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Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Punched Cards: Layered Apollo Eagle

What with punching the Apollo 11 CSM source code into the cards, converting the mission’s eagle into a layered shape made some sense.

The original Apollo 11 mission patch:

Apollo 11 mission patch - rescaled
Apollo 11 mission patch – rescaled

After considerable faffing, a few of the fifteen layers look like this in GIMP:

Apollo 11 Patch - eagle layers
Apollo 11 Patch – eagle layers

Each layer is a connected white region defining the cut perimeter, which will expose some part of the layer(s) below it in the stack. The small squares in the corners provide a bounding box to make all the layers snap to the same location.

Then:

  • Select each layer’s shape + corner boxes with GIMP’s Color Select tool
  • Convert the selection to a path
  • Export paths as SVG files (all fifteen of them!)
  • Import SVGs into LightBurn & arrange neatly
  • Put outlines on a cut layer, corner squares on a tool layer
  • Burn each layer separately

Testing the concept with packing paper looked surprisingly good:

Apollo 11 Eagle - layer test piece
Apollo 11 Eagle – layer test piece

A few key layers on punched cards:

Apollo 11 Eagle - card partial test piece
Apollo 11 Eagle – card partial test piece

The changes for each of those iterations required tweaking the original layer images to eliminate obvious-in-retrospect problems, recreating the SVG files, and importing into LightBurn. This is a relentlessly manual process.

Then I ran a full-up test of all fifteen layers on cards punched with the Apollo source code.

Cutting the head layers from face-down cards made them sufficiently white, although it’d be nice to have a different beak color and darker eyes :

Apollo 11 Eagle patch - layer test - head
Apollo 11 Eagle patch – layer test – head

I must arrange the cards with text to put more holes in the wings, although too many will cause fragile feathers:

Apollo 11 Eagle patch - layer test - wing
Apollo 11 Eagle patch – layer test – wing

The white tail should be also done with face-down cards, more holes, and the three-way joint between the cards shifted under the tail layers to its left:

Apollo 11 Eagle patch - layer test - tail
Apollo 11 Eagle patch – layer test – tail

The feet and olive branch were a total faceplant, as successive layers did not register accurately enough to overlay the leaves:

Apollo 11 Eagle patch - layer test - feet
Apollo 11 Eagle patch – layer test – feet

Not to mention those ug-u-lee claws.

The wing layers need more rounding along their edges, perhaps with some thin cuts to emphasize the feathers.

On the whole, though, I think it turned out well.

Things to do:

  • Registration holes / pins up to the top layer
  • Remove speckles on all the layers
  • Arrange cards for more hole density where needed
  • Better glue application
  • Different card colors?

Comments

2 responses to “Punched Cards: Layered Apollo Eagle”

  1. dithermaster Avatar
    dithermaster

    Before adding each card to the stack, maybe slightly darken the edges to produce some contrast against the card beneath it?

    1. Ed Avatar

      I ran a brown marker along some of the edges and I think you’re onto something, but quickly demonstrated why I’m such a fan of hands-off CNC / solid modeling / 3D printing. :grin:

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