The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • 3D Printed PCB Stiffening Bracket

    The brassboard PCB for the Hall effect blinky light is too bendy for the SMD parts to survive much debugging, particularly with all the wires hanging off the edges, so I whipped up a stiff mounting bracket that captures the whole thing, with a flange that fits in the work stand arms:

    PCB Test Frame - solid model
    PCB Test Frame – solid model

    I ran some self-tapping 4-40 hex-head screws into the holes while the plastic was still warm on the M2’s platform:

    PCB stiffener with screws on M2 platform
    PCB stiffener with screws on M2 platform

    Six screws seem excessive and I’ll probably wind up using just the middle two, but there’s no harm in having more holes and fittings than you really need.

    The flange fits neatly into the board holder on the Electronics Workbench, above all the construction clutter:

    PCB stiffener in board holder
    PCB stiffener in board holder

    The nice thing about having a 3D printer: when you need an object like this, a couple of hours later you have one!

    The OpenSCAD source code, slightly improved based the results you see above:

    // Test support frame for Hall Effect LED Blinky Light
    // Ed Nisley KE4ZNU - Sept 2013
    
    ClampFlange = true;
    
    //- Extrusion parameters - must match reality!
    
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    
    Protrusion = 0.1;
    
    HoleWindage = 0.2;
    
    //- Screw sizes
    
    inch = 25.4;
    
    Tap4_40 = 0.089 * inch;
    Clear4_40 = 0.110 * inch;
    Head4_40 = 0.211 * inch;
    Head4_40Thick = 0.065 * inch;
    Nut4_40Dia = 0.228 * inch;
    Nut4_40Thick = 0.086 * inch;
    Washer4_40OD = 0.270 * inch;
    Washer4_40ID = 0.123 * inch;
    
    //- PCB sizes
    
    PCBSize = [46.5,84.0,1.0];
    PCBShelf = 2.0;
    
    Clearance = 4*[ThreadWidth,ThreadWidth,0];
    
    WallThick = IntegerMultiple(4.0,ThreadWidth);
    FrameHeight = 5.0;
    
    ScrewOffset = 0.0 + Clear4_40/2;
    
    OAHeight = FrameHeight + Clearance[2] + PCBSize[2];
    
    FlangeExtension = 3.0;
    FlangeThick = IntegerMultiple(1.5,ThreadThick);
    Flange = PCBSize
    			+ 2*[ScrewOffset,ScrewOffset,0]
    			+ 2*[Washer4_40OD,Washer4_40OD,0]
    			+ [2*FlangeExtension,2*FlangeExtension,(FlangeThick - PCBSize[2])]
    			;
    
    echo("Flange: ",Flange);
    NumSides = 4*5;
    
    //- Adjust hole diameter to make the size come out right
    
    module PolyCyl(Dia,Height,ForceSides=0) {			// based on nophead's polyholes
    
      Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    
      FixDia = Dia / cos(180/Sides);
    
      cylinder(r=(FixDia + HoleWindage)/2,h=Height,$fn=Sides);
    }
    
    //- Put peg grid on build surface
    
    module ShowPegGrid(Space = 10.0,Size = 1.0) {
    
      RangeX = floor(100 / Space);
      RangeY = floor(125 / Space);
    
    	for (x=[-RangeX:RangeX])
    	  for (y=[-RangeY:RangeY])
    		translate([x*Space,y*Space,Size/2])
    		  %cube(Size,center=true);
    
    }
    
    //- Build it
    
    ShowPegGrid();
    
    difference() {
    	union() {									// body block and screw bosses
    		translate([0,0,OAHeight/2])
    			color("LightBlue")
    			cube(PCBSize + Clearance + [2*WallThick,2*WallThick,FrameHeight],center=true);
    		for (x=[-1,1], y=[-1,0,1]) {
    			translate([x*(PCBSize[0]/2 + ScrewOffset),
    						y*(PCBSize[1]/2 + ScrewOffset),
    						0])
    				color("Orchid") cylinder(r=Washer4_40OD,h=OAHeight,$fn=NumSides);
    		}
    		if (ClampFlange)
    			translate([0,0,Flange[2]/2])
    			color("SeaGreen") cube(Flange,center=true);
    	}
    
    	for (x=[-1,1], y=[-1,0,1]) {				// screw holes and washer recesses
    		translate([x*(PCBSize[0]/2 + ScrewOffset),
    					y*(PCBSize[1]/2 + ScrewOffset),
    					-Protrusion])
    			rotate((x-1)*90)
    			PolyCyl(Tap4_40,(OAHeight + 2*Protrusion));
    		translate([x*(PCBSize[0]/2 + ScrewOffset),
    					y*(PCBSize[1]/2 + ScrewOffset),
    					OAHeight - PCBSize[2]])
    			PolyCyl(1.2*Washer4_40OD,(PCBSize[2] + Protrusion),NumSides);
    	}
    
    	translate([0,0,OAHeight/2])					// through hole below PCB
    		cube(PCBSize - 2*[PCBShelf,PCBShelf,0] + [0,0,2*OAHeight],center=true);
    
    	translate([0,0,(OAHeight - (PCBSize[2] + Clearance[2])/2 + Protrusion/2)])	// PCB pocket on top
    		cube(PCBSize + Clearance + [0,0,Protrusion],center=true);
    }