Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.
Tag: Improvements
Making the world a better place, one piece at a time
While reducing the clutter atop the Electronics Workbench, I ran off four more probe flange reinforcements, just so I’m ready for the next crunch:
HP scope probe flange disks
They’re almost identical to the previous version, although I tweaked the taper to end slightly inside the cylindrical cup, thereby eliminating the coincident faces and leaving a minute rim that doesn’t matter:
HP Scope Probe Flange Repair – bottom
Given that I’ve had the ‘scope for nigh onto two decades and have only broken one probe flange, I think four reinforcements will be a lifetime supply: with any luck, the scope will blow a capacitor before I do.
The OpenSCAD source code:
// Tek Scope Probe Flange
// Ed Nisley KE4ZNU November 2013
//- Extrusion parameters must match reality!
// Print with 2 shells and 3 solid layers
ThreadThick = 0.20;
ThreadWidth = 0.40;
HoleWindage = 0.2;
Protrusion = 0.1; // make holes end cleanly
function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
//----------------------
// Dimensions
FlangeOD = 16.0;
FlangeID = 8.75;
FlangeThick = IntegerMultiple(1.25,ThreadThick);
DiskOD = FlangeOD + 4*ThreadWidth;
DiskThick = FlangeThick + 4*ThreadThick;
NumSides = 8*4;
//----------------------
// Useful routines
module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
FixDia = Dia / cos(180/Sides);
cylinder(r=(FixDia + HoleWindage)/2,
h=Height,
$fn=Sides);
}
module ShowPegGrid(Space = 10.0,Size = 1.0) {
Range = floor(50 / Space);
for (x=[-Range:Range])
for (y=[-Range:Range])
translate([x*Space,y*Space,Size/2])
%cube(Size,center=true);
}
//----------------------
// Build it
ShowPegGrid();
difference() {
union() {
translate([0,0,2*ThreadThick])
cylinder(r=DiskOD/2,h=DiskThick,$fn=NumSides); // cylinder around flange
cylinder(r1=(DiskOD - 2*ThreadWidth)/2, // flange reinforcing plate
r2=DiskOD/2,
h=(2*ThreadThick + Protrusion),
$fn=NumSides);
}
translate([0,0,(DiskThick - FlangeThick)]) // flange clearance
PolyCyl(FlangeOD,2*FlangeThick,NumSides);
translate([0,0,-DiskThick/2]) // probe nose clearance
PolyCyl(FlangeID,2*DiskThick,NumSides);
}
I’ve been doing a lot of fiddly gluing lately and, despite my best efforts, some adhesive collects in the lid’s screw threads. The gummy residue makes it really hard to unscrew the lid without a strap wrench after a few days.
Wrapping two turns of silicone tape around the cap helps tremendously:
The cracker recipe I’m using produces eight sets of crackers, so this time I added a variety of toppings to see what would work out best:
Plain
Salt
Sugar
Cinnamon
Garlic
Chopped chocolate
Chopped cashews
Chopped walnuts
Garlic wins over everything else, hands-down, no contest, but the mixture of all the toppings in the bottom of the cooling bowl was wonderful.
The crackers went into a large pot with a bag of desiccant:
Whole wheat crackers with desiccant
It pulled out 30 grams of water while reducing the humidity to 20% overnight; the crackers started out crisp and became really snappy. Definitely the right way to get the job done.
These vaguely resemble the Processor Crackers recipe in Flatbreads & Flavors (Alford & Duguid):
3 C hard whole wheat flour
1 tsp salt
1 C warm water, more as needed
Toppings
Water sprayer
I’m using coarse-ground red wheat that doesn’t soak up the water like fine-ground flour. The original recipe called for 1-½ C water, which produced a sticky ball.
Blend wheat & salt in food processor
Add water in a slow stream until dough firms up
Blend another minute
Knead half a minute on cutting board
Cover
Let rest 30 minutes while you prepare toppings
Finely chopped toppings work best; the nuts were too coarse.
Preheat oven to 500 °F
Divide dough in eight pieces, cover
For each piece of dough:
Roll to about 2 mm
Put dough on vented pizza pan
Cut cracker shapes with pizza cutter
Sprinkle topping
Spritz with water
Put in oven on top rack
Punch timer for 3 minutes
Prepare next piece
Swap pans
Iterate
Toss the crackers into a big bowl to cool, sampling as needed.
