The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Category: Machine Shop

Mechanical widgetry

  • HQ Sixteen: Fabric Rod Bearings

    HQ Sixteen: Fabric Rod Bearings

    The rods (a.k.a. tubes or poles) holding & guiding the quilt top / batting / backing fabric on Mary’s HQ Sixteen longarm quilting machine span the eleven feet of the table:

    HQ Sixteen - table overview
    HQ Sixteen – table overview

    The two end plates are 1/4 inch steel plate with four punched holes for the rods / tubes, which look remarkably like EMT. The machine is two decades old and Mary is (at least) the third owner, so it’s no surprise the rods long ago wore through the white powder-coat paint on the plates and, during the course of a long quilting project, now deposit black dust on the table.

    Black dust not being tolerable near a quilt-in-progress, Mary asked for an improvement.

    The tube OD is 28.7 mm (so it’s probably 1 inch EMT) and the plate hole ID is 31.2 mm (likely a scant 1-¼ inch punch), leaving barely a millimeter of clearance all around. I wanted to make a bearing from suitably slippery Delrin / acetal, but figured 3D printed PETG would suffice for at least while.

    The proper term is “bushing“, because it has no moving parts:

    Rod Bearing Sleeve - solid model - show view
    Rod Bearing Sleeve – solid model – show view

    On the right side, the bushing rim must fit between the sprockets and the plate:

    HQ Sixteen rod - right front
    HQ Sixteen rod – right front

    The spring-loaded pin holding the tube in place (visible on the inside bottom) sets the maximum length:

    HQ Sixteen rod - right outer
    HQ Sixteen rod – right outer

    The left side has none of that, so I made the bushings a little longer:

    HQ Sixteen rod - left inner
    HQ Sixteen rod – left inner

    The left-side bushings will need a better design should normal back-and-forth sliding push them out of place.

    A touch of silicone grease around the plate holes makes those bushings / bearings turn sooo smooth.

    The OpenSCAD source code as a GitHub Gist:

    // Bearing sleeve for HQ Sixteen table rods
    // Ed Nisley – KE4ZNU
    // 2026-02-20
    include <BOSL2/std.scad>
    Layout = "Show"; // [Show,Build]
    /* [Hidden] */
    ID = 0;
    OD = 1;
    LENGTH = 2;
    HoleWindage = 0.2;
    Protrusion = 0.1;
    NumSides = 8*3*2*4;
    $fn=NumSides;
    Rod = [25.0,28.7,100.0]; // very short rod
    Sleeve = [Rod[OD] + 0.3,31.2 – 0.2,9.0]; // LENGTH = overall
    Rim = [Sleeve[ID],Sleeve[OD] + 6.0,0.6];
    IdlerLength = 15.0;
    NumSlots = 2*4;
    Kerf = 1.0;
    Gap = 5.0;
    module Bearing(oal) {
    difference() {
    union() {
    tube(oal,id=Sleeve[ID],od=Sleeve[OD],anchor=BOTTOM);
    tube(Rim[LENGTH],id=Rim[ID],od=Rim[OD],anchor=BOTTOM);
    }
    for (a=[0:NumSlots-1])
    zrot(a*360/NumSlots)
    up(oal/4 + Rim[LENGTH])
    right(Sleeve[ID]/2)
    cuboid([Sleeve[OD],Kerf,oal],anchor=BOTTOM);
    }
    }
    //—–
    // Build things
    if (Layout == "Show") {
    color("Gray",0.5)
    xcyl(Rod[LENGTH],d=Rod[OD]);
    right(Rod[LENGTH]/3)
    yrot(90)
    Bearing(Sleeve[LENGTH]);
    left(Rod[LENGTH]/3)
    yrot(90)
    Bearing(IdlerLength);
    }
    if (Layout == "Build") {
    right(Rim[OD]/2 + Gap/2)
    Bearing(Sleeve[LENGTH]);
    left(Rim[OD]/2 + Gap/2)
    Bearing(IdlerLength);
    }
  • Punched Cards: Layered Apollo Eagle

    Punched Cards: Layered Apollo Eagle

    What with punching the Apollo 11 CSM source code into the cards, converting the mission’s eagle into a layered shape made some sense.

