The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Tag: M2

Using and tweaking a Makergear M2 3D printer

  • Square Chain Mail Armor: Back From The Abyss

    After a Slic3r commit fixed the bridging regression, I ran off chain mail patches to celebrate:

    Square Chain Mail Armor - 3.3 3.5 4.0 thread bars
    Square Chain Mail Armor – 3.3 3.5 4.0 thread bars

    Two more Scli3r improvements calculate thin-wall and gap infill based on the available space, then vary the extrusion width to make the answers come out right for a given nozzle diameter. As a result, infill between close-set perimeter walls works much better than before; some of my long-held assumptions became invalid.

    The only differences between the sheets: tweaking the BarWidth and SheetSize parameters. The links recalculate themselves around those values.

    The OpenSCAD source code as a GitHub gist:

    // Chain Mail Armor Buttons
    // Ed Nisley KE4ZNU – December 2014
    Layout = "Build"; // Link Button LB Joiner Joiners Build PillarMod
    //——-
    //- Extrusion parameters must match reality!
    // Print with 1 shell and 2+2 solid layers
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    //——-
    // Dimensions
    //- Set maximum sheet size
    SheetSizeX = 125; // 170 for full sheet on M2
    SheetSizeY = 125; // 230 …
    //- Diamond or rectangular sheet?
    Diamond = false; // true = rotate 45 degrees, false = 0 degrees for square
    BendAround = "X"; // X or Y = maximum flexibility *around* designated axis
    Cap = true; // true = build bridge layers over links
    CapThick = 4 * ThreadThick; // flat cap on link: >= 3 layers for solid bridging
    Armor = true && Cap; // true = build armor button atop (required) cap
    ArmorThick = IntegerMultiple(2.0,ThreadThick); // height above cap surface
    ArmorSides = 4;
    ArmorAngle = true ? 180/ArmorSides : 0; // true -> rotate half a side for best alignment
    //- Link bar sizes
    BarThick = 3 * ThreadThick;
    BarWidth = 3.3 * ThreadWidth;
    BarClearance = 3 * ThreadThick; // vertical clearance above & below bars
    VertexHack = false; // true to slightly reduce openings to avoid coincident vertices
    //- Compute link sizes from those values
    //- Absolute minimum base link: bar width + corner angle + build clearance around bars
    // rounded up to multiple of thread width to ensure clean filling
    BaseSide = IntegerMultiple((4*BarWidth + 2*BarWidth/sqrt(2) + 3*(2*ThreadWidth)),ThreadWidth);
    BaseHeight = 2*BarThick + BarClearance; // both bars + clearance
    echo(str("BaseSide: ",BaseSide," BaseHeight: ",BaseHeight));
    //echo(str(" Base elements: ",4*BarWidth,", ",2*BarWidth/sqrt(2),", ",3*(2*ThreadWidth)));
    //echo(str(" total: ",(4*BarWidth + 2*BarWidth/sqrt(2) + 3*(2*ThreadWidth))));
    BaseOutDiagonal = BaseSide*sqrt(2) – BarWidth;
    BaseInDiagonal = BaseSide*sqrt(2) – 2*(BarWidth/2 + BarWidth*sqrt(2));
    echo(str("Outside diagonal: ",BaseOutDiagonal));
    //- On-center distance measured along coordinate axis
    // the links are interlaced, so this is half of what you think it should be…
    LinkOC = BaseSide/2 + ThreadWidth;
    LinkSpacing = Diamond ? (sqrt(2)*LinkOC) : LinkOC;
    echo(str("Base spacing: ",LinkSpacing));
    //- Compute how many links fit in sheet
    MinLinksX = ceil((SheetSizeX – (Diamond ? BaseOutDiagonal : BaseSide)) / LinkSpacing);
    MinLinksY = ceil((SheetSizeY – (Diamond ? BaseOutDiagonal : BaseSide)) / LinkSpacing);
    echo(str("MinLinks X: ",MinLinksX," Y: ",MinLinksY));
    NumLinksX = ((0 == (MinLinksX % 2)) && !Diamond) ? MinLinksX + 1 : MinLinksX;
    NumLinksY = ((0 == (MinLinksY % 2) && !Diamond)) ? MinLinksY + 1 : MinLinksY;
    echo(str("Links X: ",NumLinksX," Y: ",NumLinksY));
    //- Armor button base
    ButtonHeight = BaseHeight + BarClearance + CapThick;
    echo(str("ButtonHeight: ",ButtonHeight));
    //- Armor ornament size & shape
    // Fine-tune OD & ID to suit the number of sides…
    TotalHeight = ButtonHeight + ArmorThick;
    echo(str("Overall Armor Height: ",TotalHeight));
    ArmorOD = 1.0 * BaseSide; // tune for best base fit
    ArmorID = 10 * ThreadWidth; // make the tip blunt & strong
    //——-
    module ShowPegGrid(Space = 10.0,Size = 1.0) {