When crackers cool:
Dump into large pot
Add desiccant bag & humidity card
Cover
Snarf combined toppings from bowl
Leave crackers to dry overnight
Wonderful!
Memo to Self: Shredded Parmesan cheese would be pretty good…
As you might expect, changing the layer thickness to 0.1 mm = 100 μm dramatically improves the appearance of the dummy 9 mm Luger bullet on the left, compared to the 0.25 mm = 250 μm layers on the right:
Dummy 9 mm Luger cartridges – 0.1 mm layer – overview
The inside edge of the translucent skirt around the quartet measured 90 to 110 μm, so the layer height is spot on:
Dummy 9 mm Luger bullets – 0.1 mm layer – overhead on platform
That required no adjustments to the M2 at all; It Just Works. Admittedly, that’s with a custom platform and firm supports replacing the springs, plus better Z-axis homing, but the overall structure was fine to start with.
I used the same Slic3r settings as before, with the only change being the layer thickness. Letting it pick the layer width might produce better results, but a 0.35 mm nozzle won’t go much narrower than 0.40 mm anyway.
A closer look at the bullet show the thinner layers provide a better rendition of the stretched sphere forming the nose; it’s less pointy than the one assembled from thicker layers:
Dummy 9 mm Luger bullets – 0.1 mm layer – side
The nose closes better with thinner layers:
Dummy 9 mm Luger bullets – 0.1 mm layer – nose
None of that really matters for this application, but it’s a useful data point.
The downside is that printing with thinner layers requires more time: a single bullet (of 16) requires 2.2 minutes at 250 μm and (of 4) 9 minutes at 100 μm. The simple ratio of layer thicknesses predicts a factor of 2.5, not 4, but the skirt requires a larger fraction of the total time. The estimated time for a 4×4 array at 100 μm comes out at 5.2 minutes each, a factor of 2.4, which is close enough.
Although 100 μm certainly looks better, it doesn’t really improve anything for most of the blocky stuff I make…
Shortly after we bought this kitchen scraper spatula (or whatever it’s called), the handle pulled out of the blade and left it sitting in a bowl of batter. That turned out to be unsurprising, given that neither side of the interface has any mechanical locking features. I rinsed the batter off, stuck some urethane glue inside, rammed the handle in place, and hoped for the best. Lacking any mechanical interlock and not bonding to either surface, the adhesive didn’t improve the situation.
So I recently added a pair of stainless 4-40 setscrews standing just proud of the handle’s surface that should dig into the blade and hold it in place:
Although the current OpenSCAD could produce a solid model with the screw thread’s dedendum, I’d never actually printed one of them:
Broom Handle Screw – full thread – solid model
I need some fondlestuff illustrating how to handle overhangs, so I ran one standing vertically, which (pretty much as I expected) didn’t work well at all:
Broom Handle Screw – dedendum – vertical
The trick is to split the model down the middle:
Broom Handle Screw – horizontal top
And put holes in each half for alignment pins:
Broom Handle Screw – horizontal bottom
Then you can print it lying down:
Broom Handle Screw – horizontal – as-printed top
The internal overhang would probably call for some support material, particularly in the square recess at the end, but in this case it’s a lesson:
Glue some filament snippets into the holes, snap it together, and it looks just fine over there on the right:
Broom Handle Screw – orientation comparison
Doesn’t matter how many I print, it still doesn’t make any economic sense as a broom repair…
The OpenSCAD source code now has a Layout variable to control the orientation and, not as shown in the model, the alignment pins have glue gutters in the first layer:
// Broom Handle Screw End Plug
// Ed Nisley KE4ZNU October 2013
Layout = "Horizontal"; // Vertical Horizontal Pin
UseDedendum = true; // true to create full thread form
//- Extrusion parameters must match reality!
