The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Category: Electronics Workbench

Electrical & Electronic gadgets

  • SquidWrench Power Wheels Racer: Motor Musings

    As part of the power train autopsy, Matt pointed me at the specs for the AmpFlow E30-400 motor they built into the chassis. The Performance Chart (mooched from AmpFlow to forestall link rot) provides useful information:

    AmpFlow E30-400 Motor Performance Chart
    AmpFlow E30-400 Motor Performance Chart

    The Power Wheels Racer rules limit the motor to 1440 W, a tidy 60 A at 24 V. Let’s call it 70 A, which lines up neatly with the second major division up from the bottom: the orange current line hits 70 A with torque = 2.6 N·m.

    Draw a vertical line at that point and read off all the other parameters from the scales on the left.

    The motor will produce 2.6 N·m at just shy of 4500 RPM; call it 4400 RPM.

    The SqWr Racer has 9:40 chain-drive gearing, so the rear wheels turn at:

    990 RPM = 4400 RPM x (9/40)

    With 13 inch diameter wheels, the racer moves at:

    38 mph = 990 RPM x (π x 13 inch) x (60 min/hr) x (1 mile / 63.36x103 inch)

    Which is scary fast if you ask me. A higher ratio may be in order.

    At that speed the motor delivers:
    1.6 HP = 1180 W = 2.6 N·m x 4400 RPM x 2π rad/rev / (60 s/min)

    … to the shaft and, minus mechanical losses, to the tires.

    If the racer doesn’t require that much power to roll at breakneck speed, it’ll go even faster, until the motor’s (falling) power output matches the (rising) mechanical load at some higher speed with correspondingly lower current.

    With a current of 70 A and a winding resistance of 0.089 Ω (let’s say 0.10 Ω), the motor dissipates 490 W. That’s probably too much for long-term running, even with a 70% (= 1150 / (1150 + 490)) efficiency.

    The mandated Littelfuse 60 A fuse has a bit under 1 mΩ of cold resistance and will dissipate 3.6 W at 60 A. The specs say it will blow within 6 minutes at rated current.

    The resistance of the wiring / connectors / switches / whatever should be on that same order. Figuring the racer needs 2 m of stranded copper wire, that calls for 2 AWG or larger (0.5 mΩ/m). Right now, the racer uses 8 AWG (2 mΩ/m) and might have 4 mΩ total resistance, although I think it has less than 2 m of wire. Empirically, the motor conductors get really hot at 40 A for about ten seconds, but that’s with a severely defunct motor.

    If the conductors + connectors between the battery and the motor introduce, say, 10 mΩ of resistance, they’ll dissipate 36 W at 60 A. That scales linearly with resistance, so a high-resistance connection will incinerate itself.

    Using a PWM controller to reduce the speed will reduce the available horsepower, so the racer will accelerate slowly. With the torque limited to 2.6 N·m, the horsepower will vary linearly with the PWM duty cycle: nearly zero for small PWM, up to 1.5 HP for large PWM at 60 A, then upward as the RPM increases with decreasing load. Yeah, you get more torque when you need it least.

    I could make a case for a three-speed transmission in addition to higher gear ratio, although that seems overly complex.

    A less beefy motor will be in order and The Mighty Thor suggests a torque converter as a low-budget transmission. Sounds good to me; I should learn more about electric traction motors…

  • SquidWrench Power Wheels Racer: Power Train Autopsy

    The Power Wheels Racer taking shape at SquidWrench let out The Big Stink at the Mini Maker Faire a few weeks ago, so I brought some test equipment to the regular Weekly Doing and helped with the autopsy.

    The PWM motor controller purports to do 60 A at up to 50 V, but removing the cover showed it wasn’t going to do any more controlling:

    Motor Controller - smoked housing
    Motor Controller – smoked housing

    That smudge came from a rank of detonated MOSFETs:

    Motor Controller - exploded MOSFET
    Motor Controller – exploded MOSFET

    Other MOSFETs had unsoldered themselves:

    Motor Controller - unsoldered MOSFETs
    Motor Controller – unsoldered MOSFETs

    Explosively:

    Motor Controller - solder ejecta
    Motor Controller – solder ejecta

    I brought along an ancient Sears starter-motor ammeter to measure the motor current:

    Sears 244-2145 Starter Ammeter - front
    Sears 244-2145 Starter Ammeter – front

    The magnetic field around the wire directly drives the meter movement, with two guides for the 75 A and 400 A ranges, and none of that newfangled Hall effect nonsense to contend with:

    Sears 244-2145 Starter Ammeter - wire guides
    Sears 244-2145 Starter Ammeter – wire guides

    Yeah, that says FEB 79; I’ve been collecting tools for quite a while…

    I slapped the motor connectors directly on the battery terminals, holding them with small locking pliers after discovering that the wires got way too hot, way too fast. A snippet of retroreflective tape on the motor sprocket and a laser tach gave us the speed:

    • 12 V: 1600 RPM @ 40 A
    • 24 V: 2400 RPM @ > 100 A

    The AmpFlow E30-400 motor data sheet confirmed that those numbers were grossly wrong. Unloaded, it should spin at 5700 RPM at 24 V while drawing 3.2 A (thus, 2800 RPM at 12 V & 1.6 A).