    The original Apollo 11 mission patch:

    Apollo 11 mission patch - rescaled
    Apollo 11 mission patch – rescaled

    After considerable faffing, a few of the fifteen layers look like this in GIMP:

    Apollo 11 Patch - eagle layers
    Apollo 11 Patch – eagle layers

    Each layer is a connected white region defining the cut perimeter, which will expose some part of the layer(s) below it in the stack. The small squares in the corners provide a bounding box to make all the layers snap to the same location.

    Then:

    • Select each layer’s shape + corner boxes with GIMP’s Color Select tool
    • Convert the selection to a path
    • Export paths as SVG files (all fifteen of them!)
    • Import SVGs into LightBurn & arrange neatly
    • Put outlines on a cut layer, corner squares on a tool layer
    • Burn each layer separately

    Testing the concept with packing paper looked surprisingly good:

    Apollo 11 Eagle - layer test piece
    Apollo 11 Eagle – layer test piece

    A few key layers on punched cards:

    Apollo 11 Eagle - card partial test piece
    Apollo 11 Eagle – card partial test piece

    The changes for each of those iterations required tweaking the original layer images to eliminate obvious-in-retrospect problems, recreating the SVG files, and importing into LightBurn. This is a relentlessly manual process.

    Then I ran a full-up test of all fifteen layers on cards punched with the Apollo source code.

    Cutting the head layers from face-down cards made them sufficiently white, although it’d be nice to have a different beak color and darker eyes :

    Apollo 11 Eagle patch - layer test - head
    Apollo 11 Eagle patch – layer test – head

    I must arrange the cards with text to put more holes in the wings, although too many will cause fragile feathers:

    Apollo 11 Eagle patch - layer test - wing
    Apollo 11 Eagle patch – layer test – wing

    The white tail should be also done with face-down cards, more holes, and the three-way joint between the cards shifted under the tail layers to its left:

    Apollo 11 Eagle patch - layer test - tail
    Apollo 11 Eagle patch – layer test – tail

    The feet and olive branch were a total faceplant, as successive layers did not register accurately enough to overlay the leaves:

    Apollo 11 Eagle patch - layer test - feet
    Apollo 11 Eagle patch – layer test – feet

    Not to mention those ug-u-lee claws.

    The wing layers need more rounding along their edges, perhaps with some thin cuts to emphasize the feathers.

    On the whole, though, I think it turned out well.

    Things to do:

    • Registration holes / pins up to the top layer
    • Remove speckles on all the layers
    • Arrange cards for more hole density where needed
    • Better glue application
    • Different card colors?

  • Work Sharp Precision Sharpener: Knob Lock

    Work Sharp Precision Sharpener: Knob Lock

    Having recently sharpened a small blade at a very low angle, I must put in a good word for the knob lock found on Printables:

    WorkSharp - knob lock
    WorkSharp – knob lock

    The protrusion on the tab fits into the back side of the frame, but it works well enough in front, too.

    Wearing cut-resistant gloves remain a good idea.

  • Cheap HD USB Camera: Base Disassembly

    Cheap HD USB Camera: Base Disassembly

    A brace of cheap HD USB cameras may improve the scenery around here during video meetings. They were $16, marked down from an absurd $130:

    HD USB Camera price history
    HD USB Camera price history

    Some poor schlubs certainly dropped more than twice the price of a Genuine Logitech camera on these critters, but a nearly total lack of demand must have had some effect.

    They do take their stylin’ cues from Logitech, although the speckled pattern on a shiny plastic sheet is amusing:

    HD USB Camera - styling vs Logitech C920
    HD USB Camera – styling vs Logitech C920

    Unsurprisingly, the lens is fixed / manual focus. What looked like focus rings were in different positions on the two cameras:

    HD USB Camera - lens focus notches
    HD USB Camera – lens focus notches

    It turns out the rings were not glued in place, perhaps because they have absolutely no effect on the camera’s focus. Maybe there’s another camera model where they rotate the lens in a threaded socket, but this ain’t that.

    The front panel has three pores:

    • A red Power LED is always on when it’s plugged in
    • A green On the air LED lights up when the camera is selected; I have no idea what the WiFi-ish glyph is supposed to represent
    • The “advanced noise canceling microphone” sits behind a pore offscreen left; the claim seems dubious.

