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Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Ortur YRC-1: Petite Chuck Jaws

    The standard jaws for the Ortur Rotary loom over small-diameter workpieces:

    Ortur Rotary Focus Pad - home offset adjustment
    Ortur Rotary Focus Pad – home offset adjustment

    Some measuring and modeling produced petite 3D printed jaws:

    Ortur Rotary - printed jaws
    Ortur Rotary – printed jaws

    Admittedly, those jaws aren’t doing much of anything, but they’re not nearly as much in the way. You (well, I) can screw them in closer to the center to overlap the chuck jaws or another hole outward for slightly larger cylinders.

    The solid model looks about the same:

    Ortur Rotary Jaws - 2-3 show view
    Ortur Rotary Jaws – 2-3 show view

    They build face-down with a little support under the screw recesses for a clean fit on the chuck:

    Ortur Rotary Jaws - Prusaslicer
    Ortur Rotary Jaws – Prusaslicer

    Teeny jaws might be handy:

    Ortur Rotary Jaws - 2-2 show view
    Ortur Rotary Jaws – 2-2 show view

    Screwing them in one hole outward lets them grip medium cylinders without sticking out from the chuck jaws:

    Ortur Rotary - small printed jaws
    Ortur Rotary – small printed jaws

    The OpenSCAD code lets you pick which screw holes you want, but it does not error-check the perverse choices.

    The OpenSCAD source code as a GitHub Gist:

    // Ortur Rotary Focus Pad
    // Ed Nisley – KE4ZNU
    // 2026-01-04
    include <BOSL2/std.scad>
    Style = "Show"; // [Build,Show,Chuck,ChuckJaw,Jaw]
    InnerScrew = 1; // [0:3]
    OuterScrew = 3; // [2:4]
    /* [Hidden] */
    ID = 0;
    OD = 1;
    LENGTH = 2;
    HoleWindage = 0.2;
    Protrusion = 0.1;
    Gap = 5.0;
    NumSides = 8*3*4;
    $fn=NumSides;
    WallThick = 2.0;
    ScrewHead = [4.0 + HoleWindage,7.0 + HoleWindage,4.0];
    ChuckOD = 66.0;
    ChuckThick = 10.0;
    ChuckBCR = [3.5,7.5,15.0,22.5,30.0]; // M4 tapped in chuck jaws
    ChuckJawOA = [ChuckOD/2,8.0 + HoleWindage,3.5];
    JawBlock = [0,15.0,2*WallThick + ScrewHead[LENGTH]]; // .x will be variable
    JawRound = 1.0; // tip rounding
    //—–
    // Single chuck jaw with holes
    module ChuckJaw(Holes=true) {
    difference() {
    intersection() {
    cuboid(ChuckJawOA,anchor=BOTTOM+LEFT);
    cyl(ChuckJawOA.z,d=ChuckOD,anchor=BOTTOM);
    linear_extrude(h=ChuckJawOA.z)
    hexagon(od=ChuckOD,rounding=2.0,anchor=LEFT);
    }
    if (Holes)
    for (i = [0:len(ChuckBCR)-1])
    right(ChuckBCR[i])
    down(Protrusion)
    cyl(2*ChuckJawOA.z,d=ScrewHead[ID],anchor=BOTTOM);
    }
    }
    // Chuck layout
    module Chuck(Holes=true) {
    cyl(ChuckThick,d=ChuckOD,anchor=TOP) position(TOP)
    for (a = [0:120:360])
    zrot(a)
    ChuckJaw(Holes);
    }
    // Gripping jaw
    module Jaw(Screws=[1,3]) {
    HoleOC = ChuckBCR[Screws[1]] – ChuckBCR[Screws[0]];
    JawOAL = HoleOC + ScrewHead[OD] + 2*WallThick + (JawBlock.y/2)/cos(30);
    difference() {
    left(JawOAL/2)
    intersection() {
    cuboid(JawBlock + [JawOAL,0,0],anchor=BOTTOM+LEFT);
    linear_extrude(h=JawBlock.z)
    hexagon(od=ChuckOD,rounding=JawRound,anchor=LEFT);
    right(JawOAL)
    linear_extrude(h=JawBlock.z)
    hexagon(od=ChuckOD,rounding=JawRound,anchor=RIGHT);
    }
    right(0*JawOAL/2)
    for (i=[-1,1])
    right(i*HoleOC/2) {
    down(Protrusion)
    cyl(JawBlock.z,d=ScrewHead[ID],anchor=BOTTOM);
    up(2*WallThick)
    cyl(JawBlock.z,d=ScrewHead[OD],anchor=BOTTOM);
    }
    down(Protrusion)
    cuboid([JawOAL,ChuckJawOA.y,WallThick + Protrusion],anchor=BOTTOM);
    }
    }
    //—–
    // Build things
    if (Style == "Chuck") {
    Chuck();
    }
    if (Style == "Show") {
    xrot(180)
    yrot(90) {
    color("Gray",0.8)
    Chuck();
    up(ChuckJawOA.z – WallThick)
    for (a = [0:120:360])
    zrot(a)
    right((ChuckBCR[InnerScrew] + ChuckBCR[OuterScrew])/2)
    Jaw(Screws=[InnerScrew,OuterScrew]);
    }
    }
    if (Style == "ChuckJaw")
    ChuckJaw();
    if (Style == "Jaw") {
    Jaw(Screws=[InnerScrew,OuterScrew]);
    }
    if (Style == "Build")
    for (j=[-1:1])
    fwd(j*(JawBlock.y + Gap))
    up(JawBlock.z) xrot(180)
    Jaw(Screws=[InnerScrew,OuterScrew]);