The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Category: Machine Shop

Mechanical widgetry

  • Ham It Up Noise Source Enable Switch

    Some rummaging produced a tiny DPDT switch that actually fit the holes intended for a pin header on the recently arrived Ham It Up board, at least after I amputated 2/3 of the poor thing’s legs:

    Ham-It-Up - noise source switch - B
    Ham-It-Up – noise source switch – B

    The new SMA noise output jack sits in the front left, with the white “noise on” LED just left of the switch:

    Ham-It-Up - noise source switch - A
    Ham-It-Up – noise source switch – A

    There’s no way to measure these things accurately, at least as far as I can tell, but the holes came out pretty close to where they should be. The new SMA connector lined up horizontally with the existing IF output jack and vertically with the measured / rounded-to-the-nearest-millimeter on-center distance:

    Ham It Up - noise SMA drilling
    Ham It Up – noise SMA drilling

    The Enable switch doesn’t quite line up with the LED, so the holes will always look like I screwed up:

    Ham-It-Up - noise source switch - case holes
    Ham-It-Up – noise source switch – case holes

    That’s OK, nobody will ever notice.

    Now, to stack up enough adapters to get from the SMA on the Ham It Up board to the N connector on the spectrum analyzer …

     

  • Lithium Battery Pack Teardown

    For reasons not relevant here, I tore down a battery pack containing three 18650 lithium cells. After a major struggle that involved drilling access holes into the side of the case and hammering the cells free of their silicone potting restraint, I was confronted with this:

    Li-ion cell - unwrapped
    Li-ion cell – unwrapped

    Battery may explode or fire if mistreated. Yeah, that could happen.

    Having pretty well ignored all the warnings, the damaged cells spent two days in the cold on the patio:

    Li-ion cells - safety layout
    Li-ion cells – safety layout

    They seem unchanged, so I’ll dispose of them at the next electronics recycling event.

    As it turns out, the gadget containing the pack subsequently died of a whoopise while trying to figure out how the pack’s boost regulator worked, so it joined the cells on the outgoing pile.

    So it goes …

  • Microscope Stage Positioner

    Given the vanishingly small depth of field provided by a cheap USB camera peering through the stereo zoom microscope, I’ve always wanted a better way of moving objects by small increments. The rehabilitated micropositioner didn’t have the right orientation or end effector:

    Micropositioner
    Micropositioner

    So I rearranged the axis slides and added a small table:

    Microscope Stage Positioner
    Microscope Stage Positioner

    That frees up the magnetic base and husky angle bracket, plus a few odds & ends, for future adventures.

    The clear base is a random chunk of acrylic, bandsawed to the proper length, then tediously squared and drilled on the Sherline:

    Microscope Stage Positioner - base squaring
    Microscope Stage Positioner – base squaring

    I briefly thought of printing the base, but came to my senses: there are better ways to make big flat surfaces.

    The little aluminum table has a nubbly spray coating that came straight from the heap and looks surprisingly good after squaring & drilling. The X axis block puts it below the platform and one screw head above the desk when the Y axis arm sits flat on the acrylic base.

    One solid model view arranges things in more-or-less the proper layout to check the alignment:

    Microscope Stage Positioner - solid model - Show layout
    Microscope Stage Positioner – solid model – Show layout

    The build layout reduces the platform space:

    Microscope Stage Positioner - Slic3r preview
    Microscope Stage Positioner – Slic3r preview

    You’re looking at four hours of PETG print time at 0.2 mm layer thickness with 15% infill and Hilbert Curve surfaces.

    All of the screws have UNF fine-pitch threads (4-48, 6-40, 8-36, stuff like that), so the solid model includes the spacing required to reuse the original screws: those big holes in the Y axis arm end in little clearance holes for the tiny screws. Some of the screws bottom out with barely two millimeters of thread engagement in the slides, while others could jam against the racks. I didn’t want to cut that many screws from my Brownell’s gun screw assortment unless I absolutely had to. So far, so good.

