The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • The Joggy Thing vs. LinuxCNC 2.8

    After getting the Sherline mostly working with LinuxCNC 2.8 and the Mesa 5I25 FPGA card, I updated the HAL code turning the Logitech gamepad into The Joggy Thing:

    Sherline Mill - Logitech Gamepad Joggy Thing
    Sherline Mill – Logitech Gamepad Joggy Thing

    This required significantly more effort than I expected, mainly because I can no longer edit the Eagle schematics defining the HAL file. In the intervening years, Autodesk bought the Eagle EE CAD program, converted it into a subscription service, sutured it onto their Fusion 360 package, and priced the result far beyond my toy budget. While they do offer a free tier limited to “individuals for personal, non-commercial use”, schematics with only two sheets pretty much wipes out its value.

    Because the EESchema part of Kicad can export its netlists as XML files, someone experienced in wrangling XSLT, perhaps using Python + lxml, could recreate the function of the Eagle ULP with Kicad schematics / netlists. I am not, however, that person, although it would certainly be a Learning Experience™ of the first water.

    So I updated the automatically generated HAL file on hard mode with a text editor, which, given HAL’s limited debugging support, somewhat resembles juggling a greasy bowling ball, a full-throttle chainsaw, and a squalling baby in a poopy diaper.

    The major conceptual problem was LinuxCNC’s recent separation of “axes” from “joints”, with resulting changes in both nomenclature and control. Eventually, I found some key hints in a very recent update to a LinuxCNC wiki entry describing a similar Logitech gamepad interface.

    The basic Joggy Thing logic remains the same, with “analog” values from the joysticks now presented to both the halui.axis and halui.joint controls. The new trick of holding the pre-startup values (presumably zeros) with feedback around a multiplexer qualifies as a Moby Hack preventing a startup glitch from triggering an error having something to do with an E-stop.

    The machine still runs away on X and Z at full throttle instantly after tapping the Machine-On button for the first time in the morning. Come to find out the gamepad starts up with all four joysticks jammed at -1 until the first activation of any axis or button, which I’m sure it always did, but something in HAL’s bowels now responds differently. More work will be required, although I think the simplest solution will involve holding everything inert until the logic sees a specific gamepad button.

    The LinuxCNC HAL code as a GitHub Gist:

    # HAL for Logitech Joggy Thing
    ####################################################
    # Load realtime and userspace modules
    loadusr -W hal_input -KA Dual
    #loadrt logic count=1 personality=0x104
    loadrt constant count=13
    loadrt and2 count=17
    loadrt conv_float_s32 count=1
    loadrt flipflop count=4
    loadrt mux2 count=1
    loadrt mux4 count=5
    loadrt not count=8
    loadrt or2 count=13
    loadrt scale count=7
    loadrt timedelay count=1
    loadrt toggle count=1
    ####################################################
    # Hook functions into threads
    #addf logic.0 servo-thread
    addf constant.0 servo-thread
    addf constant.1 servo-thread
    addf constant.2 servo-thread
    addf constant.3 servo-thread
    addf constant.4 servo-thread
    addf constant.5 servo-thread
    addf constant.6 servo-thread
    addf constant.7 servo-thread
    addf constant.8 servo-thread
    addf constant.9 servo-thread
    addf constant.10 servo-thread
    addf constant.11 servo-thread
    addf constant.12 servo-thread
    addf and2.0 servo-thread
    addf and2.1 servo-thread
    addf and2.2 servo-thread
    addf and2.3 servo-thread
    addf and2.4 servo-thread
    addf and2.5 servo-thread
    addf and2.6 servo-thread
    addf and2.7 servo-thread
    addf and2.8 servo-thread
    addf and2.9 servo-thread
    addf and2.10 servo-thread
    addf and2.11 servo-thread
    addf and2.12 servo-thread
    addf and2.13 servo-thread
    addf and2.14 servo-thread
    addf and2.15 servo-thread
    addf and2.16 servo-thread
    addf conv-float-s32.0 servo-thread
    addf toggle.0 servo-thread
    addf flipflop.0 servo-thread
    addf flipflop.1 servo-thread
    addf flipflop.2 servo-thread
    addf flipflop.3 servo-thread
    addf timedelay.0 servo-thread
    addf or2.0 servo-thread
    addf or2.1 servo-thread
    addf or2.2 servo-thread
    addf or2.3 servo-thread
    addf or2.4 servo-thread
    addf or2.5 servo-thread
    addf or2.6 servo-thread
    addf or2.7 servo-thread
    addf or2.8 servo-thread
    addf or2.9 servo-thread
    addf or2.10 servo-thread
    addf or2.11 servo-thread
    addf or2.12 servo-thread
    addf not.0 servo-thread
    addf not.1 servo-thread
    addf not.2 servo-thread
    addf not.3 servo-thread
    addf not.4 servo-thread
    addf not.5 servo-thread
    addf not.6 servo-thread
    addf not.7 servo-thread
    addf scale.0 servo-thread
    addf scale.1 servo-thread
    addf scale.2 servo-thread
    addf scale.3 servo-thread
    addf scale.4 servo-thread
    addf scale.5 servo-thread
    addf scale.6 servo-thread
    addf mux2.0 servo-thread
    addf mux4.0 servo-thread
    addf mux4.1 servo-thread
    addf mux4.2 servo-thread
    addf mux4.3 servo-thread
    addf mux4.4 servo-thread
    ####################################################
    # Set constants
    setp constant.0.value 0.1
    setp constant.1.value 20
    setp constant.2.value [TRAJ]MAX_LINEAR_VELOCITY
    setp constant.3.value [TRAJ]MAX_ANGULAR_VELOCITY
    setp constant.4.value 60
    setp constant.5.value 0.50
    setp constant.6.value 1.00
    setp constant.7.value 0.10
    setp constant.8.value 0.10
    setp constant.9.value 0.0
    setp constant.10.value -1.0
    setp constant.11.value 0.020
    setp constant.12.value 0.000
    ####################################################
    # Connect Modules with nets
    # both rear top buttons for e-stop, bottom right to reset
    net estop-a input.0.btn-top2 and2.0.in0
    net estop-b input.0.btn-base and2.0.in1
    net n_13 and2.0.out halui.estop.activate
    net reset-estop input.0.btn-base2 halui.estop.reset
    # button to start manual mode (probably not needed with 2.8)
    net manual-mode halui.mode.manual input.0.btn-base3
    net program-resume halui.program.resume input.0.btn-base4
    net n_14 or2.3.in0 input.0.btn-base5
    net n_15 or2.3.in1 input.0.btn-base6
    net n_16 toggle.0.in or2.3.out
    net n_17 conv-float-s32.0.out input.0.abs-x-flat input.0.abs-y-flat input.0.abs-z-flat input.0.abs-rz-flat
    net n_18 constant.1.out conv-float-s32.0.in
    net n_19 constant.4.out scale.0.gain
    net n_20 constant.5.out scale.1.gain
    net n_21 constant.6.out scale.2.gain
    net n_22 constant.7.out scale.3.gain
    net n_23 scale.4.gain constant.8.out
    net n_24 constant.0.out halui.axis.jog-deadband
    net n_42 or2.7.in0 input.0.abs-x-is-pos
    net n_43 or2.7.in1 input.0.abs-x-is-neg
    net n_44 or2.8.in0 input.0.abs-y-is-pos
    net n_45 or2.8.in1 input.0.abs-y-is-neg
    net n_46 or2.9.in0 input.0.abs-z-is-pos
    net n_47 or2.9.in1 input.0.abs-z-is-neg