    Diassembling the motor showed it hadn’t escaped the carnage:

    Motor - charred windings
    Motor – charred windings

    Those windings should be the usual amber enamel-over-copper, not charred black. The excessive current and reduced speed suggests many shorted turns inside the rotor.

    Protip: never disassemble a working DC motor, because you’ll demagnetize the stator. The motor should still run when you put it back together, but the reduced magnetic field will wreck the performance.

    As nearly as we could tell, one of the motor wires shorted to the frame when it got pinched under the seat; that’s an easy mistake to make and shows why compulsive wire neatness pays off big time. Shorting the controller output blew the transistors and, after raising the seat to look underneath, the motor would cook itself without generating much torque while you figure out what happened.

    As far as I’m concerned, if you’ve never blown up anything that severely, you’re not building interesting stuff and definitely not trying hard enough.

    The next iteration should work better!

    Thanks to Dragorn of Kismet for stepping into the stench with phone camera in hand…

  • Would You Pull the Tab?

    So this device showed up in an envelope with a letter telling us we’d won a contest if, of course, the number on the device matched the number in the letter:

    CodeKase device
    CodeKase device

    I wonder if anybody else had second thoughts about pulling what’s obviously an insulating sheet holding two contacts apart? In this day and age, getting the victim to blow his own fingers off probably counts as a win.

    Maybe it comes from having read The White Plague at an impressionable age. Who could resist getting a Nice Thing in the mail?

    The number matched, of course, but the letter’s finer print said the prize would be one of:

    • A new car of some sort
    • A flat screen TV
    • A cheap electronic trinket
    • A three-day / two night vacation

    In order to claim your prize, you had to call an 800 number. The much finer print revealed the odds of winning the first three of those prizes was somewhere around 300,000:1. “Winning” the vacation was essentially a slam-dunk proposition, of course, and probably tells you everything you need to know about the course of the phone call.

    It’s apparently economical to send out this much hardware to reel in new “customers”:

    CodeKase device - parts
    CodeKase device – parts

    Using the metal disk from a membrane switch as a spring to push the coin cell against the contact wires is a nice touch. This is apparently the optimized version that uses a single lithium cell in place of two alkaline buttons; the cell “socket” on the other end consists of vestigial lumps.

    I harvested the lithium cell and the blue LED, of course…

    More about CodeKase, direct from the source. I like “Step Five: Recycle Your CodeKase”…

  • Neopixel Knockoff: Early Failure

    About a week after First Light, one of the knockoff Neopixels (not a Genuine Adafruit Product) suffered an intermittent failure: it worked fine after being off for an hour or two, but eventually stalled at a fixed color, with all downstream pixels equally dead. Of course, it was the middle package in the string of three, buried in the hub (this is before the failure):

    Hard Drive Mood Light - low angle
    Hard Drive Mood Light – low angle

    Spraying circuit cooler on the package brought it back to life for a few minutes, confirming the diagnosis. Reducing the maximum intensity to PWM 32 reduced the average power dissipation enough to let it run for as long as I was willing to let it, although it might not survive a hot summer day.

    Not having glued the spacers onto the hub simplified extracting the strip, although warranty repair is always a nuisance. I daubed red Sharpie on the failing LED to avoid losing track of it, then resoldered the LED and capacitor connections to no avail:

    Knockoff Neopixel Failure - overview
    Knockoff Neopixel Failure – overview

    There’s nothing obviously wrong inside:

    Knockoff Neopixel Failure - detail
    Knockoff Neopixel Failure – detail

    The fine details of the WS2812B controller produce a horrible Moiré blur with the camera’s low-res image, but you get the general idea.

    Most likely, one of those flying wires isn’t quite bonded, but we’ll never know…

  • Hard Drive Platter Mood Light: Improved Solid Model

    An improved version of the 3D printed plastic bits going into the Hard Drive Platter Mood Light:

    Hard Drive Mood Light - improved - solid model - Show view
    Hard Drive Mood Light – improved – solid model – Show view

    The central pillar now has cutouts behind the Neopixel strips so you (well, I) can solder directly to the larger half-pads on the back, plus a boss on the top for better wire management:

    Hard Drive Mood Light - improved - Pillar - solid model
    Hard Drive Mood Light – improved – Pillar – solid model

    I’m not entirely satisfied with the little slots for the strip edges; the resolution limits of 3D printing call for larger openings, but there’s not much meat around those pins up the edge.

    The base becomes much larger to hold the Arduino Pro Mini and gains an optional slot to let the programming cable reach the outside:

    Hard Drive Mood Light - improved - Base - solid model
    Hard Drive Mood Light – improved – Base – solid model

    The cap has a boss matching the one atop the pillar:

    Hard Drive Mood Light - improved - Cap - solid model
    Hard Drive Mood Light – improved – Cap – solid model

    Both the cap & base have center features recessed by two thread thicknesses to let their rims apply a slight clamping force on the platters.