    I spent quite a while doodling the layout to convince myself that it would actually work:

    Microscope Stage Positioner - layout doodle
    Microscope Stage Positioner – layout doodle

    Memo to self: Next time, use a larger scale!

    Although the whole lashup works as intended, those metal hunks are way too heavy for the plastic block that fits between the Z axis drive pillar and the X axis slide: that long Y axis arm drooped toward the front by about 5 mm. A small shim raised the front of the Z axis footprint enough to level the arm, but I think the right answer is a metal upright with a bigger footprint that spreads the load.

    All that mass hanging out in mid-air turns the plastic pieces into springs: you can’t keep your fingers on the knobs. Fortunately, everything returns to the same position after you release the knob, so it’s easy to move in precise increments if you close your eyes until the view settles down.

    There’s a reason optical equipment uses cast iron, steel, and brass… but I’ll settle for plastic.

    The OpenSCAD source code as a GitHub gist:

    // Microscope Stage Positioner
    // Ed Nisley KE4ZNU January 2016
    Layout = "Build"; // Show Build
    // Base ZStand YMount XMount
    Gap = 0.0;
    //- Extrusion parameters must match reality!
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    inch = 25.4;
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    //———————-
    // Dimensions
    SlipFit = 0.1;
    ZDrive = [26.0,19.6,75.0]; // stationary part of Z drive
    ZDriveOffset =[0,0,22.0]; // left front corner of stationary Z base
    ZWall = 4.0; // thickness of edge wrapped around Z columns
    YStageBlock = [25.0,61.0,17.0]; // Y stage mount + slide
    YStageOffset = [-6.0,4.0,0.0]; // offset to inner corner of Y stage holder
    YArm = [10.0,93.0,17.0]; // mount to stationary part of Y stage
    ZStage = [24.0,9.7,85.0]; // moving part of Z drive
    ZYArm = [(2*ZWall + ZStage[0]),10.0,YArm[2]]; // attaches to ZStage, same thickness as YArm
    XStageBlock = [25.0,20.0,12.0]; // X stage mount + slide
    XStageOffset = [-95.0,-15.0,-26]; // offset to rear left bottom corner of X stage slide
    XTray = [25,25,5]; // X tray attached to bottom of X mount
    //———————-
    // Useful routines
    module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
    Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    FixDia = Dia / cos(180/Sides);
    cylinder(r=(FixDia + HoleWindage)/2,
    h=Height,
    $fn=Sides);
    }
    //– Z Stand
    module ZStand() {
    Holes = [12.0,41.5,68.0];
    HoleOD = 3.5;
    HolesOC = 15.0;
    echo(str("Z Stand holes OC: ",HolesOC));
    ZPlate = 6.0; // thickness of Z plate = max screw grab distance
    ZStandWrap = 2.0; // length of edge wrapped around Z column
    MaxY = 9.0;
    MinY = -14.0;
    difference() {
    union() {
    linear_extrude(height=ZDriveOffset[2])
    polygon(points=[
    [-ZWall,MaxY], // limited by Z slide rack
    [ZDrive[0] + ZWall,MaxY],
    [ZDrive[0] + ZWall,MinY], // limited by X slide rack
    [-ZWall,MinY]
    ]);
    linear_extrude(height=(ZDrive[2] + ZDriveOffset[2]),convexity=4)
    polygon(points=[
    [-SlipFit,0],
    [ZDrive[0] + SlipFit,0.0],
    [ZDrive[0] + SlipFit,ZStandWrap],
    [ZDrive[0] + ZWall,ZStandWrap],
    [ZDrive[0] + ZWall,-ZPlate],
    [-ZWall,-ZPlate],
    [-ZWall,ZStandWrap],
    [-SlipFit,ZStandWrap]
    ]);
    }
    for (i = [0:len(Holes) – 1]) // holes along Z stand
    translate([ZDrive[0]/2,ZDrive[1]/2,(Holes[i] + ZDriveOffset[2])])
    rotate([90,0,0])
    PolyCyl(HoleOD,ZDrive[1]);
    for (i = [-1,1]) // mounting screw holes
    translate([i*HolesOC/2 + ZDrive[0]/2, // center the holes from side to side
    (MaxY + MinY)/2, // moby hack to put holes on midline
    -Protrusion])
    PolyCyl(3.5,0.75*ZDriveOffset[2],6);
    }
    }
    //– Y Mounting arm
    // Polygon origin at inner corner nearest the Z stand column
    module YMount() {
    YHoles = [12.0,48.0,84.0]; // mounting holes along Y stage arm, from outside in