    RangeX = floor(95 / Space);
    RangeY = floor(125 / Space);
    for (x=[-RangeX:RangeX])
    for (y=[-RangeY:RangeY])
    translate([x*Space,y*Space,Size/2])
    %cube(Size,center=true);
    }
    //——-
    // Create link with armor button as needed
    module Link(Topping = false) {
    LinkHeight = (Topping && Cap) ? ButtonHeight : BaseHeight;
    render(convexity=3)
    rotate((BendAround == "X") ? 90 : 0)
    rotate(Diamond ? 45 : 0)
    union() {
    difference() {
    translate([0,0,LinkHeight/2]) // outside shape
    intersection() {
    cube([BaseSide,BaseSide,LinkHeight],center=true);
    rotate(45)
    cube([BaseOutDiagonal,BaseOutDiagonal,(LinkHeight + 2*Protrusion)],center=true);
    }
    translate([0,0,(BaseHeight + BarClearance + 0*ThreadThick – Protrusion)/2])
    intersection() { // inside shape
    cube([(BaseSide – 2*BarWidth),
    (BaseSide – 2*BarWidth),
    (BaseHeight + BarClearance + 0*ThreadThick + (VertexHack ? Protrusion/2 : 0))],
    center=true);
    rotate(45)
    cube([BaseInDiagonal,
    BaseInDiagonal,
    (BaseHeight + BarClearance + 0*ThreadThick + (VertexHack ? Protrusion/2 : 0))],
    center=true);
    }
    translate([0,0,((BarThick + 2*BarClearance)/2 + BarThick)]) // openings for bars
    cube([(BaseSide – 2*BarWidth – 2*BarWidth/sqrt(2) – (VertexHack ? Protrusion/2 : 0)),
    (2*BaseSide),
    BarThick + 2*BarClearance – Protrusion],
    center=true);
    translate([0,0,(BaseHeight/2 – BarThick)])
    cube([(2*BaseSide),
    (BaseSide – 2*BarWidth – 2*BarWidth/sqrt(2) – (VertexHack ? Protrusion/2 : 0)),
    BaseHeight],
    center=true);
    }
    if (Topping && Armor)
    translate([0,0,(ButtonHeight – Protrusion)]) // sink slightly into the cap
    rotate(ArmorAngle)
    cylinder(d1=ArmorOD,d2=ArmorID,h=(ArmorThick + Protrusion), $fn=ArmorSides);
    }
    }
    //——-
    // Create split buttons to join sheets
    module Joiner() {
    translate([-LinkSpacing,0,0])
    difference() {
    Link(false);
    translate([0,0,BarThick + BarClearance + TotalHeight/2 – Protrusion])
    cube([2*LinkSpacing,2*LinkSpacing,TotalHeight],center=true);
    }
    translate([LinkSpacing,0,0])
    intersection() {
    translate([0,0,-(BarThick + BarClearance)])
    Link(true);
    translate([0,0,TotalHeight/2])
    cube([2*LinkSpacing,2*LinkSpacing,TotalHeight],center=true);
    }
    }
    //——-
    // Build it!
    //ShowPegGrid();
    if (Layout == "Link") {
    Link(false);
    }
    if (Layout == "Button") {
    Link(true);
    }
    if (Layout == "LB") {
    color("Brown") Link(true);
    translate([LinkSpacing,LinkSpacing,0])
    color("Orange") Link(false);
    }
    if (Layout == "Build")
    for (ix = [0:(NumLinksX – 1)],
    iy = [0:(NumLinksY – 1)]) {
    x = (ix – (NumLinksX – 1)/2)*LinkSpacing;
    y = (iy – (NumLinksY – 1)/2)*LinkSpacing;
    translate([x,y,0])
    color([(ix/(NumLinksX – 1)),(iy/(NumLinksY – 1)),1.0])
    if (Diamond)
    Link((ix + iy) % 2); // armor at odd,odd & even,even points
    else
    if ((iy % 2) && (ix % 2)) // armor at odd,odd points
    Link(true);
    else if (!(iy % 2) && !(ix % 2)) // connectors at even,even points
    Link(false);
    }
    if (Layout == "Joiner")
    Joiner();
    if (Layout == "Joiners") {
    NumJoiners = max(MinLinksX,MinLinksY)/2;
    for (iy = [0:(NumJoiners – 1)]) {
    y = (iy – (NumJoiners – 1)/2)*2*LinkSpacing + LinkSpacing/2;
    translate([0,y,0])
    color([0.5,(iy/(NumJoiners – 1)),1.0])
    Joiner();
    }
    }
    if (Layout == "PillarMod") // Slic3r modification volume to eliminate pillar infill
    translate([0,0,(BaseHeight + BarClearance)/2])
    cube([1.5*SheetSizeX,1.5*SheetSizeY,BaseHeight + BarClearance],center=true);
  • Knurled Inserts: Epoxy Anchoring

    After taking the incandescent lamp socket off its base, I drilled the tapped (yeah, in plastic) 6-32 holes out to a firm press fit for the knurled 6-32 inserts, buttered the inserts with epoxy, and pressed them firmly in place:

    Lamp Base - epoxy knurled insert
    Lamp Base – epoxy knurled insert

    Fast forward a day and they’re stuck in there like they were glued. You can see a bit of the epoxy around the right rim of the insert; I wiped a bit more off around the other one.