    Our Larval Engineer says it really needs an internal battery with maybe four hours of runtime, a charging base station (ideally with inductive power transfer), buttons (or, better, a tilt switch / accelerometer) for mode selection, and perhaps a microphone to synchronize lighting effects with music. To my horror, her co-op job seems to have exposed her to Marketeers…

    We do, however, agree that the Cap would look better in lathe-turned brass with a non-tarnish clearcoat.

    The OpenSCAD source code:

    // Hard Drive Platter Mood Light
    // Ed Nisley KE4ZNU November 2015
    
    Layout = "Spacers";					// Build Show Pixel LEDString Platters Pillar Spacers TopCap Base
    
    CablePort = true;
    
    ShowDisks = 2;						// number of disks in Show layout
    
    //- Extrusion parameters must match reality!
    
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    
    HoleWindage = 0.2;
    
    Protrusion = 0.1;			// make holes end cleanly
    
    inch = 25.4;
    
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    
    //----------------------
    // Dimensions
    
    ID = 0;
    OD = 1;
    LENGTH = 2;
    
    Platter = [25.0,95.0,1.27];						// hard drive platters - must match actual thickness!
    
    LEDStringCount = 3;								// number of LEDs on each strip
    LEDStripCount = 4;								// number of strips (verify locating pin holes & suchlike)
    
    WireSpace = 1.0;								// allowance for wiring along strip ends
    
    Pixel = [13.0, 1000 / 144, 0.6];				// smallest indivisible unit of LED strip
    PixelMargin = [1.0, 1.0, 2.0];					// LED and circuitry atop the strip
    
    BeamAngle = 120;								// LED viewing angle
    BeamShape = [
    	[0,0],
    	[Platter[OD]*cos(BeamAngle/2),-Platter[OD]*sin(BeamAngle/2)],
    	[Platter[OD]*cos(BeamAngle/2), Platter[OD]*sin(BeamAngle/2)]
    ];
    
    PillarSides = 12*4;
    
    PillarCore = Platter[ID] - 2*(Pixel[2] + PixelMargin[2] + 2.0);		// LED channel distance across pillar centerline
    PillarLength = LEDStringCount*Pixel[1] + Platter[LENGTH];
    echo(str("Pillar core size: ",PillarCore));
    echo(str("      ... length:"),PillarLength);
    
    PCB = [34.5,17.5,1.6];								// Arduino Pro Mini (or whatever) PCB size
    PCBClearTop = 5.0;
    PCBClearBot = 5.0;
    PCBHeight = PCB[2] + PCBClearBot + PCBClearTop;
    
    PCBRadius = sqrt(pow(Platter[ID]/2 + PCB[1],2) + pow(PCB[0]/2,2));
    echo(str("PCB Corner radius: ",PCBRadius));
    
    CoaxConn = [7.8,11.2,5.0];							// power connector 
    
    Cap = [Platter[ID] + 4.0,Platter[ID] + 4.0 + 10*2*ThreadWidth,2*WireSpace + 6*ThreadThick];		// cap over top of pillar
    CapSides = 8*4;
    
    BaseClearHeight = max(PCBHeight,CoaxConn[OD]);
    
    Base = [2.0 + 2*PCBRadius,2.0 + 2*PCBRadius + CoaxConn[LENGTH],BaseClearHeight + 6*ThreadThick];
    BaseSides = 8*4;
    
    Screw = [1.5,2.0,20.0];							// screws used to secure cap & pillar
    
    Spacer = [Platter[ID],(Platter[ID] + 2*8),(Pixel[1] - Platter[LENGTH])];
    echo(str("Spacer  OD: ",Spacer[OD]));
    echo(str(" ... thick:",Spacer[LENGTH]));
    
    LEDStripProfile = [
    	[0,0],
    	[Pixel[0]/2,0],
    	[Pixel[0]/2,Pixel[2]],
    	[(Pixel[0]/2 - PixelMargin[0]),Pixel[2]],
    	[(Pixel[0]/2 - PixelMargin[0]),(Pixel[2] + PixelMargin[2])],
    	[-(Pixel[0]/2 - PixelMargin[0]),(Pixel[2] + PixelMargin[2])],
    	[-(Pixel[0]/2 - PixelMargin[0]),Pixel[2]],
    	[-Pixel[0]/2,Pixel[2]],
    	[-Pixel[0]/2,0]
    ];
    
    //----------------------
    // Useful routines
    
    module PolyCyl(Dia,Height,ForceSides=0) {			// based on nophead's polyholes
    
      Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    
      FixDia = Dia / cos(180/Sides);
    
      cylinder(r=(FixDia + HoleWindage)/2,
    		h=Height,
    	$fn=Sides);
    }
    
    //- Locating pin hole with glue recess
    //  Default length is two pin diameters on each side of the split
    