    YScrewLength = 4.0; // screw head to Y stage mount
    ZStageBase = [(ZDrive[0] – ZStage[0])/2,(ZDrive[1] + ZStage[1]),0.0] – YStageOffset; // local coordinates of Z slide left rear corner
    ZHoles = [26.5,55.0,71.0];
    ZStageWrap = 8.0; // length of edge wrapped around Z stage
    Trim = ZStageBase[1] – ZStageWrap;
    union() {
    difference() {
    linear_extrude(height=YArm[2],convexity=5)
    polygon(points=[
    [-Trim,0.0],
    [-YStageBlock[0],0.0],
    [-YStageBlock[0],-(YArm[1] + SlipFit)],
    [-(YStageBlock[0] + YArm[0]),-(YArm[1] + SlipFit)],
    [-(YStageBlock[0] + YArm[0]),Trim],
    [-Trim,(ZStageBase[1] + ZYArm[1])],
    [(ZStageBase[0] + ZStage[0]/2),(ZStageBase[1] + ZYArm[1])],
    [(ZStageBase[0] + ZStage[0] + ZWall),(ZStageBase[1] + 0*ZYArm[1])],
    [(ZStageBase[0] + ZStage[0] + ZWall),(ZStageBase[1] – ZStageWrap)],
    [(ZStageBase[0] + ZStage[0] + SlipFit),(ZStageBase[1] – ZStageWrap)],
    [(ZStageBase[0] + ZStage[0] + SlipFit),ZStageBase[1]],
    [(ZStageBase[0] – SlipFit),ZStageBase[1]],
    [(ZStageBase[0] – SlipFit),(ZStageBase[1] – ZStageWrap)],
    [0.0,(ZStageBase[1] – ZStageWrap)],
    [0.0,Trim]
    ]);
    for (j=[0:len(YHoles) – 1]) { // Y stage mounting screws
    translate([-(YStageBlock[0] + YScrewLength),
    (-YArm[1] + YHoles[j] – 2*SlipFit),
    YArm[2]/2])
    rotate([0,-90,0]) rotate(180/6)
    PolyCyl(5.5,YArm[0],6);
    translate([-(YStageBlock[0] – Protrusion),
    (-YArm[1] + YHoles[j] – 2*SlipFit),
    YArm[2]/2])
    rotate([0,-90,0]) rotate(180/6)
    PolyCyl(2.5,2*YArm[0],6);
    }
    }
    if (true)
    difference() {
    linear_extrude(height=ZStage[2],convexity=5)
    polygon(points=[
    [(ZStageBase[0] – ZWall),(ZStageBase[1] + 5.0)],
    [(ZStageBase[0] + ZStage[0] + ZWall),(ZStageBase[1] + 5.0)],
    [(ZStageBase[0] + ZStage[0] + ZWall),(ZStageBase[1] – ZStageWrap)],
    [(ZStageBase[0] + ZStage[0] + SlipFit),(ZStageBase[1] – ZStageWrap)],
    [(ZStageBase[0] + ZStage[0] + SlipFit),ZStageBase[1]],
    [(ZStageBase[0] – SlipFit),ZStageBase[1]],
    [(ZStageBase[0] – SlipFit),(ZStageBase[1] – ZStageWrap)],
    [(ZStageBase[0] – ZWall),(ZStageBase[1] – ZStageWrap)],
    ]);
    for (k=[0:len(ZHoles) – 1])
    translate([(ZStageBase[0] + ZStage[0]/2),0.0,ZHoles[k]])
    rotate([-90,0,0])
    PolyCyl(3.5,2*ZStageBase[1],6);
    }
    }
    }
    //– X Slide attachment
    // Origin at left rear bottom of mount
    module XMount() {
    XHoles = [6.0,18.0]; // from end of X slide
    XHolesOffset = 7.0; // from bottom of X slide
    TrayHolesOC = 10.0;
    echo(str("Tray holes OC: ",TrayHolesOC));
    BlockOAH = XStageBlock[2] – XStageOffset[2] – XTray[2]; // overall height of mount
    difference() {
    translate([XStageBlock[0],0,BlockOAH])
    rotate([0,90,180])
    linear_extrude(height=XStageBlock[0],convexity=2)
    polygon(points=[
    [0,0],
    [0.0,7.0],
    [(XStageBlock[2] + SlipFit),7.0],
    [(XStageBlock[2] + SlipFit),XStageBlock[1]],
    [BlockOAH,XStageBlock[1]],
    [BlockOAH,0.0],
    ]);
    for (i=[0:len(XHoles) – 1]) // holes for X stage screws
    translate([XHoles[i],Protrusion,BlockOAH – XStageBlock[2] + XHolesOffset])
    rotate([90,0,0])
    PolyCyl(3.5,2*7.0,6);
    for (i=[-1,1]) // holes for tray mount
    translate([i*TrayHolesOC/2 + XStageBlock[0]/2,-XStageBlock[1]/2,-Protrusion])
    PolyCyl(2.5,0.75*(BlockOAH – XStageBlock[2]),6);
    }
    }
    //———————-
    // Build it
    if (Layout == "ZStand")
    ZStand();
    if (Layout == "YMount")
    YMount();
    if (Layout == "XMount")
    XMount();
    if (Layout == "Show") {
    color("lightgreen")
    ZStand();
    color("orange")
    translate(YStageOffset)
    YMount();
    color("lightblue")
    translate(XStageOffset + [0,0,-XStageOffset[2]])
    XMount();
    }
    if (Layout == "Build") {
    translate([20,0,0])
    ZStand();
    translate([YStageBlock[0]/2,0,0])
    YMount();
    translate([20,-30,0])
    XMount();
    }
  • Bathroom Light Switch: Contact Autopsy

