The Shapeways stainless steel process produces nice results:

It’s actually bronze-infused stainless steel powder, so it’s not exactly solid steel. The parts spend a day rattling around in a vibratory polisher that slightly rounds off their edges and smooths the surface, but (as with all 3D printed objects) you must learn to love the results; it’s certainly more photogenic than the black plastic version from my M2.
The bottom view shows the hole I added to reduce the metallic volume; they charge a bit under $0.01/mm3, which encourages airy design:

A cross-section view of the solid model shows the interior structure:

The vent pipes are somewhat larger than in the plastic version and, obviously, I didn’t include the yellow support structures in the model I sent to Shapeways.
Their specs give a minimum wall thickness of 3.0 mm, which I’m definitely pushing on some of the internal features. The pipes came out perfectly, as nearly as I can tell, although some polishing media did get wedged in the smaller hole. Air passes freely across the top, which is the important part.
Although the specs list a ±2 mm (!) tolerance, a comment in a Shapeways forum said that applies to larger objects, with 0.2 mm being typical for smaller objects. The steel and plastic parts match within 0.2 mm of the nominal model dimensions, so that lower tolerance seems about right; I have no idea how consistent it is.
Another comment recommended carbide tools for secondary operations and that’s definitely true; I wrecked a perfectly good HSS tap trying to thread the central hole. Fortunately, I made the block slightly smaller outside and slightly larger inside, specifically to avoid having a deep thread; I intend to ram a standard M3x0.5 SHCS into that hole and epoxy it in place without worrying about thread damage.
A trial fit shows it captures the spring tab just like the plastic version did:

I must contact my legislators again, as I’m pretty sure they’re not going to contact me.
The OpenSCAD source code:
// Browning Hi-Power Magazine Plug // Ed Nisley KE4ZNU December 2013 Layout = "Show"; // Show Whole Split // Show = section view for demo, not for building // Whole = upright for steel or plastic // Split = laid flat for plastic show-n-tell assembly AlignPins = (Layout == "Split"); // pins only for plastic show-n-tell Support = true && (Layout != "Split"); // no support for split, optional otherwise //- Extrusion parameters must match reality! // Print with 2 shells and 3 solid layers ThreadThick = 0.15; ThreadWidth = 0.40; HoleWindage = 0.2; Protrusion = 0.1; // make holes end cleanly //---------------------- // Dimensions Angle = 12.5; // from vertical SpringID = 10.3; // magazine spring curvature (measure with drill shank) SpringRadius = SpringID / 2; Length = 23.0; // front-to-back perpendicular to magazine shaft Height = 18.0; // bottom-to-top, parallel to magazine shaft // 18 = 10 round max capacity RectLength = Length - SpringID; // block length between end radii HornBaseOD = 8.0; // fits between follower pegs to prevent shortening HornTipOD = 5.0; HornAddTip = (HornTipOD/2)*tan(Angle); HornAddBase = (HornBaseOD/2)*tan(Angle); HornAddLength = HornAddTip + HornAddBase + 2*Protrusion; HornLength = 12.0; // should recompute ODs, but *eh* ScrewOD = 3.0 - 0.25; // screw hole dia - minimal thread engagement ScrewLength = 13.0; ScrewOffset = -1.5; // ... from centerline // OEM = 0.0 // generic A = -1.5 NutOD = 5.6; // hex nut dia across flats NutThick = 2.4; // ... generous allowance for nut NutTrapLength = 1.5*NutThick; // allow for epoxy buildup NutOffset = 6.0; // ... base height from floor TrimHeight = 2.5; // vertical clearance for spring clip on base plate // OEM = 2.5 // generic A = 2.5 TrimOffset = -9.5 + ScrewOffset; // ... horizontal from centerline // OEM = 0.0 // generic A = 1.5 SupportLength = 4.0; // length of support struts under Trim SupportWidth = SpringID; // ... width VentDia = 2.5; // air vent from back of screw recess VentOffset = ScrewOffset - 6.0; RecessDia = 5.0; // recess to reduce weight RecessLength = 0.66*Length; // ... internal length RecessOffset = 8.5; // ... offset from centerline PinOD = 1.72; // alignment pins PinLength = 6.0; PinInset = 0.6*SpringRadius; // from outside edges echo(str("Alignment pin length: ",PinLength)); NumSides = 8*4; // default cylinder sides Offset = 5.0/2; // from centerline for build layout //---------------------- // Useful routines function Delta(a,l) = l*tan(a); // incremental length due to angle // Locating pin hole with glue recess // Default length is two pin diameters on each side of the split module LocatingPin(Dia=PinOD,Len=0.0) { PinLen = (Len != 0.0) ? Len : (4*Dia); translate([0,0,-ThreadThick]) PolyCyl((Dia + 2*ThreadWidth),2*ThreadThick,4); translate([0,0,-2*ThreadThick]) PolyCyl((Dia + 1*ThreadWidth),4*ThreadThick,4); translate([0,0,-(Len/2 + ThreadThick)]) PolyCyl(Dia,(Len + 2*ThreadThick),4); } module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2); FixDia = Dia / cos(180/Sides); cylinder(r=(FixDia + HoleWindage)/2, h=Height, $fn=Sides); } module ShowPegGrid(Space = 10.0,Size = 1.0) { Range = floor(50 / Space); for (x=[-Range:Range]) for (y=[-Range:Range]) translate([x*Space,y*Space,Size/2]) %cube(Size,center=true); } //---------------------- // The magazine block module Block(SectionSelect = 0) { CropHeight = Height*cos(Angle); // block height perpendicular to base echo(str("Perpendicular height: ",CropHeight)); difference() { union() { intersection() { rotate([Angle,0,0]) hull() { for (i=[-1,1]) translate([0,i*RectLength/2,-((Length/2)*sin(Angle) + Protrusion)]) cylinder(r=SpringRadius, h=(Height + 2*(Length/2)*sin(Angle) + 2*Protrusion), $fn=NumSides); } translate([0,0,CropHeight/2]) cube([2*SpringID,3*Length,CropHeight],center=true); } translate([0,-Height*sin(Angle),Height*cos(Angle)]) resize([SpringID,0,0]) intersection() { rotate([Angle,0,0]) translate([0,0,-(HornAddBase + Protrusion)]) cylinder(r1=HornBaseOD/2, r2=HornTipOD/2, h=(HornLength + HornAddLength + Protrusion), $fn=NumSides); cube([2*SpringID,Length,2*(HornLength*cos(Angle) + Protrusion)],center=true); } } translate([0,ScrewOffset,-Protrusion]) // screw rotate(180/6) PolyCyl(ScrewOD,(ScrewLength + Protrusion),6); translate([0,ScrewOffset,NutOffset]) // nut trap in center rotate(180/6) PolyCyl(NutOD,NutTrapLength,6); translate([0,ScrewOffset,-Protrusion]) // nut clearance at base rotate(180/6) PolyCyl(NutOD,(1.1*NutThick + Protrusion),6); translate([SpringID/2,TrimOffset,-Protrusion]) rotate(180) cube([SpringID,Length,(TrimHeight + Protrusion)],center=false); if (AlignPins) // alignment pins for (i=[-1,1]) rotate([Angle,0,0]) translate([0, (i*((Length/2)*cos(Angle) - PinInset)), (CropHeight/2 - i*2*PinInset)]) rotate([0,90,0]) rotate(45 - Angle) LocatingPin(PinOD,PinLength); translate([0,(ScrewOffset + 1.25*NutOD),ScrewLength]) // air vent rotate([90,0,0]) rotate(180/8) PolyCyl(VentDia,3*NutOD,8); translate([0,VentOffset,-(VentDia/2)*tan(Angle)]) rotate([Angle,0,0]) rotate(180/8) PolyCyl(VentDia,(RecessLength + (VentDia/2)*tan(Angle)),8); translate([0,(RecessOffset + ScrewOffset),0]) // weight reduction recess rotate([Angle,0,0]) rotate(180/8) translate([0,0,-((RecessDia/2)*tan(Angle))]) PolyCyl(RecessDia,(RecessLength + (RecessDia/2)*tan(Angle)),8); if (SectionSelect == 1) translate([0*SpringID,-2*Length,-Protrusion]) cube([2*SpringID,4*Length,(Height + HornLength + 2*Protrusion)],center=false); else if (SectionSelect == -1) translate([-2*SpringID,-2*Length,-Protrusion]) cube([2*SpringID,4*Length,(Height + HornLength + 2*Protrusion)],center=false); } SupportBars = floor((SupportWidth/2) / (4*ThreadWidth)); if (Support) { // add support structures for (i = [-SupportBars:SupportBars]) translate([i*4*ThreadWidth, (TrimOffset - SupportLength/2 - ThreadWidth), (TrimHeight - ThreadThick)/2]) color("Yellow") cube([(2*ThreadWidth),SupportLength,(TrimHeight - ThreadThick)],center=true); translate([0,(TrimOffset - SupportLength - ThreadWidth),(TrimHeight - ThreadThick)/2]) color("Yellow") cube([SupportWidth,(2*ThreadWidth),(TrimHeight - ThreadThick)],center=true); translate([0,ScrewOffset,0]) for (j=[0:5]) { rotate(30 + 360*j/6) translate([(NutOD/2 - ThreadWidth)/2,0,(1.1*NutThick - ThreadThick)/2]) color("Yellow") cube([(NutOD/2 - ThreadWidth), (2*ThreadWidth), (1.1*NutThick - ThreadThick)], center=true); } } } //------------------- // Build it... ShowPegGrid(); if (Layout == "Show") Block(1); if (Layout == "Whole") Block(0); if (Layout == "Split") { translate([(Offset + Length/2),Height/2,0]) rotate(90) rotate([0,-90,-Angle]) Block(-1); translate([-(Offset + Length/2),Height/2,0]) rotate(-90) rotate([0,90,Angle]) Block(1); }
One of the failures of our legal system is the general difficulty of vetting an action against laws. Without consequence, I mean. :-)
Aye, particularly when laws aren’t based on logic…