    Putting The Right Amount of epoxy on the insert requires dialing back my “The bigger the blob, the better the job” enthusiasm, but wasn’t all that difficult. It’s certainly more tedious than just ramming the inserts into a printed hole and might actually produce better retention. I doubt that will make the least difference for (almost) anything I build.

    On the whole, they look good…

  • Vacuum Tube LEDs: Octal Tube on a CD

    Mounting an octal tube socket in a CD requires nothing more than printing one from the same OpenSCAD code that produced the Noval socket:

    Vacuum Tube Lights - octal socket - Slic3r preview
    Vacuum Tube Lights – octal socket – Slic3r preview

    Then apply a 1-1/8 inch Greenleee punch to a randomly chosen scrap CD, match-drill two screw holes, push the knurled inserts into the socket, and screw everything together:

    Octal socket in CD - screw detail
    Octal socket in CD – screw detail

    I totally forgot about the raised ring around the central hole, so the OpenSCAD source code now moves the screws outward to 47 mm OC for a bit of head clearance. The 6-32 screws don’t look nearly so large next to that big Bakelite base.

    The 2.36 mm tube pins fit perfectly into the (square!) socket holes without reaming.

    This 6SN7GTB would definitely benefit from a ersatz plate cap with an LED shining down on the mica spacer; fortunately, the getter flash is on the side, not the top. You can see the plate cap atop the adjacent duodecar tube diffracted in the grooves, so a CD “chassis” will add some pizzazz to a rather drab tube:

    Octal socket in CD - LED diffraction
    Octal socket in CD – LED diffraction

    In person, you see distinct RGB spots, not a continuous spectrum.

    This tube has a completely broken-off base spigot (the keyed cylinder around the evacuation tip), so (I think) more light gets through the base than from a cut-off spigot end. Perhaps the plate cap will add enough light to turn the base LEDs into an accent.

  • Vacuum Tube LEDs: Fire in the Noval

    Replacing the original Noval socket in the string with the platter-friendly version, bracing the wiring with duct tape, balancing it on my desk, and firing it up:

    Noval socket - red phase
    Noval socket – red phase

    The green phase looks nice, too:

    Noval socket - green phase
    Noval socket – green phase

    Those screws are too big.

    The getter flash covers the entire top of the tube; shining an LED down through the evacuation tip won’t work and even a laser doesn’t do much. That saves me the trouble of trying to create a cap that doesn’t wreck the tube’s good looks.

    I originally planned to use white / natural PETG for the socket, but the more I see of those things, the more I think black is the new white. The sockets should vanish into the background, to let the tubes (and their reflections) carry the show.

    The (yet to be designed) base must vanish under the platter edge, too, which puts a real crimp on its overall height. I’m not sure how to fit an Arduino Pro Mini and an FTDI board beside the existing socket; perhaps this calls for a unified socket-base design held on by those screws, rather than a separate socket inside a base enclosure.

    Even though I know the tubes are inert and cool, I still hesitate before removing them from their sockets with the Neopixels running: you simply do not unplug a hot, powered device!

  • Vacuum Tube LEDs: Noval Tube on a Platter

    Replacing the hex nut traps with knurled insert cylinders slims the ends of the socket:

    Noval Socket - knurled inserts - bottom - Slic3r preview
    Noval Socket – knurled inserts – bottom – Slic3r preview

    Making the raised part of the socket fit the 25 mm ID of a hard drive platter swells the midsection of the socket, but the platter won’t need any machining or punching:

    Noval Socket - knurled inserts - top - Slic3r preview
    Noval Socket – knurled inserts – top – Slic3r preview

    The octal and duodecar sockets will require a punch to open up the platter hole and all sockets require two drilled clearance holes for the screws. Given that I’ll eventually do this on the Sherline, maybe milling the hole for the bigger tubes will be faster & easier than manually punching them.

    I moved the screw centers to 35 mm (from the historically accurate 28 mm) to accommodate the larger center, not that anybody will ever notice, and enlarged the central hole to 7.5 mm (from 5.0 mm) to let more light into the tube base.