    The dual switch controlling the bathroom lights began requiring some fiddling, which was not to be tolerated. After replacing the switch, I cracked the old one open to see what’s inside…

    The failed side of the switch controlled the lights over the sink:

    Light switch contacts - lights
    Light switch contacts – lights

    The side for the ceiling vent fan + light got much less use, still worked, and look a bit less blasted.

    Light switch contacts - ceiling fan
    Light switch contacts – ceiling fan

    Not much to choose between the two. It’s been running for nigh onto two decades, so …

  • Olfa Rotary Cutter Spacer

    At some point along the way, the bright yellow washer (they call it a “spacer”) on Mary’s 60 mm Olfa rotary cutter went missing. A casual search suggests that replacement washers come directly from Olfa after navigating their phone tree, but …

    Judging from scuffs on the rear surface, the washer serves two purposes:

    • Hold the blade close to the handle against slightly misaligned cutting forces
    • Add more compression to the wave washer under the nut

    This model is much more intricate than the stock washer:

    Olfa Rotary Cutter - backing washer
    Olfa Rotary Cutter – backing washer

    The trench across the middle of the thicker part allows a wider compression adjustment range for the wave washer and provides more thread engagement at the lightest setting for my liking. The shape comes from the chord equation based on measurements of the wave washer:

    Olfa Rotary Cutter - washer doodles
    Olfa Rotary Cutter – washer doodles

    The wave washer keys on the bolt flats: the whole affair rotates with the blade and gives the nut no inclination to unscrew. If you remove the trench, the remaining hole has the proper shape to key on the bolt and rotate with it; with the trench in place, the wave washer’s sides haul the plastic washer along with it.