    Because these may go into smaller spaces, I dismantled the base to see what was involved. Most of the screws lie underneath thin foam sheets:

    HD USB Camera - ball mount interior
    HD USB Camera – ball mount interior

    The lower plate has a tripod mount and a folding bracket:

    HD USB Camera - baseplate interior
    HD USB Camera – baseplate interior

    The camera body has a ball mount with a few degrees of movment:

    HD USB Camera - ball mount detail
    HD USB Camera – ball mount detail

    Reassembled and stuck inside the laser cabinet with some good double-sided foam tape, it definitely produces a better image than the previous camera:

    Platform camera view
    Platform camera view

    Whatever noise cancellation the mic may provide is irrelevant in there: nobody’s listening.

  • Stick Blender Bearing Failure

    Stick Blender Bearing Failure

    The business end of a cheap stick blender we bought a year ago to replace the previous stick blender (*):

    Fresko stick blender
    Fresko stick blender

    This one failed just slightly beyond the duration of its one-year warranty, apparently with one of the shaft bearings seized to the extent of making the blade un-turnable even by (carefully protected) finger force.

    With nothing to lose (and a new blender inbound), it stood in the Basement Shop in that orientation for a week while I dripped penetrating oil around the shaft and wiggled the blade slightly back-and-forth. The bearing eventually broke free and the blade turned reluctantly.

    Still having nothing to lose, I gave the shaft a few shots with a drift punch, moving it a few millimeters in each direction. This apparently disturbed the seized bearing just enough to let it turn less reluctantly, with more penetrating oil improving the situation.

    Mixing a jar of water went well, even on high speed, but I doubt the bearing is in good health. We decided a blender with penetrating oil tucked up inside should be disqualified for food processing.

    When it first locked up, I bought a significantly more expensive stick blender, knowing full well more money does not imply better design / better materials / more QC. This one is now designated as a Cold Backup blender for garden & shop use.

    (*) For the record, my 3D printed shaft adapter failed while converting garden tomatoes into thick & zesty pizza sauce. I’m unsurprised PETG-CF wasn’t up to the task.

  • Punched Cards: Almost Automated Punching

    Punched Cards: Almost Automated Punching

    With a printed card in a fixture and aligned to the punch pattern, all that’s left is to Fire The Laser:

    Punched cards - laser fixture - cut
    Punched cards – laser fixture – cut

    When the card drops free, then:

    1. Remove card from fixture
    2. Insert next card
    3. Import next SVG file
    4. Verify alignment
    5. Fire The Laser

    The gotcha lies in Step 3, which requires mousing & clicking through a tedious file selection dialog. For whatever reason, Windows / LightBurn does not remember your place in the file directory, so you must not only remember which card you just punched, but maneuver to the next card in the sequence.

    It turns out there exists a lightly documented SendUDP.exe command-line program to send a file to the running LightBurn instance, which will (in the case of an SVG file) import it and center the layout at the middle of the workspace.

    Which means a Windows batch file can feed SVG files, one at a time, in order, to LightBurn. Before importing the file, however, LightBurn verifies you want to blow away the previous layout:

    LightBurn - Confirm import
    LightBurn – Confirm import

    Tapping D lets the import proceed.

    The feed-lb.bat batch file:

    @echo off
    for %%f in (%1) do (
        echo Sending: %%f
        "c:\Program Files\LightBurn_Prerelease\sendudp" "%CD%\%%f"
        pause
    )
    echo Done!
    

    Because the SVG files have convenient sequential names, this does what’s needed:

    …snippage…>.\feed-lb.bat Cards\Tests\test-?-lb.svg
    Sending: Cards\Tests\test-1-lb.svg
    Press any key to continue . . .
    Sending: Cards\Tests\test-2-lb.svg
    Press any key to continue . . .
    

    Set up the process:

    1. Start LightBurn with the proper layer defaults
    2. Start a Command Prompt
    3. Get to the proper directory
    4. Run feed-lb.bat aimed at the SVG files
    5. Align the first card
    6. Click in LightBurn window
    7. Alt-S to start cutting

    When the cutting is done, the loop continues:

    1. Replace / align card
    2. Click the Command Prompt window
    3. Hit (almost) any key to send the next file
    4. Click the LightBurn window
    5. D to discard old layout / import next SVG
    6. Alt-S to start cutting
    7. Iterate

    Assuming you don’t spend too much time aligning a card, punching it can take up to four minutes. This process is definitely not competitive with an experienced operator on a real IBM 029 keypunch machine, but it’s as good as it gets in the Basement Shop.

    One wrinkle: The imported SVG file uses LightBurn layer colors, so the various shapes appear on those layers with their default speed / power cut settings. It’s your responsibility to make the cut setting defaults match the cardstock, because that’s the only way (short of per-card clicking) to make it happen.

