A pair of 3D printed smashed glass coasters for a friend:

The black PETG coaster under the French Press:

The white PETG coaster under the mug:

They’re considerably improved from the first attempt:

More details to follow …
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A pair of 3D printed smashed glass coasters for a friend:

The black PETG coaster under the French Press:

The white PETG coaster under the mug:

They’re considerably improved from the first attempt:

More details to follow …

Cleaning the baseboard radiator fins before moving the houseplants back to their winter abode by the living room window made sense, so I took the trim covers off and vacuumed a remarkable accumulation of fuzz off the top and out from between the fins. The covers had an equally remarkable accumulation of sawdust along their bottom edge, apparently deposited when the previous owners had the floor sanded before they moved in a decade ago.
If you happen to live in a house with baseboard radiators, I’m guessing you never looked inside, because nobody (else) does.
Anyhow, the radiator fins should rest on plastic carriers atop the bent-metal struts also supporting the trim covers, so that they slide noiselessly when the copper pipe expands & contracts during the heating cycle. Over the last six decades, however, the plastic deteriorated and most of the carriers were either missing or broken to the point of uselessness:

The shapes on the bottom are replacements made with a 3D printed base (“sled”) and a chipboard wrap around the radiator preventing the fins from contacting the strut:

Although it was tempting to 3D print the whole thing, because plastic, I figured there was little point in finesse: chipboard would work just as well, was much faster to produce, and I need not orient the shapes to keep the printed threads in the right direction.
The Prusa MK4 platform was just big enough for the number of sleds I needed:

The sleds along the left and right edges lost traction as the printing progressed, but everything came out all right.
The OpenSCAD program also produces 2D SVG shapes for the chipboard wraps and adhesive rectangles sticking them to the sleds:

Import those into LightBurn, duplicate using the Grid Array, Fire The Laser, then assemble:

The slits encourage the chipboard to bend in the right direction at the right place, so I didn’t need any fancy tooling to get a decent result.
A few rather unpleasant hours crawling around on the floor got the struts bent back into shape and the sleds installed under the fins:

Protip: Gloves aren’t just a good idea, they’re essential.
The trim cover presses the angled chipboard where it should go against the fins. The covers carry shadows of the plastic carriers, suggesting the clearance was tighter than it should have been and thermal cycling put more stress on the plastic than expected. We’ll never know.
Although I’ll make more for the other baseboards as the occasion arises, I hope to never see these again …
The OpenSCAD source code as a GitHub Gist:
| // Baseboard radiator sled | |
| // Ed Nisley – KE4ZNU | |
| // 2025-10-11 | |
| include <BOSL2/std.scad> | |
| Layout = "Sled"; // [Show,Build3D,Build2D,Sled,Wrap,Glue] | |
| /* [Hidden] */ | |
| HoleWindage = 0.2; | |
| Protrusion = 0.1; | |
| Gap = 5.0; | |
| Radiator = [25.0,62.0,50.0]; // X = support base, YZ = radiator element | |
| SledBase = [Radiator.x + 10.0,Radiator.y,1.0]; // support under wrap | |
| Runner = [SledBase.x – 2.0,3.0,1.6]; // bars contacting radiator support | |
| GlueOA = [SledBase.x,SledBase.y] – [2.0,2.0]; // glue sheet | |
| Wrap = [SledBase.x,Radiator.y + 1.0,Radiator.z + 1.0]; // chipboard wrap around radiator | |
| WrapFlat = [Wrap.x,Wrap.y + 2*Wrap.z]; | |
| WrapThick = 1.2; | |
| WrapSlit = 0.4; | |
| //—– | |
| // Sled base | |
| module Sled() { | |
| cuboid(SledBase,rounding=2.0,edges="Z",anchor=BOTTOM) | |
| position(TOP) | |
| for (j=[-1,1]) | |
| fwd(j*SledBase.y/3) | |
| cuboid(Runner,rounding=Runner.z/2,edges="Z",anchor=BOTTOM); | |
| } | |
| //—– | |
| // Glue sheet | |
| // Export as SVG for laser cutting | |
| module Glue() { | |
| rect(GlueOA,rounding=2.0); | |
| } | |
| //—– | |
| // Radiator wrap | |
| // Export as SVG for laser cutting | |
| module Wrap() { | |
| difference() { | |
| rect(WrapFlat,rounding=2.0); | |
| for (j=[-1,1]) | |
| fwd(j*Wrap.y/2) | |
| rect([Wrap.x/2,WrapSlit]); | |
| } | |
| } | |
| //—– | |
| // Build things | |
| if (Layout == "Sled") | |
| Sled(); | |
| if (Layout == "Glue") | |
| Glue(); | |
| if (Layout == "Wrap") | |
| Wrap(); | |
| if (Layout == "Show") { | |
| xrot(180) | |
| Sled(); | |
| color("Yellow",0.6) | |
| Glue(); | |
| up(1) | |
| color("Brown") { | |
| cuboid([Wrap.x,Wrap.y,WrapThick],anchor=BOTTOM); | |
| for (j=[-1,1]) | |
| fwd(j*Wrap.y/2) | |
| cuboid([Wrap.x,WrapThick,Wrap.z],anchor=BOTTOM); | |
| } | |
| } | |
| if (Layout == "Build3D") { | |
| Sled(); | |
| } | |
| if (Layout == "Build2D") { | |
| left(GlueOA.x/2 + Gap/2) | |
| Glue(); | |
| right(Wrap.x/2 + Gap/2) | |
| Wrap(); | |
| } | |