    The plain ring, just two threads thick, glues bottom-to-bottom on the thicker part to soak up the air gap and provide more blade stability. It’s not entirely clear that’s a win; it’s easy to omit.

    It looks about like you’d expect:

    Olfa Rotary Cutter - washer in place
    Olfa Rotary Cutter – washer in place

    The wave washer must go on the bolt with the smooth curve downward into the trench. That orientation that wasn’t enforced by the Official Olfa spacer washer’s smooth sides.

    The nut sits upside-down to show the face that normally sits against the wave washer. I’d lay long odds that the recess around the threads originally held a conical compression spring with a penchant for joining the dust bunnies under the sewing table. You can insert the wave washer the wrong way, but it doesn’t store enough energy to go airborne unless you drop it, which did happen once with the expected result.

    The OpenSCAD source code as a GitHub gist:

    // Olfa rotary cutter backing washer
    // Ed Nisley KE4ZNU January 2016
    Layout = "Build";
    //- Extrusion parameters must match reality!
    // Print with +1 shells and 3 solid layers
    ThreadThick = 0.20;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    Protrusion = 0.1; // make holes end cleanly
    //———————-
    // Dimensions
    WasherOD = 35.0;
    WasherThick = 1.5;
    WaveOD = 14.0; // wave washer flat dia
    WaveM = 1.8; // height of wave washer bend
    BendRad = (pow(WaveM,2) + pow(WaveOD,2)/4) / (2*WaveM); // radius of wave washer bend
    echo(str("Wave washer bend radius: ",BendRad));
    SpacerID = WaveOD + 2.0;
    SpacerThick = 2*ThreadThick;
    NumSides = 12*4;
    $fn = NumSides;
    //———————-
    // Useful routines
    module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
    Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    FixDia = Dia / cos(180/Sides);
    cylinder(r=(FixDia + HoleWindage)/2,
    h=Height,
    $fn=Sides);
    }
    //———————-
    // Parts
    module Upper() {
    difference() {
    cylinder(d1=WasherOD,d2=(WasherOD – 2.0),h=WasherThick);
    translate([0,0,-Protrusion])
    intersection() {
    PolyCyl(8.2,2.0,8);
    cube([(6.0 + HoleWindage),10,2*WasherThick],center=true);
    }
    translate([-(WaveOD + 1.0)/2,0,BendRad])
    rotate([0,90,0]) rotate(0*180/16)
    PolyCyl(BendRad*2,(WaveOD + 1),16);
    }
    }
    module Spacer() {
    difference() {
    cylinder(d=WasherOD,h=SpacerThick);
    translate([0,0,-Protrusion])
    cylinder(d=SpacerID,h=2*SpacerThick);
    }
    }
    //———————-
    // Build it!
    if (Layout == "Show") {
    translate([0,0,SpacerThick])
    color("Cyan")
    Upper();
    color("LightCyan")
    Spacer();
    }
    if (Layout == "Build") {
    translate([-0.6*WasherOD,0,0])
    Upper();
    translate([0.6*WasherOD,0,0])
    Spacer();
    }
  • Miniature Chain Mail: Handouts

    I ran off a few patches of miniature chain mail for holiday handouts to a few folks who’d appreciate them:

    Chain Mail Armor - 6x6 9.6 mm - top view
    Chain Mail Armor – 6×6 9.6 mm – top view

    A little patch like that makes a fondletoy that’s easier to pocket than, say, a planetary gear bearing and should be robust enough to withstand quite a bit of abuse.