    Another wrinkle: the Command Prompt window opens at your Windows home directory, thus requiring a little setdir.bat file in there to get you where you want to go:

    @echo off
    z:
    cd "\Project Files\Laser Cutter\Punched Cards\Programs\"
    dir
    

    Now it’s just a matter of punching and stacking cards:

    Punched cards - storage trays
    Punched cards – storage trays

    It’ll take a while before I’m ready for the next step …

  • Punched Cards: Print vs. Punch Alignment

    Punched Cards: Print vs. Punch Alignment

    The printed card layout has targets in all four corners:

    Test Card 3 - unpunched
    Test Card 3 – unpunched

    Which are at exactly the same positions as the targets in the punched card layout, because they come from the same source code:

    Punched Cards - laser SVG layout
    Punched Cards – laser SVG layout

    The alignment problem has several parts:

    • The 1/3 Letter sheets aren’t exactly 11/3 inch tall, because neither the paper cutter nor my cutting hand have any particular accuracy
    • The printer’s feed rollers don’t maintain accurate angular or positional alignment between the sheet and the printed design
    • A fractional-millimeter misalignment between the printed characters and the evaporated holes is obvious
    • Performing an intricate alignment dance on each card guarantees at least an occasional misstep

    I initially thought “Well, of course, I’ll just use LightBurn’s Print and Cut tool to match them up.” After some fumbling around, PnC is entirely too heavyweight for the problem at hand and a much simpler / faster / easier technique works better.

    It turns out LightBurn imports SVG files centered on the layout grid representing the laser platform:

    LightBurn - imported SVG layout
    LightBurn – imported SVG layout

    So putting the card fixture dead-center on the platform lines them up pretty closely:

    Punched cards - laser fixture overview
    Punched cards – laser fixture overview

    After importing an SVG, use Move Laser to Selection to put it in the middle of the upper right target, then create a Saved Position imaginatively called UR:

    LightBurn - Move window UR position
    LightBurn – Move window UR position

    Repeat for the lower left target to create the LL position.

    Because the targets are on 200×80 mm centers and the middle of the platform is at (350,250), the target positions will be nice round numbers:

    • UR = (250,210)
    • LL = (450,290)

    Yes, the coordinates run backwards, because that’s how Ruida controllers deal with a home position in the rear right corner of the platform.

    You define those positions once, because all the cards are the same size and end up in the same location on the platform.

    Although I expected to slide the cards under the fixture’s retaining lip from the front, it turns out an easier way is:

    • Gently buckle the card center upward
    • Align it against the rear edge
    • Slide the left edge under its lip
    • Lower the center while sliding the right edge under its lip
    • Tuck the card under the rear lip
    • Verify the front edge aligns with the marked lines, which means it’s properly in the fixture

    The magnets hold the fixture against the honeycomb:

    Punched cards - laser fixture alignment
    Punched cards – laser fixture alignment

    The fixture can still slide with firm finger pressure and the card can move a little bit within the fixture. Note that leaning on the honeycomb will press it (and the fixture) downward enough to put the dot at a slightly different position; if you align while leaning, recheck the dot’s position after you unlean.

    Move the laser to the UR position and skooch the fixture to align the upper right target to the red dot:

    Red dot vs printed target alignment
    Red dot vs printed target alignment

    The blue lines are nominally 0.2 mm wide and actually about 0.3 mm wide, so the red dot is 0.3 mm diameter. If your red dot is larger, better focus and a polarizing filter will help.

    I periodically fire a test pulse to verify the red dot matches the actual laser beam position:

    Red dot vs printed target vs laser spot alignment
    Red dot vs printed target vs laser spot alignment

    That slight mismatch adds to the overall positioning error.

    Repeat for the LL target, recheck UR to make sure it didn’t move, iterate as needed.

    The printed card is now aligned to the hole pattern.

    Although this sounds like a lot, it goes surprisingly quickly because all the cards are Pretty Close™ to identical and the adjustments are very small. Although it’s possible to park the laser head at the UR position, I prefer to have it out of the way while unloading & loading the cards, then move it directly to UR to check the new card.

    Fire The Laser:

    Test Card 3 - punched
    Test Card 3 – punched

    I love it when a plan comes together:

    Test Card 3 - punched - detail
    Test Card 3 – punched – detail

    A dash of automation helps when doing more than one card, which, believe it or not, involves a Windows batch file …