    The support structures inside the (now much smaller) knurled insert cylinders might not be strictly necessary, but I left them in place to see how well they built. Which was perfectly, as it turns out, and they popped out with a slight push:

    Noval socket - knurled inserts - support structures
    Noval socket – knurled inserts – support structures

    They’re just the cutest little things (those are 0.100 inch grid squares in the background):

    Noval socket - support structures
    Noval socket – support structures

    Anyhow, the knurled inserts pressed into their holes with a slight shove:

    Noval socket - installing knurled insert
    Noval socket – installing knurled insert

    The chuck jaws were loose on the screw cutoff stud and stopped at the surface, putting the knurled inserts perfectly flush with the socket:

    Noval socket - knurled inserts - installed
    Noval socket – knurled inserts – installed

    The surface looks very slightly distorted around the inserts, although it’s still smooth to the touch, and I think the PETG will slowly relax around the knurls. Even without heat or epoxy, they’re now impossible to pull out with any force I’m willing to apply to the screws threaded into them. Given that the platter screws will (be trying to) pull the inserts through the socket, I think a dry install will suffice for my simple needs.

    Match-mark, drill #27 6-32 clearance holes, and the screws drop right in:

    Noval socket - installed
    Noval socket – installed

    Those stainless steel pan-head 6-32 screws seem a bit large in comparison with the socket. Perhaps I should use 4-40 screws, even though they’re not, ahem, historically accurate.

    The tube pin holes get hand-reamed with a #53 drill = 1.5 mm. That’s a bit over the nominal 1.1 mm pin diameter, but seems to provide both easy insertion and firm retention. For permanent installation, an adhesive would be in order.

    Buff off the fingerprints, stick the tube in place, and it looks pretty good:

    Noval socket - tube on platter
    Noval socket – tube on platter

    Yeah, those screws are too big. Maybe a brace of black M3 socket head screws would look better, despite a complete lack of historicity.

    Now to wire it up and ponder how to build a base.

    The OpenSCAD source code as a GitHub Gist:

    // Vacuum Tube LED Lights
    // Ed Nisley KE4ZNU February 2016
    Layout = "Socket"; // Cap LampBase USBPort Socket(s) (Build)FinCap
    DefaultSocket = "Noval";
    Section = false; // cross-section the object
    Support = true;
    //- Extrusion parameters must match reality!
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    inch = 25.4;
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    //———————-
    // Dimensions
    // https://en.wikipedia.org/wiki/Tube_socket#Summary_of_Base_Details
    // punch & screw OC modified for drive platter chassis plate
    // platter = 25 mm ID
    T_NAME = 0; // common name
    T_NUMPINS = 1; // total, with no allowance for keying
    T_PINBCD = 2; // tube pin circle diameter
    T_PINOD = 3; // … diameter
    T_PINLEN = 4; // … length (overestimate)
    T_HOLEOD = 5; // nominal panel hole from various sources
    T_PUNCHOD = 6; // panel hole optimized for inch-size Greenlee punches
    T_TUBEOD = 7; // envelope or base diameter
    T_PIPEOD = 8; // light pipe from LED to tube base
    T_SCREWOC = 9; // mounting screw holes
    // Name pins BCD dia length hole punch env pipe screw
    TubeData = [
    ["Mini7", 8, 9.53, 1.016, 7.0, 16.0, 25.0, 18.0, 5.0, 35.0], // punch 11/16, screw 22.5 OC
    ["Octal", 8, 17.45, 2.36, 10.0, 36.2, (8 + 1)/8 * inch, 32.0, 11.5, 39.0],
    ["Noval", 10, 11.89, 1.1016, 7.0, 22.0, 25.0 , 21.0, 7.5, 35.0], // punch 7/8, screw 28.0 OC
    ["Duodecar", 13, 19.10, 1.05, 9.0, 32.0, (4 + 1)/4 * inch, 38.0, 12.5, 39.0], // aka Compactron
    ];
    ID = 0;
    OD = 1;
    LENGTH = 2;
    Pixel = [7.0,10.0,3.0]; // ID = contact patch, OD = PCB dia, LENGTH = overall thickness
    Nut = [3.5,5.2,7.2]; // socket mounting nut recess — threaded insert
    NutSides = 8;
    BaseShim = 2*ThreadThick; // between pin holes and pixel top
    SocketFlange = 2.0; // rim around socket below punchout
    PanelThick = 1.5; // socket extension through punchout
    FinCutterOD = 1/8 * inch;
    FinCapSize = [(Pixel[OD] + 2*FinCutterOD),30.0,(10.0 + 2*Pixel[LENGTH])];
    //———————-
    // Useful routines
    module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
    Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    FixDia = Dia / cos(180/Sides);
    cylinder(r=(FixDia + HoleWindage)/2,h=Height,$fn=Sides);
    }
    //———————-
    // Tube cap
    CapTube = [4.0,3/16 * inch,10.0]; // brass tube for flying lead to cap LED
    CapSize = [Pixel[ID],(Pixel[OD] + 3.0),(CapTube[OD] + 2*Pixel[LENGTH])];
    CapSides = 6*4;
    module Cap() {
    difference() {
    union() {
    cylinder(d=CapSize[OD],h=(CapSize[LENGTH]),$fn=CapSides); // main cap body
    translate([0,0,CapSize[LENGTH]]) // rounded top
    scale([1.0,1.0,0.65])
    sphere(d=CapSize[OD]/cos(180/CapSides),$fn=CapSides); // cos() fixes slight undersize vs cylinder
    cylinder(d1=(CapSize[OD] + 2*3*ThreadWidth),d2=CapSize[OD],h=1.5*Pixel[LENGTH],$fn=CapSides); // skirt
    }
    translate([0,0,-Protrusion]) // bore for wiring to LED
    PolyCyl(CapSize[ID],(CapSize[LENGTH] + 3*ThreadThick + Protrusion),CapSides);
    translate([0,0,-Protrusion]) // PCB recess with clearance for tube dome
    PolyCyl(Pixel[OD],(1.5*Pixel[LENGTH] + Protrusion),CapSides);
    translate([0,0,(1.5*Pixel[LENGTH] – Protrusion)]) // small step + cone to retain PCB
    cylinder(d1=(Pixel[OD]/cos(180/CapSides)),d2=Pixel[ID],h=(Pixel[LENGTH] + Protrusion),$fn=CapSides);
    translate([0,0,(CapSize[LENGTH] – CapTube[OD]/(2*cos(180/8)))]) // hole for brass tube holding wire loom
    rotate([90,0,0]) rotate(180/8)
    PolyCyl(CapTube[OD],CapSize[OD],8);
    }
    }
    //———————-
    // Heatsink tube cap
    module FinCap() {
    CableOD = 3.5; // cable + braid diameter
    BulbOD = 3.75 * inch; // bulb OD; use 10 inches for flat
    echo(str("Fin Cutter: ",FinCutterOD));
    FinSides = 2*4;
    BulbRadius = BulbOD / 2;
    BulbDepth = BulbRadius – sqrt(pow(BulbRadius,2) – pow(FinCapSize[OD],2)/4);
    echo(str("Bulb OD: ",BulbOD," recess: ",BulbDepth));
    NumFins = floor(PI*FinCapSize[ID] / (2*FinCutterOD));
    FinAngle = 360 / NumFins;
    echo(str("NumFins: ",NumFins," angle: ",FinAngle," deg"));
    difference() {
    union() {
    cylinder(d=FinCapSize[ID],h=FinCapSize[LENGTH],$fn=2*NumFins); // main body
    for (i = [0:NumFins – 1]) // fins
    rotate(i * FinAngle)
    hull() {
    translate([FinCapSize[ID]/2,0,0])
    rotate(180/FinSides)
    cylinder(d=FinCutterOD,h=FinCapSize[LENGTH],$fn=FinSides);
    translate([(FinCapSize[OD] – FinCutterOD)/2,0,0])
    rotate(180/FinSides)
    cylinder(d=FinCutterOD,h=FinCapSize[LENGTH],$fn=FinSides);
    }
    rotate(FinAngle/2) // cable entry boss
    translate([FinCapSize[ID]/2,0,FinCapSize[LENGTH]/2])
    cube([FinCapSize[OD]/4,FinCapSize[OD]/4,FinCapSize[LENGTH]],center=true);
    }
    for (i = [1:NumFins – 1]) // fin inner gullets, omit cable entry side
    rotate(i * FinAngle + FinAngle/2) // joint isn't quite perfect, but OK
    translate([FinCapSize[ID]/2,0,-Protrusion])
    rotate(0*180/FinSides)
    cylinder(d=FinCutterOD/cos(180/FinSides),h=(FinCapSize[LENGTH] + 2*Protrusion),$fn=FinSides);
    translate([0,0,-Protrusion]) // PCB recess
    PolyCyl(Pixel[OD],(1.5*Pixel[LENGTH] + Protrusion),FinSides);
    PolyCyl(Pixel[ID],(FinCapSize[LENGTH] – 3*ThreadThick),FinSides); // bore for LED wiring
    translate([0,0,(FinCapSize[LENGTH] – 3*ThreadThick – 2*CableOD/(2*cos(180/8)))]) // cable inlet