    PinOD = 1.70;
    
    module LocatingPin(Dia=PinOD,Len=0.0) {
    	
    	PinLen = (Len != 0.0) ? Len : (4*Dia);
    	
    	translate([0,0,-ThreadThick])
    		PolyCyl((Dia + 2*ThreadWidth),2*ThreadThick,4);
    
    	translate([0,0,-2*ThreadThick])
    		PolyCyl((Dia + 1*ThreadWidth),4*ThreadThick,4);
    		
    	translate([0,0,-(PinLen/2 + ThreadThick)])
    		PolyCyl(Dia,(PinLen + 2*ThreadThick),4);
    
    }
    //----------------------
    // Pieces
    
    //-- LED strips
    
    module OnePixel() {
    	
    	render()
    		rotate([-90,0,0]) rotate(180)				// align result the way you'd expect from the dimensions
    			difference() {
    				linear_extrude(height=Pixel[1],convexity=3)
    					polygon(points=LEDStripProfile);
    				translate([-Pixel[0]/2,Pixel[2],-PixelMargin[0]])
    					cube([Pixel[0],2*PixelMargin[2],2*PixelMargin[0]]);
    				translate([-Pixel[0]/2,Pixel[2],Pixel[1]-PixelMargin[0]])
    					cube([Pixel[0],2*PixelMargin[2],2*PixelMargin[0]]);
    			}
    }
    
    module LEDString(n = LEDStringCount) {
    	
    	for (i=[0:n-1])
    		translate([0,i*Pixel[1]])
    //			resize([0,Pixel[1] + 2*Protrusion,0])
    				OnePixel();
    }
    
    //-- Stack of hard drive platters
    
    module Platters(n = LEDStringCount + 1) {
    	
    	color("gold",0.4)
    	for (i=[0:n-1]) {
    		translate([0,0,i*Pixel[1]])
    			difference() {
    				cylinder(d=Platter[OD],h=Platter[LENGTH],center=false,$fn=PillarSides);
    				cylinder(d=Platter[ID],h=3*Platter[LENGTH],center=true,$fn=PillarSides);
    			}
    	}
    }
    
    //-- Pillar holding the LED strips
    
    module Pillar() {
    	
    	difflen = PillarLength + 2*Protrusion;
    	
    //	render(convexity=5)
    	difference() {
    		linear_extrude(height=PillarLength,convexity=4)
    			difference() {
    				rotate(180/(12*4))
    					circle(d=Platter[ID] - 1*ThreadWidth,$fn=PillarSides);
    				
    				for (i=[0:LEDStripCount-1]) 					// clearance for LED beamwidth, may not actually cut surface
    					rotate(i*360/LEDStripCount)
    						translate([PillarCore/2,0,0])
    							polygon(points=BeamShape);
    							
    				for (i=[0:LEDStripCount-1])						// LED front clearance
    					rotate(i*360/LEDStripCount)
    						translate([(PillarCore/2 + Pixel[2]),(Pixel[0] - 2*PixelMargin[0])/2])
    							rotate(-90)
    								square([Pixel[0] - 2*PixelMargin[0],Platter[ID]]);
    
    			}
    			
    		for (i=[0:LEDStripCount-1])								// LED strip slots
    			rotate(i*360/LEDStripCount)
    				translate([PillarCore/2,0,-Protrusion])
    					linear_extrude(height=difflen,convexity=2)
    						rotate(-90)
    							polygon(points=LEDStripProfile);
    		
    		difference() {											// wiring recess on top surface, minus boss
    			for (i=[0,90])
    				rotate(i)
    					translate([0,0,(PillarLength - (WireSpace/2 - Protrusion))])
    						cube([(PillarCore + 2*Protrusion),Pixel[0] - 2*PixelMargin[0],WireSpace],center=true);
    			cylinder(d=3*Screw[OD],h=PillarLength + Protrusion,$fn=CapSides);
    		}
    							
    		for (i=[0:LEDStripCount-1])								// wiring recess on bottom surface
    			rotate(i*90)
    				translate([PillarCore/2 - (WireSpace - Protrusion)/2,0,WireSpace/2 - Protrusion])
    					cube([WireSpace + Protrusion,Pixel[0] - 2*PixelMargin[0],WireSpace],center=true);
    							
    		for (j=[0:LEDStringCount-1])							// platter spacer alignment pins
    			for (i=[0:LEDStripCount-1])
    				rotate(i*360/LEDStripCount + 180/LEDStripCount)
    					translate([(Platter[ID] - 1*ThreadWidth)/2,0,(j*Pixel[1] + Pixel[1]/2 + Platter[LENGTH]/2)])
    						rotate([0,90,0])
    							rotate(45)
    								LocatingPin();
    								
    		translate([0,0,-Protrusion])							// central screw hole
    			rotate(180/4)
    				PolyCyl(Screw[ID],difflen,4);
    		
    		if (false)
    		for (i=[-1,1])											// vertical wire channels
    			rotate(i*360/LEDStripCount + 180/LEDStripCount)
    				translate([PillarCore/2 - 2.0,0,-Protrusion])
    					PolyCyl(2.0,difflen,4);
    					
    		for (i=[-1,1])											// locating pins
    			rotate(i*360/LEDStripCount - 180/LEDStripCount)
    				translate([PillarCore/2 - 2.0,0,0])
    					LocatingPin();
    	}
    }
    