ThreadThick = 0.25;
ThreadWidth = 0.40;
HoleWindage = 0.2;
Protrusion = 0.1; // make holes end cleanly
//----------------------
// Dimensions
PostOD = 22.3; // post inside metal handle
PostLength = 25.0;
FlangeOD = 24.0; // stop flange
FlangeLength = 3.0;
PitchDia = 15.5; // thread center diameter
ScrewLength = 20.0;
ThreadFormOD = 2.5; // diameter of thread form
ThreadPitch = 5.0;
NumSegments = 32; // .. number of cylinder approximations per turn
BoltOD = 7.0; // clears 1/4-20 bolt
BoltSquare = 6.5; // across flats
BoltHeadThick = 3.0;
RecessDia = 6.0; // recesss to secure post in handle
OALength = PostLength + FlangeLength + ScrewLength;
SplitOC = 1.25*FlangeOD; // separation in Horizontal layout
PinOD = 1.75; // alignment pin diameter = filament stub
PinLength = 7.0; // ... length
$fn=8*4; // default cylinder sides
echo("Pitch dia: ",PitchDia);
echo("Root dia: ",PitchDia - ThreadFormOD);
echo("Crest dia: ",PitchDia + ThreadFormOD);
Pi = 3.14159265358979;
//----------------------
// Useful routines
// Wrap cylindrical thread segments around larger plug cylinder
module CylinderThread(Pitch,Length,PitchDia,ThreadOD,PerTurn) {
CylFudge = 1.02; // force overlap
RotIncr = 1/PerTurn;
PitchRad = PitchDia/2;
Turns = Length/Pitch;
NumCyls = Turns*PerTurn;
ZStep = Pitch / PerTurn;
HelixAngle = atan(Pitch/(Pi*PitchDia));
CylLength = CylFudge * (Pi*(PitchDia + ThreadOD) / PerTurn) / cos(HelixAngle);
for (i = [0:NumCyls-1]) {
assign(Angle = 360*i/PerTurn)
translate([PitchRad*cos(Angle),PitchRad*sin(Angle),i*ZStep])
rotate([90+HelixAngle,0,Angle])
cylinder(r1=ThreadOD/2,
r2=ThreadOD/(2*CylFudge),
h=CylLength,
center=true,$fn=12);
}
}
// Build complete plug
module ScrewPlug() {
difference() {
union() {
cylinder(r=PostOD/2,h=PostLength);
cylinder(r=PitchDia/2,h=OALength);
translate([0,0,PostLength])
cylinder(r=FlangeOD/2,h=FlangeLength);
color("Orange")
translate([0,0,(PostLength + FlangeLength)])
CylinderThread(ThreadPitch,(ScrewLength - ThreadFormOD/2),PitchDia,ThreadFormOD,NumSegments);
}
translate([0,0,-Protrusion])
PolyCyl(BoltOD,(OALength + 2*Protrusion),6);
translate([0,0,(OALength - BoltHeadThick)])
PolyCyl(BoltSquare,(BoltHeadThick + Protrusion),4);
if (UseDedendum)
translate([0,0,(PostLength + FlangeLength + ThreadFormOD/2 - ThreadPitch/(2*NumSegments))])
rotate(-90 - 360/(2*NumSegments))
CylinderThread(ThreadPitch,ScrewLength,PitchDia,ThreadFormOD,NumSegments);
for (i = [0:90:270]) {
rotate(45 + i) // 45 works better with Horizontal layout
translate([PostOD/2,0,PostLength/2])
sphere(r=RecessDia/2,$fn=8);
}
}
}
// Locating pin hole with glue recess
module LocatingPin() {
translate([0,0,-ThreadThick])
PolyCyl((PinOD + 2*ThreadWidth),2*ThreadThick,4);
translate([0,0,-(PinLength/2 + ThreadThick)])
PolyCyl(PinOD,(PinLength + 2*ThreadThick),4);
}
module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
FixDia = Dia / cos(180/Sides);
cylinder(r=(FixDia + HoleWindage)/2,
h=Height,
$fn=Sides);
}
module ShowPegGrid(Space = 10.0,Size = 1.0) {
Range = floor(50 / Space);
for (x=[-Range:Range])
for (y=[-Range:Range])
translate([x*Space,y*Space,Size/2])
%cube(Size,center=true);
}
//-------------------
// Build it...