    rotate(FinAngle/2) rotate([0,90,0]) rotate(180/8)
    PolyCyl(CableOD,FinCapSize[OD],8);
    if (BulbOD <= 10.0 * inch) // curve for top of bulb
    translate([0,0,-(BulbRadius – BulbDepth + 2*ThreadThick)]) // … slightly flatten tips
    sphere(d=BulbOD,$fn=16*FinSides);
    }
    }
    //———————-
    // Aperture for USB-to-serial adapter snout
    // These are all magic numbers, of course
    module USBPort() {
    translate([0,28.0])
    rotate([90,0,0])
    linear_extrude(height=28.0)
    polygon(points=[
    [0,0],
    [8.0,0],
    [8.0,4.0],
    // [4.0,4.0],
    [4.0,6.5],
    [-4.0,6.5],
    // [-4.0,4.0],
    [-8.0,4.0],
    [-8.0,0],
    ]);
    }
    //———————-
    // Box for Leviton ceramic lamp base
    module LampBase() {
    Bottom = 3.0;
    Base = [4.0*inch,4.5*inch,20.0 + Bottom];
    Sides = 12*4;
    Retainer = [3.5,11.0,1.0]; // flat fiber washer holding lamp base screws in place
    StudSides = 8;
    StudOC = 3.5 * inch;
    Stud = [Nut[OD], // 6-32 tapped brass insert
    min(15.0,1.5*(Base[ID] – StudOC)/cos(180/StudSides)), // OD = big enough to merge with walls
    (Base[LENGTH] – Retainer[LENGTH])]; // leave room for retainer
    union() {
    difference() {
    rotate(180/Sides)
    cylinder(d=Base[OD],h=Base[LENGTH],$fn=Sides);
    rotate(180/Sides)
    translate([0,0,Bottom])
    cylinder(d=Base[ID],h=Base[LENGTH],$fn=Sides);
    translate([0,-Base[OD]/2,Bottom + 1.2]) // mount on double-sided foam tape
    rotate(0)
    USBPort();
    }
    for (i = [-1,1])
    translate([i*StudOC/2,0,0])
    rotate(180/StudSides)
    difference() {
    cylinder(d=Stud[OD],h=Stud[LENGTH],$fn=StudSides);
    translate([0,0,Bottom])
    PolyCyl(Stud[ID],(Stud[LENGTH] – (Bottom – Protrusion)),6);
    }
    }
    }
    //———————-
    // Tube Socket
    module Socket(Name = DefaultSocket) {
    NumSides = 6*4;
    Tube = search([Name],TubeData,1,0)[0];
    echo(str("Building ",TubeData[Tube][0]," socket"));
    echo(str(" Punch: ",TubeData[ID][T_PUNCHOD]," mm = ",TubeData[ID][T_PUNCHOD]/inch," inch"));
    echo(str(" Screws: ",TubeData[ID][T_SCREWOC]," mm =",TubeData[ID][T_SCREWOC]/inch," inch OC"));
    OAH = Pixel[LENGTH] + BaseShim + TubeData[Tube][T_PINLEN];
    BaseHeight = OAH – PanelThick;
    difference() {
    union() {
    linear_extrude(height=BaseHeight)
    hull() {
    circle(d=(TubeData[Tube][T_PUNCHOD] + 2*SocketFlange),$fn=NumSides);
    for (i=[-1,1])
    translate([i*TubeData[Tube][T_SCREWOC]/2,0])
    circle(d=2.0*Nut[OD],$fn=NumSides);
    }
    cylinder(d=TubeData[Tube][T_PUNCHOD],h=OAH,$fn=NumSides); // boss in chassis punch hole
    }
    for (i=[0:(TubeData[Tube][T_NUMPINS] – 1)]) // tube pins
    rotate(i*360/TubeData[Tube][T_NUMPINS])
    translate([TubeData[Tube][T_PINBCD]/2,0,(OAH – TubeData[Tube][T_PINLEN])])
    rotate(180/4)
    PolyCyl(TubeData[Tube][T_PINOD],(TubeData[Tube][T_PINLEN] + Protrusion),4);
    for (i=[-1,1]) // mounting screw holes & nut traps / threaded inserts
    translate([i*TubeData[Tube][T_SCREWOC]/2,0,-Protrusion]) {
    PolyCyl(Nut[OD],(Nut[LENGTH] + Protrusion),NutSides);
    PolyCyl(Nut[ID],(OAH + 2*Protrusion),NutSides);
    }
    translate([0,0,-Protrusion]) { // LED recess
    PolyCyl(Pixel[OD],(Pixel[LENGTH] + Protrusion),8);
    }
    translate([0,0,(Pixel[LENGTH] – Protrusion)]) { // light pipe
    rotate(180/TubeData[Tube][T_NUMPINS])
    PolyCyl(TubeData[Tube][T_PIPEOD],(OAH + 2*Protrusion),TubeData[Tube][T_NUMPINS]);
    }
    }
    // Totally ad-hoc support structures …
    if (Support) {
    color("Yellow") {
    for (i=[-1,1]) // nut traps
    translate([i*TubeData[Tube][T_SCREWOC]/2,0,(Nut[LENGTH] – ThreadThick)/2])
    for (a=[0:5])
    rotate(a*30 + 15)
    cube([2*ThreadWidth,0.9*Nut[OD],(Nut[LENGTH] – ThreadThick)],center=true);
    if (Pixel[OD] > TubeData[Tube][T_PIPEOD]) // support pipe only if needed
    translate([0,0,(Pixel[LENGTH] – ThreadThick)/2])
    for (a=[0:7])
    rotate(a*22.5)
    cube([2*ThreadWidth,0.9*Pixel[OD],(Pixel[LENGTH] – ThreadThick)],center=true);
    }
    }
    }
    //———————-
    // Build it
    if (Layout == "Cap") {
    if (Section)
    difference() {
    Cap();
    translate([-CapSize[OD],0,CapSize[LENGTH]])
    cube([2*CapSize[OD],2*CapSize[OD],3*CapSize[LENGTH]],center=true);
    }
    else
    Cap();
    }
    if (Layout == "FinCap") {
    if (Section) render(convexity=5)
    difference() {
    FinCap();
    // translate([0,-FinCapSize[OD],FinCapSize[LENGTH]])
    // cube([2*FinCapSize[OD],2*FinCapSize[OD],3*FinCapSize[LENGTH]],center=true);
    translate([-FinCapSize[OD],0,FinCapSize[LENGTH]])
    cube([2*FinCapSize[OD],2*FinCapSize[OD],3*FinCapSize[LENGTH]],center=true);
    }
    else
    FinCap();
    }
    if (Layout == "BuildFinCap")
    translate([0,0,FinCapSize[LENGTH]])
    rotate([180,0,0])
    FinCap();
    if (Layout == "LampBase")
    LampBase();
    if (Layout == "USBPort")
    USBPort();
    if (Layout == "Socket")
    if (Section) {
    difference() {
    Socket();
    translate([-100/2,0,-Protrusion])
    cube([100,50,50],center=false);
    }
    }
    else
    Socket();
    if (Layout == "Sockets") {
    translate([0,50,0])
    Socket("Mini7");
    translate([0,20,0])
    Socket("Octal");
    translate([0,-15,0])
    Socket("Duodecar");
    translate([0,-50,0])
    Socket("Noval");
    }
  • Improved Lip Balm / Lipstick Holder