    //-- Spacers to separate platters
    
    module Spacers() {
    
    	difference() {
    		linear_extrude(height=Spacer[LENGTH],convexity=4)
    			difference() {
    				rotate(180/PillarSides)
    					circle(d=Spacer[OD],$fn=PillarSides);
    				
    				for (i=[0:LEDStripCount-1]) 					// clearance for LED beamwidth, may not actually cut surface
    					rotate(i*360/LEDStripCount)
    						translate([PillarCore/2,0,0])
    							polygon(points=BeamShape);
    							
    				for (i=[0:LEDStripCount-1])						// LED front clearance
    					rotate(i*360/LEDStripCount)
    						translate([(PillarCore/2 + Pixel[2]),(Pixel[0] - 2*PixelMargin[0])/2])
    							rotate(-90)
    								square([Pixel[0] - 2*PixelMargin[0],Platter[ID]]);
    
    							
    				rotate(180/PillarSides)
    					circle(d=Spacer[ID],$fn=PillarSides);		// central pillar fits in the hole
    			}
    			
    		for (i=[0:LEDStripCount-1])
    			rotate(i*360/LEDStripCount + 180/LEDStripCount)
    				translate([Platter[ID]/2,0,(Pixel[1] - Platter[LENGTH])/2])
    					rotate([0,90,0])
    						rotate(45)
    							LocatingPin();
    
    	}
    }
    
    //-- Cap over top of pillar
    
    module TopCap() {
    	
    	difference() {
    		cylinder(d1=(Cap[OD] + Cap[ID])/2,d2=Cap[OD],h=Cap[LENGTH],$fn=CapSides);		// outer lid
    		
    		translate([0,0,-Protrusion])
    			PolyCyl(Screw[ID],Cap[LENGTH] + WireSpace + Protrusion,4);					// screw hole
    		
    		translate([0,0,Cap[LENGTH] - 2*WireSpace])
    			difference() {
    				cylinder(d=Cap[ID],h=2*Cap[LENGTH],$fn=CapSides);						// cutout
    				cylinder(d=3*Screw[OD],h=Cap[LENGTH],$fn=CapSides);						// boss
    			}
    		
    		translate([0,0,Cap[LENGTH] - 2*ThreadThick])
    			cylinder(d=Cap[ID]/2,h=2*ThreadThick + Protrusion,$fn=CapSides);			// recess boss
    	}
    }
    
    //-- Base below pillar
    
    module Base() {
    	
    	SideWidth = 0.5*Base[OD]*sin(180/BaseSides);						// close enough
    	
    	difference() {
    		union() {
    			difference() {
    				cylinder(d=Base[OD],h=Base[LENGTH],$fn=BaseSides);			// outer base
    
    				translate([0,0,6*ThreadThick])								// main cutout
    					cylinder(d=Base[ID],h=Base[LENGTH],$fn=BaseSides);
    					
    				rotate(180/BaseSides)
    					translate([0,0,Base[LENGTH] - BaseClearHeight/2]) 					// power connector hole
    						rotate([90,0,0]) rotate(180/8)
    							PolyCyl(CoaxConn[ID],Base[OD],8);
    			}
    			
    			translate([0,0,Base[LENGTH]/2])									// recess pillar support below rim
    				cube([PillarCore,PillarCore,Base[LENGTH] - 2*ThreadThick],center=true);
    		}
    
    		for (i=[0:LEDStripCount-1])											// wiring recesses
    			rotate(i*90)
    				translate([PillarCore/2 - (WireSpace - Protrusion)/2,0,Base[LENGTH] - 4*WireSpace/2])
    					cube([WireSpace + Protrusion,PillarCore - 4*WireSpace,4*WireSpace],center=true);
    		
    		translate([0,0,-Protrusion])
    			PolyCyl(Screw[ID],2*Base[LENGTH],4);						// screw hole
    			
    		translate([0,0,-Protrusion])									// screw head recess
    			rotate(180/8)
    				PolyCyl(8.5,Base[LENGTH] - 3.0 + Protrusion,8);
    			
    		for (i=[-1,1])													// locating pins
    			rotate(i*360/LEDStripCount - 180/LEDStripCount)
    				translate([PillarCore/2 - 2.0,0,Base[LENGTH] - ThreadThick])
    					LocatingPin();
    					
    		if (CablePort)
    			translate([0,Platter[ID]/2 + PCB[1],Base[LENGTH] - 3.0 + Protrusion])
    				rotate(-90)
    					cube([PCB[1],Base[OD],3.0]);
    