The first step in adding a filter bag to the dryer vent requires a convenient way to attach it. Because we live in the future, a couple of hours of 3D printing produced something that might work:

It’s made of TPU, which is bendy enough to ease two tabs into the two outermost slots you can see and a corresponding pair of tabs into slots on the wall side.
The solid model shows the part snapped inside the vent:

The flared bottom takes something like three hours to print (TPU likes slooow extrusion), so I did the top ring first to verify the tab fit:

Both parts come from hull() surfaces wrapped around quartets of thin circles at the proper positions; the difference() of two slightly different hulls produces thin shells.
A thin layer of JB PlasticBonder urethane adhesive, which bonds TPU like glue, holds the two parts together. I used the tan variant and, while it’s not a perfect match, it definitely looks better than black. Not that it matters in this case.
Mary will sew up a bag with a drawstring holding it to the snout. If everything survives the performance tests, printing the whole snout in one four-hour job will both make sense and eliminate an uneven joint that’s sure to be a lint-catcher.
The OpenSCAD source code as a GitHub Gist:
| // Clothes dryer vent filter snout | |
| // Ed Nisley – KE4ZNU | |
| // 2025-10-07 | |
| include <BOSL2/std.scad> | |
| Layout = "Ring"; // [Show,Build,Ring,Taper] | |
| /* [Hidden] */ | |
| ID = 0; | |
| OD = 1; | |
| LENGTH = 2; | |
| HoleWindage = 0.2; | |
| Protrusion = 0.1; | |
| NumSides = 4*3*2*4; | |
| $fn=NumSides; | |
| Gap = 5.0; | |
| // Centers of corner rounding circles | |
| InnerWidth = 3.0; // wall inside snout | |
| InnerRadius = 6.0; // inner corner rounding | |
| RR = [130.0/2 – InnerRadius,91.0/2 – InnerRadius]; // right rear corner | |
| RF = [112.0/2 – InnerRadius,-(91.0/2 – InnerRadius)]; // right front corner | |
| CornerCtrs = [[RR.x,RR.y],[RF.x,RF.y],[-RF.x,RF.y],[-RR.x,RR.y]]; // clockwise from RR | |
| InsertHeight = 7.0; // overall height inside the snout | |
| TabOC = [73.0,91.0]; // tabs locking into snout | |
| TabCtrs = [[TabOC.x/2,TabOC.y/2],[TabOC.x/2,-TabOC.y/2],[-TabOC.x/2,-TabOC.y/2],[-TabOC.x/2,TabOC.y/2]]; | |
| TabRadius = 5.0; | |
| TabHeight = 3.0; | |
| TaperHeight = 20.0; // Taper holding filter bag | |
| TaperRadius = 10.0; // outward to capture bag string | |
| TaperWidth = 2.0; // wall width | |
| TaperCtrs = CornerCtrs + [[0,-(TaperRadius – InnerWidth)],[0,0],[0,0],[0,-(TaperRadius – InnerWidth)]]; | |
| //—– | |
| // Clear inside vent opening as 2D shape | |
| module Opening() { | |
| hull() | |
| for (p = CornerCtrs) | |
| translate(p) | |
| circle(r=InnerRadius); | |
| } | |
| //—– | |
| // Insert ring locking into vent snout | |
| module Ring() { | |
| difference() { | |