    Mary asked for a less angular version of the Lip Balm Holder, which gave me a chance to practice my list comprehension:

    Improved Lipstick and Balm Holder
    Improved Lipstick and Balm Holder

    You hand the OpenSCAD program a list of desired tube diameters in the order you want them, the program plunks the first one (ideally, the largest diameter) in the middle, arranges the others around it counterclockwise from left to right, then slips a lilypad under each tube.

    As long as you don’t ask for anything egregiously stupid, the results look reasonably good:

    Improved Lipstick and Balm Holder - 8 tubes
    Improved Lipstick and Balm Holder – 8 tubes

    As before, each tube length is 1.5 times its diameter; the lipsticks / balms fit loosely and don’t flop around.

    Given the tube diameters and the wall thickness, list comprehensions simplify creating lists of the radii from the center tube to each surrounding tube, the center-to-center distances between each of the outer tubes, and the angles between successive tubes:

    // per-tube info, first element forced to 0 to make entries match RawDia vector indexes
    
    Radius = [0, for (i=[1:NumTubes-1]) (TubeRad[0] + TubeRad[i] + Wall)];			// Tube[i] distance to center pointRadius = [0, for (i=[1:NumTubes-1]) (TubeRad[0] + TubeRad[i] + Wall)];			// Tube[i] distance to center point
    echo(str("Radius: ",Radius));
    
    CtrToCtr = [0, for (i=[1:NumTubes-2]) (TubeRad[i] + TubeRad[i+1] + Wall)];		// Tube[i] distance to Tube[i+1]
    echo(str("CtrToCtr: ",CtrToCtr));
    
    Angle = [0, for (i=[1:NumTubes-2]) acos((pow(Radius[i],2) + pow(Radius[i+1],2) - pow(CtrToCtr[i],2)) / (2 * Radius[i] * Radius[i+1]))];
    echo(str("Angle: ",Angle));
    
    TotalAngle = sumv(Angle,len(Angle)-1);
    echo(str("TotalAngle: ",TotalAngle));
    

    The angles come from the oblique triangle solution when you know all three sides (abc) and want the angle (C) between a and b:

    C = arccos( (a2 + b2 - c2) / (2ab) )

    Peering down inside, the Slic3r preview shows the lily pads are the tops of squashed spheres:

    Improved Lipstick and Balm Holder - Slic3r preview
    Improved Lipstick and Balm Holder – Slic3r preview

    The pads are 2.0 times the tube diameter, which seemed most pleasing to the eye. They top out at 2.0 mm thick, which might make the edges too thin for comfort.