    Alas, it turned out that recent Slic3r development versions suffered a bridging regression. The stable 1.2.9 version does the right thing:

    Slic3r 1.2.9 - good bridging
    Slic3r 1.2.9 – good bridging

    The hot-from-Github version goes diagonally, producing a pattern like an internal layer that normally sits atop the (omitted) bridge layer:

    Slic3r 7c8b710 - diagonal bridging
    Slic3r 7c8b710 – diagonal bridging

    While that might barely work, the little bitty link bars will certainly fall into the abyss:

    Slic3r 7c8b710 - diagonal bridging on links
    Slic3r 7c8b710 – diagonal bridging on links

    Given the complexity of slicing algorithms, I definitely can’t track down the problem; using the stable version for a while should suffice.

    The OpenSCAD source code as a GitHub gist:

    // Chain Mail Armor Buttons
    // Ed Nisley KE4ZNU – December 2014
    Layout = "Build"; // Link Button LB Joiner Joiners Build PillarMod
    //——-
    //- Extrusion parameters must match reality!
    // Print with 1 shell and 2+2 solid layers
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    //——-
    // Dimensions
    //- Set maximum sheet size
    SheetSizeX = 125; // 170 for full sheet on M2
    SheetSizeY = 125; // 230 …
    //- Diamond or rectangular sheet?
    Diamond = false; // true = rotate 45 degrees, false = 0 degrees for square
    BendAround = "X"; // X or Y = maximum flexibility *around* designated axis
    Cap = true; // true = build bridge layers over links
    CapThick = 4 * ThreadThick; // flat cap on link: >= 3 layers for solid bridging
    Armor = true && Cap; // true = build armor button atop (required) cap
    ArmorThick = IntegerMultiple(2.0,ThreadThick); // height above cap surface
    ArmorSides = 4;
    ArmorAngle = true ? 180/ArmorSides : 0; // true -> rotate half a side for best alignment
    //- Link bar sizes
    BarThick = 3 * ThreadThick;
    BarWidth = 3.3 * ThreadWidth;
    BarClearance = 3 * ThreadThick; // vertical clearance above & below bars
    VertexHack = false; // true to slightly reduce openings to avoid coincident vertices
    //- Compute link sizes from those values
    //- Absolute minimum base link: bar width + corner angle + build clearance around bars
    // rounded up to multiple of thread width to ensure clean filling
    BaseSide = IntegerMultiple((4*BarWidth + 2*BarWidth/sqrt(2) + 3*(2*ThreadWidth)),ThreadWidth);
    BaseHeight = 2*BarThick + BarClearance; // both bars + clearance
    echo(str("BaseSide: ",BaseSide," BaseHeight: ",BaseHeight));
    //echo(str(" Base elements: ",4*BarWidth,", ",2*BarWidth/sqrt(2),", ",3*(2*ThreadWidth)));
    //echo(str(" total: ",(4*BarWidth + 2*BarWidth/sqrt(2) + 3*(2*ThreadWidth))));
    BaseOutDiagonal = BaseSide*sqrt(2) – BarWidth;
    BaseInDiagonal = BaseSide*sqrt(2) – 2*(BarWidth/2 + BarWidth*sqrt(2));
    echo(str("Outside diagonal: ",BaseOutDiagonal));
    //- On-center distance measured along coordinate axis
    // the links are interlaced, so this is half of what you think it should be…
    LinkOC = BaseSide/2 + ThreadWidth;
    LinkSpacing = Diamond ? (sqrt(2)*LinkOC) : LinkOC;
    echo(str("Base spacing: ",LinkSpacing));
    //- Compute how many links fit in sheet
    MinLinksX = ceil((SheetSizeX – (Diamond ? BaseOutDiagonal : BaseSide)) / LinkSpacing);
    MinLinksY = ceil((SheetSizeY – (Diamond ? BaseOutDiagonal : BaseSide)) / LinkSpacing);
    echo(str("MinLinks X: ",MinLinksX," Y: ",MinLinksY));
    NumLinksX = ((0 == (MinLinksX % 2)) && !Diamond) ? MinLinksX + 1 : MinLinksX;
    NumLinksY = ((0 == (MinLinksY % 2) && !Diamond)) ? MinLinksY + 1 : MinLinksY;
    echo(str("Links X: ",NumLinksX," Y: ",NumLinksY));
    //- Armor button base
    ButtonHeight = BaseHeight + BarClearance + CapThick;
    echo(str("ButtonHeight: ",ButtonHeight));
    //- Armor ornament size & shape
    // Fine-tune OD & ID to suit the number of sides…
    TotalHeight = ButtonHeight + ArmorThick;