| union() { | |
| linear_extrude(h=InsertHeight) | |
| offset(delta=InnerWidth) | |
| hull() | |
| for (p = CornerCtrs) | |
| translate(p) | |
| circle(r=InnerRadius); | |
| up(InsertHeight – TabHeight) | |
| linear_extrude(h=TabHeight) | |
| for (p = TabCtrs) | |
| translate(p) | |
| circle(r=TabRadius); | |
| } | |
| down(Protrusion) | |
| linear_extrude(h=2*InsertHeight) | |
| Opening(); | |
| } | |
| } | |
| //—– | |
| // Taper glued to ring | |
| module Taper() { | |
| difference() { | |
| hull() { | |
| up(TaperHeight) | |
| linear_extrude(h=Protrusion) | |
| offset(delta=InnerWidth) | |
| hull() | |
| for (p = CornerCtrs) | |
| translate(p) | |
| circle(r=InnerRadius); | |
| linear_extrude(h=Protrusion) | |
| offset(delta=TaperRadius) | |
| hull() | |
| for (p = TaperCtrs) | |
| translate(p) | |
| circle(r=TaperRadius); | |
| } | |
| hull() { | |
| up(TaperHeight) | |
| linear_extrude(h=2*Protrusion) | |
| offset(delta=InnerWidth) | |
| hull() | |
| for (p = CornerCtrs) | |
| translate(p) | |
| circle(r=InnerRadius – InnerWidth); | |
| down(Protrusion) | |
| linear_extrude(h=2*Protrusion) | |
| offset(delta=TaperRadius – TaperWidth) | |
| hull() | |
| for (p = TaperCtrs) | |
| translate(p) | |
| circle(r=TaperRadius); | |
| } | |
| } | |
| } | |
| //—– | |
| // Build things | |
| if (Layout == "Ring") | |
| Ring(); | |
| if (Layout == "Taper") | |
| Taper(); | |
| if (Layout == "Show") { | |
| up(TaperHeight) | |
| Ring(); | |
| Taper(); | |
| } | |
| if (Layout == "Build") { | |
| back(55) | |
| up(InsertHeight) | |
| yrot(180) | |
| Ring(); | |
| fwd(55) | |
| up(TaperHeight) | |
| yrot(180) | |
| Taper(); | |
| } |

My Fitbit Charge 5 has become fussy about its exact position while snapped to its magnetic charger, so I thought elevating it above the usual clutter might improve its disposition:

The Charge 5 now snaps firmly onto its charger, the two power pins make solid contact, and it charges just like it used to.
The solid model comes from Printables, modified to have a neodymium ring magnet screwed into its base:

Which looks about like you’d expect;

A layer of cork covers the bottom and it sits neatly atop the USB charger.
The OpenSCAD source code punches the recesses and produces the bottom outline so LightBurn can cut the cork:
// FitBit Charge 5 Stand - base magnet
// Ed Nisley - KE4ZNU
// 2025-09-05
include <BOSL2/std.scad>
Layout = "Build"; // [Build, Base, Section]
module Stand() {
difference() {
left(38/2) back(65/2)
import("Fitbit Charge 5 Stand.stl",convexity=10);
down(0.05)
cylinder(d=12.5,h=5.05,$fn=12);
up(5.2)
cylinder(d=3.0,h=10.0,$fn=6);
}
}
//-----
// Build things
if (Layout == "Build")
Stand();
if (Layout == "Base")
projection(cut = false)
Stand();
if (Layout == "Section")
difference() {
Stand();
down(0.05) fwd(50)
cube(100,center=false);
}

