The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Steel Shelving Foot Pads

    All of the plastic pads vanished from the legs of a steel shelf unit somewhere along the way:

    Steel Shelving Foot Pads - post shape
    Steel Shelving Foot Pads – post shape

    Some solid modeling produced a suitable replacement shape:

    Steel Shelving Foot Pads - no pegs - solid model
    Steel Shelving Foot Pads – no pegs – solid model

    A few prototypes (with a broken OEM version at lower left) matched the model to reality:

    Steel Shelving Foot Pads - test pieces
    Steel Shelving Foot Pads – test pieces

    They’re natural & black TPU, because the job requirements include being tough and bendy:

    Steel Shelving Foot Pads - installed
    Steel Shelving Foot Pads – installed

    Each one takes about half an hour to ooze from the Makergear M2, so after verifying the prototype’s fit, printing four at a time makes sense:

    Steel Shelving Foot Pads - slicer
    Steel Shelving Foot Pads – slicer

    The OpenSCAD code includes the pegs in the original and the first chunky TPU version:

    Steel Shelving Foot Pads - with pegs - solid model
    Steel Shelving Foot Pads – with pegs – solid model

    It turns out they don’t have any obvious benefit in a TPU pad, so they’re disabled in the code.

    Now those legs sit firmly on the floor and the post tops aren’t nearly so threatening.

    The OpenSCAD source code as a GitHub Gist:

    // Steel Shelf Foot Pads
    // Ed Nisley – KE4ZNU
    // 2026-04-18
    include <BOSL2/std.scad>
    /* [Hidden] */
    Protrusion = 0.01;
    NumSides = 4*9;
    $fn=NumSides;
    Clearance = 1.0/2;
    WallThick = 1.0 + Clearance;
    BaseThick = 2.0;
    PadOAH = BaseThick + 11.0;
    RollID = 6.4;
    RollOD = 7.4 + Clearance;
    RollOffset = 29.5;
    LegThick = 0.5 + 2*Clearance;
    Pins = [
    [-(RollOD/2), (RollOffset + RollOD/2),0],
    [(RollOffset + RollOD/2), -(RollOD/2),0],
    ];
    //—–
    // Build things
    union() {
    difference() {
    union() {
    for (pin = Pins)
    translate(pin)
    cyl(PadOAH,d=RollOD + 2*WallThick,anchor=BOTTOM);
    translate([-(WallThick + LegThick),-(WallThick + LegThick),0])
    cuboid([2*WallThick + LegThick,WallThick + LegThick + Pins[0].y,PadOAH],
    anchor=BOTTOM+LEFT+FRONT);
    translate([-(WallThick + LegThick),-(WallThick + LegThick),0])
    cuboid([WallThick + LegThick + Pins[1].x,2*WallThick + LegThick,PadOAH],
    anchor=BOTTOM+LEFT+FRONT);
    cyl(PadOAH,r=(WallThick + LegThick),anchor=BOTTOM);
    }
    up(BaseThick)
    cyl(PadOAH,r=LegThick,anchor=BOTTOM);
    up(BaseThick)
    for (pin = Pins)
    translate(pin)
    cyl(PadOAH,d=RollOD,anchor=BOTTOM);
    up(BaseThick) {
    translate(Pins[0])
    cuboid([RollOD/2,RollOD/2,PadOAH],anchor=BOTTOM+LEFT+BACK);
    translate(Pins[1])
    cuboid([RollOD/2,RollOD/2,PadOAH],anchor=BOTTOM+RIGHT+FRONT);
    }
    up(BaseThick) {
    fwd(LegThick)
    cuboid([LegThick,Pins[0].y + LegThick,PadOAH],anchor=BOTTOM+RIGHT+FRONT);
    left(LegThick)
    cuboid([Pins[1].x + LegThick,LegThick,PadOAH],anchor=BOTTOM+LEFT+BACK);
    }
    }
    if (false)
    for (pin = Pins)
    translate(pin) {
    cyl(PadOAH,d=RollID/2,anchor=BOTTOM);
    for (a = [0,90])
    zrot(a)
    cuboid([1.0,RollID – 2*Clearance,PadOAH],anchor=BOTTOM);
    }
    }