    	}
    		
    }
    
    //----------------------
    // Build it
    
    if (Layout == "Pixel")
    	OnePixel();
    	
    if (Layout == "LEDString")
    	LEDString(LEDStringCount);
    	
    if (Layout == "Platters")
    	Platters(LEDStringCount + 1);
    	
    if (Layout == "Pillar")
    	Pillar(LEDStringCount);
    	
    if (Layout == "TopCap")
    	TopCap();
    		
    if (Layout == "Base")
    	Base();
    
    if (Layout == "Spacers")
    	Spacers();
    	
    if (Layout == "Show") {
    	Pillar();
    
    	for (i=[0:LEDStripCount-1])											// LED strips
    		rotate(i*360/LEDStripCount)
    			translate([PillarCore/2,0,Platter[LENGTH]/2])
    				rotate([90,0,90])
    					color("lightblue") LEDString();
    	if (true)	
    	for (j=[0:max(1,ShowDisks - 2)])									// spacers
    		translate([0,0,(j*Pixel[1] + Platter[LENGTH])])
    			color("cyan") Spacers();
    							
    	for (j=[0:max(2,ShowDisks - 2)])										// spacer alignment pins
    		for (i=[0:LEDStripCount-1])
    			rotate(i*360/LEDStripCount + 180/LEDStripCount)
    				translate([(Platter[ID] - 1*ThreadWidth)/2,0,(j*Pixel[1] + Pixel[1]/2 + Platter[LENGTH]/2)])
    					rotate([0,90,0])
    						rotate(45)
    							 color("Yellow",0.25) LocatingPin(Len=4);
    	translate([0,0,PillarLength + 3*Cap[LENGTH]])
    		rotate([180,0,0])
    			TopCap();
    	
    	translate([0,0,-2*Base[LENGTH]])
    		Base();
    		
    	if (ShowDisks > 0)	
    		Platters(ShowDisks);
    	
    }
    
    // Ad-hoc build layout
    
    if (Layout == "Build") {
    	if (true)
    		Pillar();
    	
    	if (true)
    		translate([0,(Platter[ID] + Cap[OD])/2,0])
    			TopCap();
    			
    	if (true)
    		translate([0,-(Platter[ID] + Base[OD])/2,0])
    			Base();
    				
    	Ybase = Spacer[OD] * (LEDStringCount%2 ? (LEDStringCount - 1) : (LEDStringCount - 2)) / 4;
    	if (true)
    		for (i=[0:LEDStringCount])										// build one extra set of spacers!
    			translate([(i%2 ? 1 : -1)*(Spacer[OD] + Base[OD])/2,		// alternate X sides to shrink Y space
    					(i%2 ? i-1 : i)*Spacer[OD]/2 - Ybase,				// same Y for even-odd pairs in X
    					0])
    				Spacers();
    }
    
  • Neopixel Current vs. Arduino Power Supply Voltage

    Just to show why powering Neopixels directly from an Arduino is a Bad Idea, I wired up an Adafruit Jewel thusly (and, BTW, exactly like their lead illustration shows):

    dsc00925 - Adafruit Neopixel Jewel with Tek current probe

    Makes your skin crawl just to look at it, right?

    With all seven Neopixels set to a gray PWM (64,64,64), the average current should be around 90 mA: 21 * 18 mA * 64/255, with another 6% knocked off because the WS2812B controller imposes that much mandatory dark time at PWM 255.

    Eyeballometrically, this looks pretty close at 100 mA/div:

    Neopixel current 100 mA - 64-64-64 0-7 200 mA peak
    Neopixel current 100 mA – 64-64-64 0-7 200 mA peak

    But those seven asynchronous PWM oscillators guarantee this will happen every now & again:

    Neopixel current 100 mA - 64-64-64 0-7 400 mA peak
    Neopixel current 100 mA – 64-64-64 0-7 400 mA peak

    The 400 mA peaks happen when all seven Neopixels turn on at once. The broad flat floor means they’re off most of the time and the power supply sees a hefty 400 Hz pulsating load.

    The bottom trace shows the effect of those peaks in the top trace (at 200 mA/div) on the Arduino’s VCC pin:

    Neopixel current 200 mA - 64-64-64 0-7 400 mA pk w VCC
    Neopixel current 200 mA – 64-64-64 0-7 400 mA pk w VCC

    That’s at 200 mV/div and AC coupled to remove the 5 VDC supply. Because the board runs from USB power, the on-board regulator doesn’t contribute to the problem, but there’s plenty of problem to go around.

    Always use an external power supply and a 5 VDC regulator with Neopixels!

  • Hard Drive Platter Mood Light: Improved Trigonometry

    The original Mood Light firmware used the current time in milliseconds as a factor in the sin() argument, assuming that the Arduino runtime would Do The Right Thing. Having been gently disabused of that notion, here’s another pass that resets the argument after every full cycle to keep the trig from going crazy. Thanks to all of you for helping out… [grin]

    The hardware still looks like this, though:

    Hard Drive Mood Light - high angle
    Hard Drive Mood Light – high angle

    Define a structure to hold everything needed to calculate each color, then make an array holding one structure per color:

    struct pixcolor_t {
    	byte Prime;
    	unsigned int NumSteps;
    	unsigned int Step;
    	float StepSize;
    	byte MaxPWM;
    	byte Value;
    };
    
    enum pixcolors {RED, GREEN, BLUE, PIXELSIZE};
    
    #define RESOLUTION 1000
    
    struct pixcolor_t Pixels[PIXELSIZE];
    

    The general idea is to increment the integer Step from 0 through NumSteps - 1 to create the sine wave, with the total number of steps per cycle being Prime times the RESOLUTION.