    echo(str("Overall Armor Height: ",TotalHeight));
    ArmorOD = 1.0 * BaseSide; // tune for best base fit
    ArmorID = 10 * ThreadWidth; // make the tip blunt & strong
    //——-
    module ShowPegGrid(Space = 10.0,Size = 1.0) {
    RangeX = floor(95 / Space);
    RangeY = floor(125 / Space);
    for (x=[-RangeX:RangeX])
    for (y=[-RangeY:RangeY])
    translate([x*Space,y*Space,Size/2])
    %cube(Size,center=true);
    }
    //——-
    // Create link with armor button as needed
    module Link(Topping = false) {
    LinkHeight = (Topping && Cap) ? ButtonHeight : BaseHeight;
    render(convexity=3)
    rotate((BendAround == "X") ? 90 : 0)
    rotate(Diamond ? 45 : 0)
    union() {
    difference() {
    translate([0,0,LinkHeight/2]) // outside shape
    intersection() {
    cube([BaseSide,BaseSide,LinkHeight],center=true);
    rotate(45)
    cube([BaseOutDiagonal,BaseOutDiagonal,(LinkHeight + 2*Protrusion)],center=true);
    }
    translate([0,0,(BaseHeight + BarClearance + 0*ThreadThick – Protrusion)/2])
    intersection() { // inside shape
    cube([(BaseSide – 2*BarWidth),
    (BaseSide – 2*BarWidth),
    (BaseHeight + BarClearance + 0*ThreadThick + (VertexHack ? Protrusion/2 : 0))],
    center=true);
    rotate(45)
    cube([BaseInDiagonal,
    BaseInDiagonal,
    (BaseHeight + BarClearance + 0*ThreadThick + (VertexHack ? Protrusion/2 : 0))],
    center=true);
    }
    translate([0,0,((BarThick + 2*BarClearance)/2 + BarThick)]) // openings for bars
    cube([(BaseSide – 2*BarWidth – 2*BarWidth/sqrt(2) – (VertexHack ? Protrusion/2 : 0)),
    (2*BaseSide),
    BarThick + 2*BarClearance – Protrusion],
    center=true);
    translate([0,0,(BaseHeight/2 – BarThick)])
    cube([(2*BaseSide),
    (BaseSide – 2*BarWidth – 2*BarWidth/sqrt(2) – (VertexHack ? Protrusion/2 : 0)),
    BaseHeight],
    center=true);
    }
    if (Topping && Armor)
    translate([0,0,(ButtonHeight – Protrusion)]) // sink slightly into the cap
    rotate(ArmorAngle)
    cylinder(d1=ArmorOD,d2=ArmorID,h=(ArmorThick + Protrusion), $fn=ArmorSides);
    }
    }
    //——-
    // Create split buttons to join sheets
    module Joiner() {
    translate([-LinkSpacing,0,0])
    difference() {
    Link(false);
    translate([0,0,BarThick + BarClearance + TotalHeight/2 – Protrusion])
    cube([2*LinkSpacing,2*LinkSpacing,TotalHeight],center=true);
    }
    translate([LinkSpacing,0,0])
    intersection() {
    translate([0,0,-(BarThick + BarClearance)])
    Link(true);
    translate([0,0,TotalHeight/2])
    cube([2*LinkSpacing,2*LinkSpacing,TotalHeight],center=true);
    }
    }
    //——-
    // Build it!
    //ShowPegGrid();
    if (Layout == "Link") {
    Link(false);
    }
    if (Layout == "Button") {
    Link(true);
    }
    if (Layout == "LB") {
    color("Brown") Link(true);
    translate([LinkSpacing,LinkSpacing,0])
    color("Orange") Link(false);
    }
    if (Layout == "Build")
    for (ix = [0:(NumLinksX – 1)],
    iy = [0:(NumLinksY – 1)]) {
    x = (ix – (NumLinksX – 1)/2)*LinkSpacing;
    y = (iy – (NumLinksY – 1)/2)*LinkSpacing;
    translate([x,y,0])
    color([(ix/(NumLinksX – 1)),(iy/(NumLinksY – 1)),1.0])
    if (Diamond)
    Link((ix + iy) % 2); // armor at odd,odd & even,even points
    else
    if ((iy % 2) && (ix % 2)) // armor at odd,odd points
    Link(true);
    else if (!(iy % 2) && !(ix % 2)) // connectors at even,even points
    Link(false);
    }
    if (Layout == "Joiner")
    Joiner();
    if (Layout == "Joiners") {
    NumJoiners = max(MinLinksX,MinLinksY)/2;
    for (iy = [0:(NumJoiners – 1)]) {
    y = (iy – (NumJoiners – 1)/2)*2*LinkSpacing + LinkSpacing/2;
    translate([0,y,0])
    color([0.5,(iy/(NumJoiners – 1)),1.0])
    Joiner();
    }
    }
    if (Layout == "PillarMod") // Slic3r modification volume to eliminate pillar infill
    translate([0,0,(BaseHeight + BarClearance)/2])
    cube([1.5*SheetSizeX,1.5*SheetSizeY,BaseHeight + BarClearance],center=true);
  • Sienna Hood Rod Pivot: Failure Analysis

