A slide rule needs a cursor with a hairline to align numbers on its scales:

The GCMC code generating the hairline is basically a move scratching one line into the surface with the diamond bit:
feedrate(ScaleSpeed);
goto([-,-,TravelZ]);
repeat(2) {
goto([DeckTopOD/2 - 3*ScaleHeight,0,-]);
move([-,-,EngraveZ]);
move([DeckBottomOD/2 + ScaleHeight,0,-]);
goto([-,-,TravelZ]);
}
Two passes make the scratch deep enough to hold engraving crayon / lacquer / ink, without making it much wider. Laser engraving would surely work better.
In lieu of actually milling the cursor, this code scratches the perimeter:
local dr = DeckBottomOD/2;
local hr = CursorHubOD/2;
local a = atan(hr - CursorTipWidth/2,dr); // rough & ready approximation
local p0 = hr * [sin(a),cos(a),-]; // upper tangent point on hub
local c1 = [dr - CursorTipRadius,CursorTipWidth/2 - CursorTipRadius*cos(a),-];
local p1 = c1 + [CursorTipRadius*sin(a),CursorTipRadius*cos(a),-];
local p2 = c1 + [CursorTipRadius,0,-]; // around tip radius
feedrate(KnifeSpeed);
goto([-,-,TravelZ]);
goto([-hr,0,-]);
move([-,-,EngraveZ]);
repeat(3) {
arc_cw(p0,hr);
move(p1);
arc_cw(p2,CursorTipRadius);
move([p2.x,-p2.y,-]);
arc_cw([p1.x,-p1.y,-],CursorTipRadius);
move([p0.x,-p0.y,-]);
arc_cw([-hr,0,-],hr);
}
Three passes makes it deep enough to snap along the line:

If you look closely, though, you’ll find a little divot over on the left along the bottom edge, so I really must machine the thing.
Were I to go into production, I’d have to figure out a fixture, but I think I can just clamp a rough-cut acrylic rectangle to the Sherline’s table, mill half the perimeter, re-clamp without moving anything, then mill the other half.
Subtractive machining is such a bother!
The pivot holding the cursor and decks together is a “Chicago screw“, a.k.a. a “sex bolt“. I am not making this up.
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