    The angular argument is Step * StepSize, with the size of each step equal to 2π / NumSteps. Because Step gets reset to zero after reaching NumSteps - 1, the argument never exceeds 2π and the trig never falls off the rails.

    Soooo, calculating the PWM value for each color goes like this:

    byte StepColor(byte Color) {
    
        Pixels[Color].Value = (Pixels[Color].MaxPWM / 2.0) * (1.0 + sin(Pixels[Color].Step * Pixels[Color].StepSize));
    	
    	Pixels[Color].Step = (Pixels[Color].Step >= Pixels[Color].NumSteps) ? 0 : Pixels[Color].Step + 1;
    	
    	if (0 == Pixels[Color].Step) {
    		printf("Color %d cycle end at %d\r\n",Color,Pixels[Color].NumSteps);
    	}
    
        return Pixels[Color].Value;
    }
    

    The MaxPWM parameter limits the perceived brightness, although not the peak current. Each Neopixel dissipates 300-ish mW at full throttle, they’re mounted on a plastic structure, and there’s not a lot of air flowing between those platters; running at half power makes a lot of sense.

    Initializing the structure values happens in the setup() function, because it’s easier than filling in all the array structure entries by hand:

    	Pixels[RED].Prime = 5;
    	Pixels[GREEN].Prime = 7;
    	Pixels[BLUE].Prime = 11;
    	
    	for (byte c=0; c < PIXELSIZE; c++) {
    		Pixels[c].NumSteps = RESOLUTION * Pixels[c].Prime;
    		Pixels[c].Step = random(Pixels[c].NumSteps);
    		Pixels[c].StepSize = TWO_PI / Pixels[c].NumSteps;
    		Pixels[c].MaxPWM = 128;
    		StepColor(c);
    	}
    

    The Phase value has Gone Away, because it really didn’t add anything to the proceedings. Instead, I randomize the starting Step, although there’s not a lot of randomness to be had early on in an Arduino program; that needs a bit more work. Adding a little PCB with a random noise source doesn’t seem cost-effective, although a photodetector peering out the side and adjusting the MaxPWM values might be a Good Thing.

    Come to think of it, limiting the sum of the PWM values might be more useful than limiting their individual maximum values. That’s a simple matter of software…

    The main() loop doesn’t have a lot to do. Every 25 ms it updates the three color PWM values, sets the new values into all 12 LED buffer locations, and sends the whole mess to the Neopixels. The RESOLUTION value acts as a gearshift between the 25 ms update rate and the speed at which complete cycles zip past. Absent the Prime factor, each cycle would require 25 ms * RESOLUTION ms to complete: call it 25 seconds.

    The Prime factors slow that down proportionally and push the repetition interval out to the product of all the factors. For the (5, 7, 11) factors shown below, that’s 5x7x11x253 s = 6×106 s = 70 days,

    Now it doesn’t matter how often the millis() value wraps. Every now & again, MillisThen will be just under 232 and MillisNow will be just over 0, but their (unsigned) difference will be some huge number, the conditional will trip, and nobody will notice the timing glitch…

    The Arduino source code:

    // Neopixel mood lighting for hard drive platter sculpture
    // Ed Nisley - KE4ANU - November 2015
    
    #include <Adafruit_NeoPixel.h>
    
    //----------
    // Pin assignments
    
    const byte PIN_NEO = 6;				// DO - data out to first Neopixel
    
    const byte PIN_HEARTBEAT = 13;		// DO - Arduino LED
    
    //----------
    // Constants
    
    const unsigned long UpdateMS = 25ul - 4ul;		// update LEDs only this many ms apart minus loop() overhead
    
    //----------
    // Globals
    
    unsigned long MillisNow;
    unsigned long MillisThen;
    
    Adafruit_NeoPixel strip = Adafruit_NeoPixel(12, PIN_NEO, NEO_GRB + NEO_KHZ800);
    
    uint32_t FullWhite = strip.Color(255,255,255);
    uint32_t FullOff = strip.Color(0,0,0);
    
    struct pixcolor_t {
    	byte Prime;
    	unsigned int NumSteps;
    	unsigned int Step;
    	float StepSize;
    	byte MaxPWM;
    	byte Value;
    };
    
    enum pixcolors {RED, GREEN, BLUE, PIXELSIZE};
    
    #define RESOLUTION 1000
    
    struct pixcolor_t Pixels[PIXELSIZE];								// everything that calculates the pixel colors
    
    byte Map[] = {0,5,6,11, 1,4,7,10, 2,3,8,9};							// pixel numbers around platter, bottom to top.
    