    Our Larval Engineer returned the remaining chunk of the failed PLA hood rod pivot from “her” Sienna minivan:

    Sienna hood rod pivot - PLA fracture
    Sienna hood rod pivot – PLA fracture

    A closer look at the top surface (facing you in the picture above) shows the threads didn’t fuse into a solid mass across the entire object:

    Sienna Hood Pivot - PLA fracture - top
    Sienna Hood Pivot – PLA fracture – top

    The darker region in the middle comes from the infill pattern, which should have air gaps.

    The bottom surface (on the platform during printing) shows how the threads spread out when the nozzle is closer to the platform than the layer thickness:

    Sienna Hood Pivot - PLA fracture - bottom right
    Sienna Hood Pivot – PLA fracture – bottom right

    That’s more pronounced on the other side of the pivot:

    Sienna Hood Pivot - PLA fracture - bottom left 1
    Sienna Hood Pivot – PLA fracture – bottom left 1

    The infill looks like a separate wall inside the two perimeter threads. That’s pretty much what you get in the space between two close-set walls: there’s not enough room for the full infill pattern.

    A slightly different focus plane shows the mashed bottom layer, infill sitting atop the bottom layer, and fused perimeter threads:

    Sienna Hood Pivot - PLA fracture - bottom left 2
    Sienna Hood Pivot – PLA fracture – bottom left 2

    Because 3D printing doesn’t (and really can’t) produce a solid block of plastic, the object will fail much more readily than an injection-molded part. The threads in the most highly stressed section fail first, after which the remainder will just rip apart. In this case, the hood rod provides a huge lever that easily overstresses the plastic; I’m surprised the original part lasted as long as it did.

    We all knew PLA wasn’t the right material for the job, right from the start, so we’ll see how the enlarged PETG version works in the field.