The Terracycle (now T-cycle, for reasons presumably involving the transfer of money) chain return idlers on our Tour Easy bikes developed hardening of their urethane tires:

Urethane shouldn’t crack like that, but after more than fifteen years, stuff wears out.
The white ring is 95A TPU printed on the Makergear M2, which is definitely more flexy than the original tire, but has the redeeming feature of being both Good Enough and trivially easy to model:
include <BOSL2/std.scad>
NumSides = 4*3*2*4;
$fn=NumSides;
Thick = 3.5;
ID = 46.4;
OD = ID + 2*Thick;
Length = 11.2;
tube(Length,id=ID,od=OD,anchor=BOTTOM);
It printed with 5 mm brims on both the ID and OD, because TPU has the barest adhesion to the M2’s glass plate + hair glue. There’s a long-unopened box now on the bench with a BuildTak PEI surface (thank you: you know who you are!) that should improve the situation.
In any event, the tires fit well:

The layer-to-layer adhesion isn’t as good as I think it should be, so I’ll likely use those tires as testcases for tweaking the new build plate & settings.

The motivation for making Yet Another Coaster was to see if combining a few techniques I’ve recently learned would produce a nicer result.
Spoiler: Yup, with more to be learned and practiced.
This is a somewhat nonlinear narrative reminding me of things to do and not do in the future, so don’t treat it as a direct how-to set of instructions.
Thus far, the best way to highlight fragments of smashed glass has been to put them atop an acrylic mirror:

But a 3 mm acrylic mirror layer makes for a rather thick coaster:

The glass fragments sit inside holes in the next two (or three or whatever) acrylic layers, which must have a total thicknesses slightly more than the glass thickness and remain properly aligned while assembling the whole stack:

Bonus: all that cutting generates an absurd amount of acrylic scrap. I eventually put much of it to good use, but not producing it in the first place would be a Good Thing …
So 3D print the entire base, which requires generating a solid model with recesses for the fragments:

Because there’s no real justification for an optical-quality mirror under smashed glass, use reflective metallized paper in the recesses as reflectors:

The glass is more-or-less greenish-blueish, so I used a strip of green metallized paper that made the glass fragments green. Obviously there’s some room for choice down there.
Both the base and the reflectors use outlines of the fragments, so I started with a scan of the approximate layout in GIMP:

I traced the outline of each fragment using the Scissors Select Tool, which lays line segments along the sharpest gradient between clicked points, then switched into Quick Mask mode to adjust & smooth the results:

That’s the result after sketching & saving all the paths as separate SVG files to allow importing them individually into InkScape, OpenSCAD, and LightBurn.
Which turned out to be suboptimal, as it let me write an off-by-one blooper omitting the last file from the OpenSCAD model:
fn = "Fragment layout - 4in.svg";
fp = ["A","B","C","D","E","F"];
<snippage>
for (p = fp)
import(fn,id=str("Fragment ",p));
A better choice puts all the paths into a single named group, saved as a single SVG file, then importing that group from the file using its name, along these lines:
fn = "Fragment layout - 4in.svg";
fg = ["Fragments"];
<snippage>
import(fn,id=fg);
It’s not clear if I can do that directly from GIMP by saving all the paths in a single file, then importing that lump into Inkscape as a group, but it’ll go something like that.
After getting the fragment paths into Inkscape, add a 0.5 mm offset to each path to clear any non-vertical edges. This will be checked with the template cut using LightBurn as described below.
Add a 1 mm rim around the outside, with the 4 inch OD matching the usual PSA cork base:

Now’s the time to nudge / rotate the outlines so they have at least a millimeter of clearance on all sides / ends, because that’s about as thin a section of printed plastic as you want.
Locating the center of the OD (and, thus, everything inside) at the lower-left corner of the Inkscape page will put them at the OpenSCAD origin. I have set Inkscape to have its origin at the lower left, rather than the default upper left, so your origin may vary.
Select one of the paths:

Then set the ID in its Object Properties:

There is an interaction between the name over in the Layers and Objects window, which apparently comes from the GIMP path name for the imported fragments, and the resulting ID and Label in the Object Properties window. However, renaming an object on the left, as for the Rim and Perimeter circles, does not set their ID or Label on the right. Obviously, I have more learning to do before this goes smoothly.
With everything laid out and named and saved in an SVG file, the OpenSCAD program is straightforward (and now imports all the fragments):
include <BOSL2/std.scad>
NumSides = 4*4*3*4;
fn = "Fragment layout - 4in.svg";
fp = ["A","B","C","D","E","F","G"];
FragmentThick = 5.0;
BaseThick = 1.0;
RimHeight = 1.5;
union() {
linear_extrude(h=BaseThick)
import(fn,id="Perimeter",$fn=NumSides);
linear_extrude(h=BaseThick + FragmentThick + RimHeight)
difference() {
import(fn,id="Perimeter",$fn=NumSides);
import(fn,id="Rim",$fn=NumSides);
}
up(BaseThick - 0.05)
linear_extrude(h=FragmentThick)
difference() {
import(fn,id="Perimeter",$fn=NumSides);
for (p = fp)
import(fn,id=str("Fragment ",p));
}
}
Which squirts out the solid model appearing above.
Feeding it into PrusaSlicer turns the model into something printable:

And after supper I had one in my hands.
Before doing that, however, import the same SVG file into LightBurn, as on the left:

On the right, duplicate it, put the inner Rim on a tool layer, put the rest on a layer set to cut chipboard, and make a template to verify those holes fit around the fragments:

Which a few didn’t, explaining why I go to all that trouble. Iterate through GIMP → paths → SVG → Inkscape → LightBurn until it’s all good. Obviously, you do this before you get too far into OpenSCAD, but they all derive from the Inkscape layout, so there’s not a lot of wasted motion.
The middle LightBurn layout insets the fragment outlines by 0.25 mm to ensure the paper fits easily and puts them on a layer set to cut metallized paper. Those fragments then get duplicated and rearranged within the rectangle on the top to fit a strip of metallized paper from the scrap box. Fire The Laser to cut them out and stick them to the bottom of their corresponding 3D printed recesses with leftover snippets of craft adhesive sheet as shown above.
I had originally intended to cover the bottom of the entire sheet of metallized paper with an adhesive sheet, but realized the whole affair was going to be submerged in epoxy, so just making sure the paper didn’t float away would suffice.
Next, mix up some epoxy …

Just to see what it’d look like, I tweaked the SVG generator to reduce the size of the square blocks on successive layers:
MatrixEls.append(
svg.Rect(
x=as_mm(SheetCenter[X] - MatrixOA[X]/2 + x + ThisLayer*args.inset),
y=as_mm(SheetCenter[Y] - MatrixOA[Y]/2 + y + ThisLayer*args.inset),
width=as_mm(CellSize[X] - 2*ThisLayer*args.inset),
height=as_mm(CellSize[Y] - 2*ThisLayer*args.inset),
stroke=s,
stroke_width=DefStroke,
fill="none",
)
)
Which looks OK-ish, although not significantly different from the straight-hole versions:

The taper shows off the layer colors along the sides of the holes:

Unfortunately, it also makes the corner blemishes painfully obvious:

My first attempt didn’t skootch the squares over by the size of the inset, thus neatly aligning the upper left corners and giving the bottom right corners twice the inset:

Which made those gnarly corners painfully obvious.
I tried stacking the sheets with their bottom side upward, hoping to disguise the edge charring, but to no avail.
The inset code remains in place with a default of zero:
parser.add_argument('--inset', type=float, default=0.0)
Sometimes the simplest choice is the right one.