The forecast of several pleasant days will have me in the garage wrenching on bikes, doing car maintenance, and finishing home chores.
Back next week …
Obligatory cat(erpillar) picture:

The Smell of Molten Projects in the Morning
Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.
Mechanical widgetry

The forecast of several pleasant days will have me in the garage wrenching on bikes, doing car maintenance, and finishing home chores.
Back next week …
Obligatory cat(erpillar) picture:


The motivation for making Yet Another Coaster was to see if combining a few techniques I’ve recently learned would produce a nicer result.
Spoiler: Yup, with more to be learned and practiced.
This is a somewhat nonlinear narrative reminding me of things to do and not do in the future, so don’t treat it as a direct how-to set of instructions.
Thus far, the best way to highlight fragments of smashed glass has been to put them atop an acrylic mirror:

But a 3 mm acrylic mirror layer makes for a rather thick coaster:

The glass fragments sit inside holes in the next two (or three or whatever) acrylic layers, which must have a total thicknesses slightly more than the glass thickness and remain properly aligned while assembling the whole stack:

Bonus: all that cutting generates an absurd amount of acrylic scrap. I eventually put much of it to good use, but not producing it in the first place would be a Good Thing …
So 3D print the entire base, which requires generating a solid model with recesses for the fragments:

Because there’s no real justification for an optical-quality mirror under smashed glass, use reflective metallized paper in the recesses as reflectors:

The glass is more-or-less greenish-blueish, so I used a strip of green metallized paper that made the glass fragments green. Obviously there’s some room for choice down there.
Both the base and the reflectors use outlines of the fragments, so I started with a scan of the approximate layout in GIMP:

I traced the outline of each fragment using the Scissors Select Tool, which lays line segments along the sharpest gradient between clicked points, then switched into Quick Mask mode to adjust & smooth the results:

That’s the result after sketching & saving all the paths as separate SVG files to allow importing them individually into InkScape, OpenSCAD, and LightBurn.
Which turned out to be suboptimal, as it let me write an off-by-one blooper omitting the last file from the OpenSCAD model:
fn = "Fragment layout - 4in.svg";
fp = ["A","B","C","D","E","F"];
<snippage>
for (p = fp)
import(fn,id=str("Fragment ",p));
A better choice puts all the paths into a single named group, saved as a single SVG file, then importing that group from the file using its name, along these lines:
fn = "Fragment layout - 4in.svg";
fg = ["Fragments"];
<snippage>
import(fn,id=fg);
It’s not clear if I can do that directly from GIMP by saving all the paths in a single file, then importing that lump into Inkscape as a group, but it’ll go something like that.
After getting the fragment paths into Inkscape, add a 0.5 mm offset to each path to clear any non-vertical edges. This will be checked with the template cut using LightBurn as described below.
Add a 1 mm rim around the outside, with the 4 inch OD matching the usual PSA cork base:

Now’s the time to nudge / rotate the outlines so they have at least a millimeter of clearance on all sides / ends, because that’s about as thin a section of printed plastic as you want.
Locating the center of the OD (and, thus, everything inside) at the lower-left corner of the Inkscape page will put them at the OpenSCAD origin. I have set Inkscape to have its origin at the lower left, rather than the default upper left, so your origin may vary.
Select one of the paths:

Then set the ID in its Object Properties:

There is an interaction between the name over in the Layers and Objects window, which apparently comes from the GIMP path name for the imported fragments, and the resulting ID and Label in the Object Properties window. However, renaming an object on the left, as for the Rim and Perimeter circles, does not set their ID or Label on the right. Obviously, I have more learning to do before this goes smoothly.
With everything laid out and named and saved in an SVG file, the OpenSCAD program is straightforward (and now imports all the fragments):
include <BOSL2/std.scad>
NumSides = 4*4*3*4;
fn = "Fragment layout - 4in.svg";
fp = ["A","B","C","D","E","F","G"];
FragmentThick = 5.0;
BaseThick = 1.0;
RimHeight = 1.5;
union() {
linear_extrude(h=BaseThick)
import(fn,id="Perimeter",$fn=NumSides);
linear_extrude(h=BaseThick + FragmentThick + RimHeight)
difference() {
import(fn,id="Perimeter",$fn=NumSides);
import(fn,id="Rim",$fn=NumSides);
}
up(BaseThick - 0.05)
linear_extrude(h=FragmentThick)
difference() {
import(fn,id="Perimeter",$fn=NumSides);
for (p = fp)
import(fn,id=str("Fragment ",p));
}
}
Which squirts out the solid model appearing above.
Feeding it into PrusaSlicer turns the model into something printable:

And after supper I had one in my hands.
Before doing that, however, import the same SVG file into LightBurn, as on the left:

On the right, duplicate it, put the inner Rim on a tool layer, put the rest on a layer set to cut chipboard, and make a template to verify those holes fit around the fragments:

Which a few didn’t, explaining why I go to all that trouble. Iterate through GIMP → paths → SVG → Inkscape → LightBurn until it’s all good. Obviously, you do this before you get too far into OpenSCAD, but they all derive from the Inkscape layout, so there’s not a lot of wasted motion.
The middle LightBurn layout insets the fragment outlines by 0.25 mm to ensure the paper fits easily and puts them on a layer set to cut metallized paper. Those fragments then get duplicated and rearranged within the rectangle on the top to fit a strip of metallized paper from the scrap box. Fire The Laser to cut them out and stick them to the bottom of their corresponding 3D printed recesses with leftover snippets of craft adhesive sheet as shown above.
I had originally intended to cover the bottom of the entire sheet of metallized paper with an adhesive sheet, but realized the whole affair was going to be submerged in epoxy, so just making sure the paper didn’t float away would suffice.
Next, mix up some epoxy …

Having recently had to move the flat box of shattered glass to get something from behind it, I figured I could apply new techniques to old material :

This is something of a test case to restart the whole process, so it has a few bloopers. This post covers the results, with more detail on the process to follow.
Arrange some good-looking shattered glass fragments within the 4 inch circle on the fixture:

Scan it, trace the outlines into paths using GIMP, label the paths in Inkscape, import into LightBurn to laser-cut the chipboard disk in that picture to verify enough clearance around the fragments, import into OpenSCAD, and produce a solid model for PrusaSlicer:

While it’s printing, laser-cut green metallized paper to serve as a reflecting layer below the glass, then affix the paper to the bottom of the recesses:

During that process I discovered one of the fragment recesses didn’t make it from the Inkscape SVG file to the OpenSCAD model:

Like I said: bloopers. That fragment now has its place in the OpenSCAD code and the slicer preview above, not that I have matching fragments to build another one.
Put all but one fragment in their places, pour clear epoxy over everything, pop bubbles for a while, then let it cure overnight:

Stick a PSA cork disk on the bottom and it’s ready for service.
I’ve seen worse … :grin:

Just to see what it’d look like, I tweaked the SVG generator to reduce the size of the square blocks on successive layers:
MatrixEls.append(
svg.Rect(
x=as_mm(SheetCenter[X] - MatrixOA[X]/2 + x + ThisLayer*args.inset),
y=as_mm(SheetCenter[Y] - MatrixOA[Y]/2 + y + ThisLayer*args.inset),
width=as_mm(CellSize[X] - 2*ThisLayer*args.inset),
height=as_mm(CellSize[Y] - 2*ThisLayer*args.inset),
stroke=s,
stroke_width=DefStroke,
fill="none",
)
)
Which looks OK-ish, although not significantly different from the straight-hole versions:

The taper shows off the layer colors along the sides of the holes:

Unfortunately, it also makes the corner blemishes painfully obvious:

My first attempt didn’t skootch the squares over by the size of the inset, thus neatly aligning the upper left corners and giving the bottom right corners twice the inset:

Which made those gnarly corners painfully obvious.
I tried stacking the sheets with their bottom side upward, hoping to disguise the edge charring, but to no avail.
The inset code remains in place with a default of zero:
parser.add_argument('--inset', type=float, default=0.0)
Sometimes the simplest choice is the right one.

One of Mary’s gardening buddies gave her a Taylor rain gauge he picked up at a closeout sale, but the exceedingly thin aluminum holder obviously wasn’t up to the task:

I briefly considered 3D printing a better bracket, but came to my senses:

A generous fillet of tan JB PlasticBonder holds the thin aluminum clamp ring to the top of the dagger spike:

The spike is 6.3 mm acrylic and should survive for a while despite the stress-raiser corners. The next iteration will have radiused corners and could last longer:

The holes will fit 4 mm screws, although the OEM holder isn’t good for more than 3 mm.
The LightBurn SVG layout as a GitHub Gist:
Took longer to write it up than to do it, even counting mixing the adhesive.

A colony of Yellowjacket wasps moved into a gap somewhere inside our front door, which we noticed only after they set up a heavy traffic pattern over the front step. The nest is far enough up inside the door frame (or, shudder, the wall) to be immune to rattlecan insecticide spray and the wasps simply tiptoe across sticky-trap sheets laid on their entrance paths.
Taking a hint from the comments to our long-ago fruit fly adventure, I conjured a Wasp Blower from available materials:

That’s a hulking 12 V electronics case fan mounted on a cardboard bulkhead inside what’s basically a tunnel, with its power supply plugged into a widowmaker extension cord screwed into the light fixture next to the door.
The fan blows away from the door, with the general idea of killing wasps leaving the nest. Arriving wasps can walk home around the box, but departing wasps always take flight from the small crack under the door sill, whereupon they’re sucked into the fan, shattered by the blades, and blown out onto the step.
A Yellowjacket can make headway into a 1 m/s wind, but not for very long, which explains why most of them prefer walking home.
The carnage looks awful, so it seems to be working …

Having just replaced the shower faucet cartridge, the knob insert (probably from 1998, according to a label on the shower stall) could also use some improvement:

That oblong blue tint is water. The shattered sections formerly had small fingers holding the insert into the knob:

Pry the aluminum disk out of the insert and scan it:

There is no feature in the knob to capture the semicircular notch at the arrow tip, so the disk can rotate as it pleases. I think the arrow should point to the OFF label on the bezel when the water is turned off, but who knows?
Import it into Inkscape, whereupon it becomes obvious the printed legend is not centered on the disk, lay suitable construction lines & circles, then draw similar shapes:

I located the circles at the Inkscape page corner to put their center at the (0,0) origin with the arrow pointed along the X axis to simplify importing it into OpenSCAD.
The three useful graphic features go on separate layers so OpenSCAD can treat them as separate objects:

Build the overall insert shape in OpenSCAD:
difference() {
union() {
tube(Insert[LENGTH],id=Insert[ID],od=Insert[OD],anchor=BOTTOM) position(TOP)
cyl(FaceThick,d=Insert[OD],anchor=TOP);
}
zrot(KnobAngle)
down(Protrusion)
cube([2*Insert[OD],IndexWidth,Insert[LENGTH] - FaceThick + Protrusion],anchor=BOTTOM);
}
The KnobAngle rotation comes from the angle of the features inside the knob that locate the insert, which are aligned horizontally here, but at about 30° when the knob is installed on the faucet :

The knob shined up surprisingly well for being three decades old; that photo is as-found.
Import the Inkscape graphics into OpenSCAD and align them an itsy above the top of the insert structure to prevent Z fighting without triggering the slicer into adding another layer:
up(Insert[LENGTH] - LabelThick + 0.01)
color("DarkSlateGray")
linear_extrude(LabelThick)
import(LabelFN,center=false,layer="Angle Indicator");
up(Insert[LENGTH] - LabelThick + 0.01)
color("Red")
linear_extrude(LabelThick)
import(LabelFN,center=false,layer="Hot Arc");
up(Insert[LENGTH] - LabelThick + 0.01)
color("Blue")
linear_extrude(LabelThick)
import(LabelFN,center=false,layer="Cold Arc");
Those three shapes must be handled separately, lest OpenSCAD combine them into one thing that PrusaSlicer won’t recognize as distinct shapes. There’s no need to subtract them from the main insert shape, but getting separate colors to come out right is definitely not straightforward.
Which looks like this, with cheerful colors that need not correspond to the printer filaments:

Normally I have a set of Build transformations to orient the thing for printing, but doing a simple rotation to put the top down on the platform also blows away the separate nature of the graphics.
I use the EIA color code sequence in PrusaSlicer so I can identify the filament number by eye:

A little while later:

The insert is a loose fit in the knob, held in place by good double-sided foam tape to the screw securing the knob. I decided to not bother with little fingers, because I loves me some simple removable adhesive action.
Yeah, you can buy an entire replacement knob for ten bucks, but where’s the fun in that?
The OpenSCAD source code as a GitHub Gist:
| // Delta shower faucet knob insert | |
| // Ed Nisley – KE4ZNU | |
| // 2025-08-09 | |
| include <BOSL2/std.scad> | |
| /* [Hidden] */ | |
| HoleWindage = 0.2; | |
| Protrusion = 0.01; | |
| NumSides = 4*3*4; | |
| $fn=NumSides; | |
| ID = 0; | |
| OD = 1; | |
| LENGTH = 2; | |
| LabelFN = "Shower Fauce Knob Insert.svg"; | |
| LabelThick = 0.8; | |
| KnobAngle = 30; // horizontal to index features | |
| IndexWidth = 2.5; // slot to fit knob locating features | |
| Insert = [33.5,37.7,7.0]; // slides into knob | |
| FaceThick = 1.6; | |
| //———- | |
| // Construct it in the obvious orientation | |
| // Flip it in the slicer to preserve the artwork for separate filaments! | |
| difference() { | |
| union() { | |
| tube(Insert[LENGTH],id=Insert[ID],od=Insert[OD],anchor=BOTTOM) position(TOP) | |
| cyl(FaceThick,d=Insert[OD],anchor=TOP); | |
| } | |
| zrot(KnobAngle) | |
| down(Protrusion) | |
| cube([2*Insert[OD],IndexWidth,Insert[LENGTH] – FaceThick + Protrusion],anchor=BOTTOM); | |
| } | |
| // Must be handled separately to produce separate objects for different filaments | |
| up(Insert[LENGTH] – LabelThick + 0.01) | |
| color("DarkSlateGray") | |
| linear_extrude(LabelThick) | |
| import(LabelFN,center=false,layer="Angle Indicator"); | |
| up(Insert[LENGTH] – LabelThick + 0.01) | |
| color("Red") | |
| linear_extrude(LabelThick) | |
| import(LabelFN,center=false,layer="Hot Arc"); | |
| up(Insert[LENGTH] – LabelThick + 0.01) | |
| color("Blue") | |
| linear_extrude(LabelThick) | |
| import(LabelFN,center=false,layer="Cold Arc"); | |