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Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Step2 Garden Seat: Replacement Seat

    A pair of Step2 rolling garden seats (they have a new version) served in Mary’s gardens long enough to give their seat panels precarious cracks:

    Step2 Seat - OEM seat
    Step2 Seat – OEM seat

    The underside was giving way, too:

    Step2 Seat - cracks
    Step2 Seat – cracks

    We agreed the new seat could be much simpler, although it must still hinge upward, so I conjured a pair of hinges from the vasty digital deep:

    Rolling Cart Hinges - solid model - bottom
    Rolling Cart Hinges – solid model – bottom

    The woodpile disgorged a slab of 1/4 inch = 6 mm plywood (used in a defunct project) of just about the right size and we agreed a few holes wouldn’t be a problem for its projected ahem use case:

    Step2 Seat - assembled
    Step2 Seat – assembled

    The screw holes on the hinge tops will let me run machine screws all the way through, should that be necessary. So far, a quartet of self-tapping sheet metal (!) screws are holding firm.

    Rolling Cart Hinges - solid model - top
    Rolling Cart Hinges – solid model – top

    A closer look at the hinges in real life:

    Step2 Seat - top view
    Step2 Seat – top view

    The solid model now caps the holes; I can drill them out should the need arise.

    From the bottom:

    Step2 Seat - bottom view
    Step2 Seat – bottom view

    Three coats of white exterior paint make it blindingly bright in the sun, although we expect a week or two in the garden will knock the shine right off:

    Step2 Seat - painted
    Step2 Seat – painted

    After the first coat, I conjured a drying rack from a bamboo skewer, a cardboard flap, and some hot-melt glue:

    Step2 Seat - drying fixture
    Step2 Seat – drying fixture

    Three small scars on the seat bottom were deemed acceptable.

    The OpenSCAD source code as a GitHub Gist:

    // Hinge brackets for rolling garden stool
    // Ed Nisley – KE4ZNU – 2019-06
    Layout = "Build"; // [Block,Build,Show]
    Support = true;
    /* [Hidden] */
    ThreadThick = 0.20;
    ThreadWidth = 0.40;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    ID = 0;
    OD = 1;
    LENGTH = 2;
    //———————-
    // Dimensions
    SeatThick = 6.0; // seat panel above cart body
    HingePin = [11.5,12.0,7.0]; // ID = tip OD = base
    HingeOffset = 8.0; // hinge axis above cart body (larger than radius!)
    HingeBolster = [5.0,24.0,SeatThick]; // backing block below hinge
    Block = [25.0,HingeOffset + 30.0,23.0]; // Z = above cart body
    Screw = [3.8,11.0,2.5]; // self-tapping #8 OD=head LENGTH=head thickness
    ScrewOC = 15.0; // spacing > greater than head OD
    ScrewOffset = Block.y/2 – (ScrewOC/2 + Screw[OD]/2 + HingeOffset); // space for head behind hinge
    BlockRadius = 7.0; // corner rounding
    //———————-
    // Useful routines
    module PolyCyl(Dia,Height,ForceSides=0) { // based on nophead's polyholes
    Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    FixDia = Dia / cos(180/Sides);
    cylinder(r=(FixDia + HoleWindage)/2,
    h=Height,
    $fn=Sides);
    }
    // Basic block shape
    // X axis collinear with hinge axes, hinge base at X=0
    module HingeBlock() {
    PinSides = 3*4;
    PinSupport = [HingePin[LENGTH] – 2*ThreadWidth,0.6*HingeOffset,HingePin[OD]]; // pre-rotated
    union() {
    translate([Protrusion,Block.y/2 – HingeOffset,HingeOffset])
    rotate([0,-90,0])
    rotate(180/PinSides)
    cylinder(d=HingePin[OD],h=HingePin[LENGTH] + Protrusion,$fn=PinSides);
    difference() {
    hull() {
    translate([Block.x – BlockRadius,-(Block.y/2 – BlockRadius),Block.z – BlockRadius])
    rotate(180/PinSides)
    sphere(r=BlockRadius/cos(180/PinSides),$fn=PinSides);
    translate([0,-(Block.y/2 – BlockRadius),Block.z – BlockRadius])
    rotate([0,90,0]) rotate(180/PinSides)
    cylinder(r=BlockRadius/cos(180/PinSides),h=Block.x/2,$fn=PinSides);
    translate([Block.x – BlockRadius,(Block.y/2 – BlockRadius),Block.z – BlockRadius])
    sphere(r=BlockRadius/cos(180/PinSides),$fn=PinSides);
    translate([0,(Block.y/2 – BlockRadius),Block.z – BlockRadius])
    rotate([0,90,0]) rotate(180/PinSides)
    cylinder(r=BlockRadius/cos(180/PinSides),h=Block.x/2,$fn=PinSides);
    translate([0,-Block.y/2,0])
    cube([Block.x,Block.y – HingeOffset,Block.z/2],center=false);
    translate([0,Block.y/2 – HingeOffset,HingeOffset])
    rotate([0,90,0]) rotate(180/PinSides)
    cylinder(r=HingeOffset/cos(180/PinSides),h=Block.x,$fn=PinSides);
    }
    translate([Block.x/2 + HingeBolster.x,0,(SeatThick – Protrusion)/2])
    cube([Block.x,2*Block.y,SeatThick + Protrusion],center=true);
    translate([0,-HingeBolster.y,(SeatThick – Protrusion)/2])
    cube([3*Block.x,Block.y,SeatThick + Protrusion],center=true);
    for (j=[-1,1])
    translate([Block.x/2,j*ScrewOC/2 + ScrewOffset,-4*ThreadThick])
    rotate(180/8)
    PolyCyl(Screw[ID],Block.z,8);
    }
    }
    if (Support) { // totally ad-hoc
    color("Yellow") render(convexity=4)
    difference() {
    translate([-(PinSupport.x/2 + 2*ThreadWidth),Block.y/2 – PinSupport.y/2,HingeOffset])
    cube(PinSupport,center=true);
    translate([Protrusion,Block.y/2 – HingeOffset,HingeOffset])
    rotate([0,-90,0])
    rotate(180/PinSides)
    cylinder(d=HingePin[OD] + 2*ThreadThick,h=2*HingePin[LENGTH],$fn=PinSides);
    for (i=[-1:1])
    translate([i*4*ThreadWidth – HingePin[LENGTH]/2,
    Block.y/2 – (PinSupport.y + 1*ThreadThick),
    HingeOffset])
    cube([2*ThreadWidth,2*PinSupport.y,2*PinSupport.z],center=true);
    }
    }
    }
    module Blocks(Hand = "Left") {
    if (Hand == "Left")
    HingeBlock();
    else
    mirror([1,0,0])
    HingeBlock();
    }
    //- Build it
    if (Layout == "Block")
    HingeBlock();
    if (Layout == "Show") {
    translate([1.5*HingePin[LENGTH],0,0])
    Blocks("Left");
    translate([-1.5*HingePin[LENGTH],0,0])
    Blocks("Right");
    }
    if (Layout == "Build") {
    translate([0,-Block.z/2,Block.y/2])
    rotate([-90,0,0]) {
    translate([1.5*HingePin[LENGTH],0,0])
    Blocks("Left");
    translate([-1.5*HingePin[LENGTH],0,0])
    Blocks("Right");
    }
    }

    This original doodle gives the key dimensions, apart from the rounded rear edge required so the seat can pivot vertically upward:

    Cart Hinge - dimension doodle
    Cart Hinge – dimension doodle

    The second seat looks just like this one, so life is good …