    net n_48 or2.10.in0 input.0.abs-rz-is-pos
    net n_49 or2.10.in1 input.0.abs-rz-is-neg
    net n_51 constant.10.out scale.5.gain scale.6.gain
    net n_57 and2.1.out halui.axis.x.minus halui.joint.0.minus
    net n_58 and2.2.out halui.axis.x.plus halui.joint.0.plus
    net n_59 and2.3.out halui.axis.y.minus halui.joint.1.minus
    net n_60 and2.4.out halui.axis.y.plus halui.joint.1.plus
    net n_61 and2.5.out halui.axis.z.minus halui.joint.2.minus
    net n_62 and2.6.out halui.axis.z.plus halui.joint.2.plus
    net n_63 and2.7.out halui.axis.a.minus halui.joint.3.minus
    net n_64 and2.8.out halui.axis.a.plus halui.joint.3.plus
    # sort out jog speeds
    net az-buttons-active or2.1.out or2.12.in1
    net xy-buttons-active or2.5.out or2.12.in0
    net any-buttons-active or2.12.out mux4.0.sel0 timedelay.0.in
    net n_54 constant.11.out timedelay.0.on-delay
    net n_55 constant.12.out timedelay.0.off-delay
    net n_56 timedelay.0.out and2.1.in1 and2.2.in1 and2.3.in1 and2.4.in1 and2.5.in1 and2.6.in1 and2.7.in1 and2.8.in1
    net jog-crawl toggle.0.out mux4.0.sel1
    net knob-fast scale.1.out mux4.0.in0 scale.3.in
    net button-fast scale.2.out mux4.0.in1 scale.4.in
    net knob-crawl scale.3.out mux4.0.in2
    net button-crawl scale.4.out mux4.0.in3
    net jog-speed mux4.0.out halui.axis.jog-speed halui.joint.jog-speed
    net angular_motion or2.11.out mux2.0.sel
    net n_25 constant.2.out mux2.0.in0
    net n_26 constant.3.out mux2.0.in1
    net vel-per-second mux2.0.out scale.0.in
    net vel-per-minute scale.0.out scale.1.in scale.2.in
    net az-reset and2.14.out flipflop.2.reset flipflop.3.reset
    net xy-reset and2.10.out flipflop.0.reset flipflop.1.reset
    # hold jog speed unchanged until machine turns on
    # mux S&H from https://wiki.linuxcnc.org/cgi-bin/wiki.pl?Simple_Remote_Pendant
    net jog-mux-enable halui.machine.is-on mux4.1.sel1 mux4.2.sel1 mux4.3.sel1 mux4.4.sel1
    net axis-disabled-value constant.9.out mux4.1.in2 mux4.2.in2 mux4.3.in2 mux4.4.in2
    net x-analog mux4.1.out mux4.1.in0 mux4.1.in1 halui.axis.x.analog halui.joint.0.analog
    net y-analog mux4.2.out mux4.2.in0 mux4.2.in1 halui.axis.y.analog halui.joint.1.analog
    net z-analog mux4.3.out mux4.3.in0 mux4.3.in1 halui.axis.z.analog halui.joint.2.analog
    net a-analog mux4.4.out mux4.4.in0 mux4.4.in1 halui.axis.a.analog halui.joint.3.analog
    #net x-amp-enable logic.0.in-00
    #net y-amp-enable logic.0.in-01
    #net z-amp-enable logic.0.in-02
    #net a-amp-enable logic.0.in-03
    net x-buttons-active or2.4.out or2.5.in0
    net x-disable not.4.out and2.12.in1
    net x-enable flipflop.0.out not.4.in mux4.1.sel0
    net x-hat-minus or2.4.in1 input.0.abs-hat0x-is-neg and2.1.in0
    net x-hat-plus or2.4.in0 input.0.abs-hat0x-is-pos and2.2.in0
    net x-jog input.0.abs-x-position mux4.1.in3
    net x-knob-active or2.7.out not.0.in and2.9.in0
    net x-knob-inactive not.0.out and2.10.in0 and2.11.in0
    net x-set and2.9.out flipflop.0.set
    net y-buttons-active or2.6.out or2.5.in1
    net y-disable not.5.out and2.9.in1
    net y-enable flipflop.1.out not.5.in mux4.2.sel0
    net y-hat-minus or2.6.in1 input.0.abs-hat0y-is-neg and2.4.in0
    net y-hat-plus or2.6.in0 input.0.abs-hat0y-is-pos and2.3.in0
    net y-jog input.0.abs-y-position scale.5.in
    net y-jog-reversed scale.5.out mux4.2.in3
    net y-knob-active not.1.in or2.8.out and2.11.in1
    net y-knob-inactive not.1.out and2.10.in1
    net y-select and2.12.in0 and2.11.out
    net y-set flipflop.1.set and2.12.out
    net z-button-minus or2.2.in0 input.0.btn-thumb and2.5.in0
    net z-button-plus or2.2.in1 input.0.btn-top and2.6.in0
    net z-buttons-active or2.2.out or2.1.in1
    net z-disable not.6.out and2.16.in1
    net z-enable not.6.in flipflop.2.out mux4.3.sel0
    net z-jog input.0.abs-rz-position scale.6.in
    net z-jog-reversed scale.6.out mux4.3.in3
    net z-knob-active not.3.in or2.10.out and2.13.in0
    net z-knob-inactive not.3.out and2.15.in0 and2.14.in0
    net z-set and2.13.out flipflop.2.set
    net a-button-minus or2.0.in0 input.0.btn-joystick and2.7.in0
    net a-button-plus or2.0.in1 input.0.btn-thumb2 and2.8.in0
    net a-buttons-active or2.0.out or2.1.in0 or2.11.in1
    net a-disable not.7.out and2.13.in1
    net a-enable or2.11.in0 flipflop.3.out not.7.in mux4.4.sel0
    net a-jog input.0.abs-z-position mux4.4.in3
    net a-knob-active or2.9.out not.2.in and2.15.in1
    net a-knob-inactive not.2.out and2.14.in1
    net a-select and2.16.in0 and2.15.out
    net a-set flipflop.3.set and2.16.out
    view raw joggy.hal hosted with ❤ by GitHub