameter)
#<_Mill_Dia_Incr> = 0.50
#<_Mill_Dia_Steps> = 3
#<_Mill_Retract> = 15
#<_Mill_Depth> = -0.5
#<_Mill_Feed> = 300
#<_Mill_Speed> = 8000
(----------------)
( Initialize first tool length at probe switch )
( Assumes G59.3 is still in machine units, returns in G54 )
( ** Must set these constants to match G20 / G21 condition! )
#<_Probe_Speed> = 400 ( set for something sensible in mm or inch )
#<_Probe_Retract> = 1 ( ditto )
O<Probe_Tool> SUB
G49 ( clear tool length compensation )
G30 ( move above probe switch )
G59.3 ( coord system 9 )
G38.2 Z0 F#<_Probe_Speed> ( trip switch on the way down )
G0 Z[#5063 + #<_Probe_Retract>] ( back off the switch )
G38.2 Z0 F[#<_Probe_Speed> / 10] ( trip switch slowly )
#<_ToolZ> = #5063 ( save new tool length )
G43.1 Z[#<_ToolZ> - #<_ToolRefZ>] ( set new length )
G54 ( coord system 0 )
G30 ( return to safe level )
O<Probe_Tool> ENDSUB
(-------------------)
(-- Initialize first tool length at probe switch )
O<Probe_Init> SUB
#<_ToolRefZ> = 0.0 ( set up for first call )
O<Probe_Tool> CALL
#<_ToolRefZ> = #5063 ( save trip point )
G43.1 Z0 ( tool entered at Z=0, so set it there )
O<Probe_Init> ENDSUB
(-------------------)
(-- Mill one pass around outline with tool diameter passed in #1 )
O<MillOutline> SUB
#<X_Size> = 22.0 ( size of support spider pad = nominal clip size )
#<Y_Size> = 22.0
#<Base_Bevel> = 3.2 ( X or Y length of corners clipped from spider pad )
#<Bevel_Size> = 9.0 ( remaining part of trimmed edges on clip )
#<Bevel_Radius> = 3.0 ( fairing radius at bevel corners on clip)
#<R_Div_Root2> = [#<Bevel_Radius> / SQRT[2]]
#<R_1M_Recip_R2> = [#<Bevel_Radius> * [1 - 1/SQRT[2]]]
#<R_Root2_M1> = [#<Bevel_Radius> * [SQRT[2] - 1]]
#<Margin> = 0.5 ( recess inside of nominal )
#<X_Min> = [#<Margin>]
#<X_Max> = [#<X_Size> - #<Margin>]
#<Y_Min> = [#<Margin>]
#<Y_Max> = [#<Y_Size> - #<Margin>]
#<Corner_Rad> = [[#<Margin> * [1 - SQRT[2]] + [#<Base_Bevel> / SQRT[2]]] / [SQRT[2] - 1]]
O<Climb> IF [#<_Climb_Mill>]
G0 X#<X_Min> Y[#<Y_Max> + 3*#<_Mill_Dia>]
G1 Z#<_Mill_Depth> F#<_Mill_Feed>
G41.1 D#1
G3 X[#<X_Min>] Y#<Y_Max> I0 J[0-1.5*#<_Mill_Dia>] ( cutter comp on: entry move)
G1 X[#<Bevel_Size> - #<R_Root2_M1>]
G2 X[#<Bevel_Size> + #<R_1M_Recip_R2>] Y[#<Y_Max> - #<R_1M_Recip_R2>] J[0-#<Bevel_Radius>]
G1 X[#<X_Max> - #<R_1M_Recip_R2>] Y[#<Bevel_Size> + #<R_1M_Recip_R2>]
G2 X#<X_Max> Y[#<Bevel_Size> - #<R_Root2_M1>] I[0-#<R_Div_Root2>] J[0-#<R_Div_Root2>]
G1 Y[#<Y_Min> + #<Corner_Rad>]
G2 X[#<X_Max> - #<Corner_Rad>] Y#<Y_Min> I[0-#<Corner_Rad>] J0
G1 X[#<X_Min> + #<Corner_Rad>]
G2 X#<X_Min> Y[#<Y_Min> + #<Corner_Rad>] I0 J#<Corner_Rad>
G1 Y[#<Y_Max> - #<Corner_Rad>]
G2 X[#<X_Min> + #<Corner_Rad>] Y#<Y_Max> I#<Corner_Rad> J0
G40
G0 X#<X_Min> Y[#<Y_Max> + 3*#<_Mill_Dia>]