    //-- Figure PWM based on current state
    
    byte StepColor(byte Color) {
    
        Pixels[Color].Value = (Pixels[Color].MaxPWM / 2.0) * (1.0 + sin(Pixels[Color].Step * Pixels[Color].StepSize));
    	
    	Pixels[Color].Step = (Pixels[Color].Step >= Pixels[Color].NumSteps) ? 0 : Pixels[Color].Step + 1;
    	
    	if (0 == Pixels[Color].Step) {
    		printf("Color %d cycle end at %d\r\n",Color,Pixels[Color].NumSteps);
    	}
    	
    //	printf("Step: %d Color: %d Value: %d\r\n",Pixels[Color].Step,(word)Color,(word)Pixels[Color].Value);
    	
        return Pixels[Color].Value;
    }
    
    
    //-- Helper routine for printf()
    
    int s_putc(char c, FILE *t) {
      Serial.write(c);
    }
    
    //------------------
    // Set the mood
    
    void setup() {
    	
    	pinMode(PIN_HEARTBEAT,OUTPUT);
    	digitalWrite(PIN_HEARTBEAT,LOW);	// show we arrived
    
    	Serial.begin(57600);
    	fdevopen(&s_putc,0);				// set up serial output for printf()
    
    	printf("Mood Light with Neopixels\r\nEd Nisley - KE4ZNU - November 2015\r\n");
    	
    /// set up Neopixels
    	
    	strip.begin();
    	strip.show();
    	
    // lamp test: run a brilliant white dot along the length of the strip
    	
    	printf("Lamp test: walking white\r\n");
    	
    	strip.setPixelColor(0,FullWhite);
    	strip.show();
    	delay(500);
    	
    	for (int i=1; i<strip.numPixels(); i++) {
    		digitalWrite(PIN_HEARTBEAT,HIGH);
    		strip.setPixelColor(i-1,FullOff);
    		strip.setPixelColor(i,FullWhite);
    		strip.show();
    		digitalWrite(PIN_HEARTBEAT,LOW);
    		delay(500);
    	}
    	
    	strip.setPixelColor(strip.numPixels() - 1,FullOff);
    	strip.show();
    	delay(500);
    	
    // and around the disks
    	
    	printf(" ... using Map array\r\n");
    	
    	strip.setPixelColor(Map[0],FullWhite);
    	strip.show();
    	delay(250);
    	
    	for (int i=1; i<strip.numPixels(); i++) {
    		digitalWrite(PIN_HEARTBEAT,HIGH);
    		strip.setPixelColor(Map[i-1],FullOff);
    		strip.setPixelColor(Map[i],FullWhite);
    		strip.show();
    		digitalWrite(PIN_HEARTBEAT,LOW);
    		delay(250);
    	}
    	
    	strip.setPixelColor(Map[strip.numPixels() - 1],FullOff);
    	strip.show();
    	delay(250);
    	
    	MillisNow = MillisThen = millis();
    	randomSeed(MillisNow + analogRead(7));
    	printf("First random number: %ld\r\n",random(10));
    	
    	Pixels[RED].Prime = 5;
    	Pixels[GREEN].Prime = 7;
    	Pixels[BLUE].Prime = 11;
    	
    	for (byte c=0; c < PIXELSIZE; c++) {
    		Pixels[c].NumSteps = RESOLUTION * Pixels[c].Prime;
    		Pixels[c].Step = random(Pixels[c].NumSteps);
    		Pixels[c].StepSize = TWO_PI / Pixels[c].NumSteps;
    		Pixels[c].MaxPWM = 128;
    		StepColor(c);
    	}
    	printf("Prime scales: (%d,%d,%d)\r\n",Pixels[RED].Prime,Pixels[GREEN].Prime,Pixels[BLUE].Prime);
    	printf("Initial step: (%d,%d,%d)\r\n",Pixels[RED].Step,Pixels[GREEN].Step,Pixels[BLUE].Step);
    	printf("  ...  color: (%d,%d,%d)\r\n",Pixels[RED].Value,Pixels[GREEN].Value,Pixels[BLUE].Value);
    	
    	for (int i=0; i<strip.numPixels(); i++) { strip.setPixelColor(Map[i],strip.Color(Pixels[RED].Value,Pixels[GREEN].Value,Pixels[BLUE].Value)); } strip.show(); } //------------------ // Run the mood void loop() { // printf("Loop! %ld %ld\r\n",MillisNow,MillisThen); MillisNow = millis(); if ((MillisNow - MillisThen) > UpdateMS) {
    		digitalWrite(PIN_HEARTBEAT,HIGH);
    
    		for (byte c=0; c < PIXELSIZE; c++) {
    			StepColor(c);
    		}
    		
    		for (int i=0; i < strip.numPixels(); i++) {
    			strip.setPixelColor(i,strip.Color(Pixels[RED].Value,Pixels[GREEN].Value,Pixels[BLUE].Value));
    		}
    		strip.show();
    
    		MillisThen = MillisNow;
    		digitalWrite(PIN_HEARTBEAT,LOW);
    	}
    	
    }