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Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Sherline CNC Mill Z-axis Overrun Prevention Block

    The alert reader will already have noticed the absence of the Z-axis home switch in this picture from yesterday’s post:

    Sherline CNC mill - tommy bar and collet pusher
    Sherline CNC mill – tommy bar and collet pusher

    Turns out that I managed to crunch it, exactly as I expected: I’d added a block to the Z-axis stage that poked the home switch just slightly before the anti-backlash nut unscrewed from the top of the leadscrew, but the stage could continue moving another few millimeters.

    You can see the gap just above the brass anti-backlash nut:

    Sherline Z-axis leadscrew nut - top end
    Sherline Z-axis leadscrew nut – top end

    At that point, the nut has barely a single micro-smidgen of thread engaged; that last 0.1340 inch of travel (yeah, I measured it) isn’t usable.

    Rather than put a collar around the end of the leadscrew, I opted for a brute-force block atop the Z-axis saddle nut that will slam into the bottom of the stepper motor mount just before the anti-backlash nut disengages:

    Sherline Z-axis Overrun Block - rear view
    Sherline Z-axis Overrun Block – rear view

    A strip of tapeless sticky (double-sided tape, minus the tape) holds the block in place on the saddle nut. It’s not subject to any particular stress: as long as it doesn’t fall off, it’s all good.

    I ran the stage upward until it stalled, then epoxied a new switch (with the old fluorescent tape) in place. This shows the result after backing the stage down a few millimeters:

    Sherline Z-axis Overrun Block - side view
    Sherline Z-axis Overrun Block – side view

    The solid model shows off the bevel that provides a bit more room for anti-backlash nut adjustment, not that I ever adjust it that much:

    Sherline Z-Axis Overrun Prevention Block - solid model
    Sherline Z-Axis Overrun Prevention Block – solid model

    Obviously, it doesn’t print in that position, but it’s easier to design it in the natural orientation and flip it around for printing.

    The OpenSCAD source code:

    // Sherline Z-axis Overrun Prevention Block
    // Ed Nisley KE4ZNU December 2013
    
    Layout = "Show";			// Show Build
    
    //- Extrusion parameters must match reality!
    //  Print with 2 shells and 3 solid layers
    
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    
    HoleWindage = 0.2;
    
    Protrusion = 0.1;			// make holes end cleanly
    
    //----------------------
    // Dimensions
    
    BlockZ = 30.0;				// overall height
    ZLimit = 17.0;				// Z travel limit
    
    TongueX = 9.0;				// beside Z axis dovetail
    TongueY = 10.0;
    
    StubX = 6.0;				// behind Z axis pillar
    StubY = 3.0;
    
    BlockX = TongueX + StubX;	// overall X
    
    TabY = 3.0;					// behind brass bracket
    TabX = BlockX - sqrt(2)*TabY;
    TabZ = BlockZ - ZLimit;
    
    BlockY = TongueY + StubY + TabY;	// overall Y
    
    //----------------------
    // Useful routines
    
    module ShowPegGrid(Space = 10.0,Size = 1.0) {
    
      Range = floor(50 / Space);
    
    	for (x=[-Range:Range])
    	  for (y=[-Range:Range])
    		translate([x*Space,y*Space,Size/2])
    		  %cube(Size,center=true);
    
    }
    
    //- The Block
    
    module Block() {
    
    	difference() {
    		cube([BlockX,BlockY,BlockZ]);
    
    		translate([-Protrusion,-Protrusion,-Protrusion])	// remove column
    			cube([(StubX + Protrusion),(TongueY + Protrusion),2*BlockZ]);
    
    		translate([-BlockX/2,-Protrusion,-Protrusion])		// form tab
    			cube([2*BlockX,(TongueY + StubY),(TabZ + Protrusion)]);
    
    		translate([0,BlockY,(BlockZ/2 - 0*Protrusion)])
    			rotate(45)
    				cube([3*StubY,2*StubY,(BlockZ + 2*Protrusion)],center=true);
    
    		translate([0,0,-Protrusion])
    			cube([sqrt(2)*TabY,2*BlockY,(TabZ + Protrusion)]);
    	}
    }
    
    //-------------------
    // Build it...
    
    ShowPegGrid();
    
    if (Layout == "Show")
    	Block();
    
    if (Layout == "Build")
    	translate([-BlockZ/2,-BlockY/2,BlockX])
    	rotate([0,90,0])
    		Block();