ShowPegGrid();
if (Layout == "Vertical")
ScrewPlug();
if (Layout == "Pin")
LocatingPin();
if (Layout == "Horizontal")
for (i=[-1,1])
difference() {
translate([i*SplitOC/2,PostLength/2,0])
rotate([90,180*(i + 1)/2,0])
ScrewPlug();
translate([0,0,-FlangeOD/2])
cube([2*OALength,2*OALength,FlangeOD],center=true);
for (j=[-1,1], pin=[-1,1])
assign(PinX = i*SplitOC/2 + pin*(PostOD + BoltOD)/4,
PinY = j*PostLength/4) {
translate([PinX,PinY,0])
rotate(45)
LocatingPin();
echo("i j pin: ",i,j,pin);
echo("X Y: ",PinX,PinY);
}
}
A few trips with the M2 convinced me that the cable to the relocated Z-min switch along the front of the X gantry needed a clip on each end and should not run under the gantry. This time I used the full width of the steel strap and bashed a neater curve around a length of drill rod:
M2 Z-min Cable Clip – forming
The new clips look a bit better with straight edges:
M2 Z-min Cable Clips – old vs new
The top view shows the new clips and cable location:
M2 Z-min Switch – top view
While I was at it, I trimmed the edges off the switch mounting block. Rather than figure out the trig required to hack off the corners, I applied linear_extrude() to a polygon() defined by some obvious points, then poked the same holes in the block:
Z-min Front Mount Switch Block – chamfer – solid model
It pretty much vanishes in the top view, but here’s a view from the +Y end of the platform:
M2 Z-min Switch – bottom view
Despite all that maneuvering, the G92 Z-4.55 touchoff value remained the same!
If you’ve forgotten why all this makes sense, it’s a first pass at detecting the actual build platform position. The stock M2 uses that switch to detect the top of a screw attached to the Z-axis stage, which means it can’t sense the actual platform. The Z-min switch I added to the Thing-O-Matic convinced me that was the only way to fly; given the TOM’s plywood-and-acrylic frame, it was essentially mandatory.
Mounting the switch on the extruder would allow probing the entire platform, which would allow on-the-fly correction for both average height and (non-)flatness, but that’s a whole ‘nother project.
The OpenSCAD source code:
// Block to mount M2 Z-min switch on X gantry
// Ed Nisley KE4ZNU - Oct 2013
//- Extrusion parameters - must match reality!
ThreadThick = 0.25;
ThreadWidth = 0.40;
function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
Protrusion = 0.1;
HoleWindage = 0.2;
//- Sizes
SwitchLength = 20.0; // switch size across front of block
SwitchScrewOD = 2.05; // microswitch screw tapping
SwitchScrewOC = 9.5; // ... on-center spacing
GantryScrewOD = 3.0; // X rail screw clearance
GantryScrewOC = 25.0; // ... on-center spacing along X
GantryScrewOffset = 12.0; // ... Y offset from gantry front
BlockSize = [1.5*GantryScrewOC,17.0,5.0]; // XYZ dimensions as mounted
HalfBlock = BlockSize/2;
SwitchScrewLength = BlockSize[1] - 5*ThreadWidth; // net length of switch screws
echo("Max switch screw length: ",SwitchScrewLength + 5.0); // ... allow switch thickness
ChamferAngle = atan((BlockSize[0] - SwitchLength)/(BlockSize[1]/2));
echo("Chamfer Angle: ",ChamferAngle);
//- Adjust hole diameter to make the size come out right
module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
FixDia = Dia / cos(180/Sides);
cylinder(r=(FixDia + HoleWindage)/2,h=Height,$fn=Sides);
}
//- Put peg grid on build surface
module ShowPegGrid(Space = 10.0,Size = 1.0) {
RangeX = floor(100 / Space);
RangeY = floor(125 / Space);
for (x=[-RangeX:RangeX])
for (y=[-RangeY:RangeY])
translate([x*Space,y*Space,Size/2])
%cube(Size,center=true);
}
//- Define basic block shape
module BaseBlock() {
translate([0,-GantryScrewOffset,0])
linear_extrude(height=BlockSize[2])
polygon(points=[[-HalfBlock[0],BlockSize[1]],
[HalfBlock[0],BlockSize[1]],
[HalfBlock[0],HalfBlock[1]],
[SwitchLength/2,0],
[-SwitchLength/2,0],
[-HalfBlock[0],HalfBlock[1]]
]);
}
//- Build it
ShowPegGrid();
difference() {
BaseBlock();
for (i=[-1,1]) {
translate([i*GantryScrewOC/2,0,-Protrusion])
rotate(-90)
PolyCyl(GantryScrewOD,(BlockSize[2] + 2*Protrusion));
translate([i*SwitchScrewOC/2,-(GantryScrewOffset + Protrusion),BlockSize[2]/2])
rotate([-90,0,0])
rotate(90)
PolyCyl(SwitchScrewOD,(SwitchScrewLength + Protrusion));
}
}