    Update: Here’s what it looks like with a convex hull wrapped around all the lilypads:

    Improved Lipstick and Balm Holder - hulled base
    Improved Lipstick and Balm Holder – hulled base

    I’m awaiting reports from My Spies concerning the typical diameter(s) of lipstick tubes, then I’ll run off a prototype and see about the lily pad edges.

    The OpenSCAD source code as a GitHub gist:

    // Lipstick and Balm Tube Holder
    // Ed Nisley KE4ZNU – February 2016
    //- Extrusion parameters – must match reality!
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    Protrusion = 0.1;
    HoleWindage = 0.2;
    //——
    // Dimensions
    RawDia = [26,21,19,17,19,21]; // actual tube diameters in desired order, center = largest first
    NumTubes = len(RawDia);
    Clearance = 2.0;
    TubeDia = [for (i=[0:NumTubes-1]) (RawDia[i] + Clearance)]; // actual tube diameters
    TubeRad = TubeDia / 2;
    echo(str("NumTubes: ",NumTubes));
    Wall = 2.0;
    BaseThick = 2.0;
    BaseFactor = 2.0;
    NumSides = 8*4;
    // per-tube info, first element forced to 0 to make entries match RawDia vector indexes
    Radius = [0, for (i=[1:NumTubes-1]) (TubeRad[0] + TubeRad[i] + Wall)]; // Tube[i] distance to center point
    echo(str("Radius: ",Radius));
    CtrToCtr = [0, for (i=[1:NumTubes-2]) (TubeRad[i] + TubeRad[i+1] + Wall)]; // Tube[i] distance to Tube[i+1]
    echo(str("CtrToCtr: ",CtrToCtr));
    Angle = [0, for (i=[1:NumTubes-2]) acos((pow(Radius[i],2) + pow(Radius[i+1],2) – pow(CtrToCtr[i],2)) / (2 * Radius[i] * Radius[i+1]))];
    echo(str("Angle: ",Angle));
    TotalAngle = sumv(Angle,len(Angle)-1);
    echo(str("TotalAngle: ",TotalAngle));
    //———————-
    // Useful routines
    // vector sum cribbed from doc
    function sumv(v,i,s=0) = (i==s ? v[i] : v[i] + sumv(v,i-1,s));
    //———————-
    //- Build it
    for (i=[0:NumTubes-1])
    rotate(90 – TotalAngle/2 + sumv(Angle, (i>0) ? (i-1) : 0))
    translate([Radius[i],0,0]) {
    resize([0,0,2*BaseThick]) // bases
    difference() {
    sphere(r=BaseFactor*TubeRad[i],$fn=NumSides);
    translate([0,0,-BaseFactor*TubeDia[i]])
    cube(2*BaseFactor*TubeDia[i],center=true);
    }
    difference() { // tubes
    cylinder(r=TubeRad[i] + Wall,h=1.5*TubeDia[i] + BaseThick,$fn=NumSides);
    cylinder(d=TubeDia[i],h=1.5*TubeDia[i] + BaseThick + Protrusion,$fn=NumSides);
    }
    }
  • Knurled Inch Inserts

    Tagging along behind the metric inserts, a sack of knurled brass inch-size screw inserts arrived:

    Threaded Inserts - metric and inch
    Threaded Inserts – metric and inch

    The nice stainless steel screws on the right range from 4-40 to 10-32, which suffice for nearly everything I build around here.

    Unlike the splined metric inserts on the left, these inserts have actual knurls and ridges that should hold them firmly in place. The specs give hard-inch dimensions, of course, that (seem to) correspond to the root diameter of the knurls. You can find nice engineering drawings of precise tapered holes (by drilling down into the Heat-Set Inserts for Plastics item on that page), but a few metric measurements of the actual parts on hand should suffice for my simple needs.

    Thread: overall length x small rim OD x (knurl length x larger knurl OD)

    • 4-40: 5.8 x 3.9 x (4.0 x 4.6)
    • 6-32: 7.1 x 4.7 x (4.6 x 5.5)
    • 8-32: 8.1 x 5.5 x (5.9 x 6.3)
    • 10-32: 9.5 x 6.3 x (7.0 x 7.1)

    Rather than fussing with a tapered hole, just punch a cylinder with the small rim OD (to clear the screw) through the part and put a cylinder with the knurl OD x length at the surface.

    Using cylinders without diameter correction will make them slightly undersized for heat bonding. The usual 3D printing tolerances don’t justify anything fussier than that.

    Using PolyCyl diameter correction will make the holes nearly spot on for epoxy bonding: butter ’em up, ram ’em in, pause for curing, done.

    That’s the plan, anyhow…