(G3 X#<Bevel_Size> Y[#<Y_Max> + 3*#<_Mill_Dia>] I0 J[1.5*#<_Mill_Dia>]) ( cutter comp off: safe exit)
G0 X#<X_Min> ( return to start)
O<Climb> ELSE
G0 X#<X_Size> Y[#<Y_Size> + #1/2]
G1 Z#<_Mill_Depth> F#<_Mill_Feed>
G42.1 D#1
G1 X#<Bevel_Size> Y[#<Y_Max>] ( cutter comp on: entry move)
G1 X[#<X_Min> + #<Corner_Rad>]
G3 X#<X_Min> Y[#<Y_Max> - #<Corner_Rad>] I0 J[0-#<Corner_Rad>]
G1 Y[#<Y_Min> + #<Corner_Rad>]
G3 X[#<X_Min> + #<Corner_Rad>] Y[#<Y_Min>] I#<Corner_Rad> J0
G1 X[#<X_Max> - #<Corner_Rad>]
G3 X[#<X_Max>] Y[#<Y_Min> + #<Corner_Rad>] I0 J#<Corner_Rad>
G1 Y[#<Bevel_Size> - #<R_Root2_M1>]
G3 X[#<X_Max> - #<R_1M_Recip_R2>] Y[#<Bevel_Size> + #<R_1M_Recip_R2>] I[-#<Bevel_Radius>]
G1 X[#<Bevel_Size> + #<R_1M_Recip_R2>] Y[#<Y_Max> - #<R_1M_Recip_R2>]
G3 X[#<Bevel_Size> - #<R_Root2_M1>] Y#<Y_Max> I[-#<R_Div_Root2>] J[-#<R_Div_Root2>]
G2 Y[#<Y_Max> + 3*#<_Mill_Dia>] J[#<_Mill_Dia>*1.5] ( get away from corner)
G40
G0 X#<X_Size> ( cutter comp off: safe exit)
G0 Y[#<Y_Size> + #1/2] ( return to start)
O<Climb> ENDIF
O<MillOutline> ENDSUB
(----------------)
( Start machining... )
G17 G40 G49 G54 G80 G90 G94 G99 ( reset many things )
G21 ( metric! )
G91.1 ( incremental arc centers)
(msg,Verify: G30.1 position in G54 above tool change switch? )
M0
(msg,Verify: fixture origin XY touched off? )
M0
(msg,Verify: Current tool Z=0 touched off? )
M0
( Set up probing)
O<Probe_Init> CALL
T0 M6
(---- Drill holes)
O<DoDrill> IF [#<_Do_Drill>]
(debug,Insert drill tool = #<_Drill_Num>)
T#<_Drill_Num> M6
O<Probe_Tool> CALL
(debug,Set spindle to #<_Drill_Speed> rpm )
M0
G0 X#<_Drill_X_Fixture> Y#<_Drill_Y_Fixture>
G0 Z#<_Drill_Retract>
G10 L20 P2 X0 Y0 Z#<_Drill_Retract> ( P2 = G55)
G55 ( drill station coordinates )
G81 X5.0 Y15.0 Z#<_Drill_Depth> R#<_Drill_Retract> F#<_Drill_Feed>
G81 X15.0 Y5.0
G54
O<DoDrill> ENDIF
(---- Mill outline )
( Start with large diameter and end with actual diameter to trim in stages)
O<DoMill> IF [#<_Do_Mill>]
(debug,Insert mill tool = #<_Mill_Num>)
T#<_Mill_Num> M6
O<Probe_Tool> CALL
(debug,Set spindle to #<_Mill_Speed> rpm )
M0
G0 X#<_Mill_X_Fixture> Y#<_Mill_Y_Fixture>
G0 Z#<_Mill_Retract>
G10 L20 P2 X0 Y0 Z#<_Mill_Retract> ( P2 = G55)
G55 ( mill station coordinates )
#<PassCount> = 0
O<MillLoop> DO
#<Diameter> = [#<_Mill_Dia> + [#<_Mill_Dia_Steps> - #<PassCount>]*#<_Mill_Dia_Incr>]
O<MillOutline> CALL [#<Diameter>]
#<PassCount> = [#<PassCount> + 1]
O<MillLoop> WHILE [#<PassCount> LE #<_Mill_Dia_Steps>]
( Finishing pass with zero cut )
O<MillOutline> CALL [#<Diameter>]
G0 Z#<_Mill_Retract>
G54
O<DoMill> ENDIF
G30
(msg,Done!)
M2
The rest of the doodles, which don’t match up with the final G-Code because they represent the earliest versions of the layout: