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The Joggy Thing vs. LinuxCNC 2.8
After getting the Sherline mostly working with LinuxCNC 2.8 and the Mesa 5I25 FPGA card, I updated the HAL code turning the Logitech gamepad into The Joggy Thing:

Sherline Mill – Logitech Gamepad Joggy Thing This required significantly more effort than I expected, mainly because I can no longer edit the Eagle schematics defining the HAL file. In the intervening years, Autodesk bought the Eagle EE CAD program, converted it into a subscription service, sutured it onto their Fusion 360 package, and priced the result far beyond my toy budget. While they do offer a free tier limited to “individuals for personal, non-commercial use”, schematics with only two sheets pretty much wipes out its value.
Because the EESchema part of Kicad can export its netlists as XML files, someone experienced in wrangling XSLT, perhaps using Python + lxml, could recreate the function of the Eagle ULP with Kicad schematics / netlists. I am not, however, that person, although it would certainly be a Learning Experience™ of the first water.
So I updated the automatically generated HAL file on hard mode with a text editor, which, given HAL’s limited debugging support, somewhat resembles juggling a greasy bowling ball, a full-throttle chainsaw, and a squalling baby in a poopy diaper.
The major conceptual problem was LinuxCNC’s recent separation of “axes” from “joints”, with resulting changes in both nomenclature and control. Eventually, I found some key hints in a very recent update to a LinuxCNC wiki entry describing a similar Logitech gamepad interface.
The basic Joggy Thing logic remains the same, with “analog” values from the joysticks now presented to both the
halui.axisandhalui.jointcontrols. The new trick of holding the pre-startup values (presumably zeros) with feedback around a multiplexer qualifies as a Moby Hack preventing a startup glitch from triggering an error having something to do with an E-stop.The machine still runs away on X and Z at full throttle instantly after tapping the Machine-On button for the first time in the morning. Come to find out the gamepad starts up with all four joysticks jammed at -1 until the first activation of any axis or button, which I’m sure it always did, but something in HAL’s bowels now responds differently. More work will be required, although I think the simplest solution will involve holding everything inert until the logic sees a specific gamepad button.
The LinuxCNC HAL code as a GitHub Gist:
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Learn more about bidirectional Unicode characters# HAL for Logitech Joggy Thing #################################################### # Load realtime and userspace modules loadusr -W hal_input -KA Dual #loadrt logic count=1 personality=0x104 loadrt constant count=13 loadrt and2 count=17 loadrt conv_float_s32 count=1 loadrt flipflop count=4 loadrt mux2 count=1 loadrt mux4 count=5 loadrt not count=8 loadrt or2 count=13 loadrt scale count=7 loadrt timedelay count=1 loadrt toggle count=1 #################################################### # Hook functions into threads #addf logic.0 servo-thread addf constant.0 servo-thread addf constant.1 servo-thread addf constant.2 servo-thread addf constant.3 servo-thread addf constant.4 servo-thread addf constant.5 servo-thread addf constant.6 servo-thread addf constant.7 servo-thread addf constant.8 servo-thread addf constant.9 servo-thread addf constant.10 servo-thread addf constant.11 servo-thread addf constant.12 servo-thread addf and2.0 servo-thread addf and2.1 servo-thread addf and2.2 servo-thread addf and2.3 servo-thread addf and2.4 servo-thread addf and2.5 servo-thread addf and2.6 servo-thread addf and2.7 servo-thread addf and2.8 servo-thread addf and2.9 servo-thread addf and2.10 servo-thread addf and2.11 servo-thread addf and2.12 servo-thread addf and2.13 servo-thread addf and2.14 servo-thread addf and2.15 servo-thread addf and2.16 servo-thread addf conv-float-s32.0 servo-thread addf toggle.0 servo-thread addf flipflop.0 servo-thread addf flipflop.1 servo-thread addf flipflop.2 servo-thread addf flipflop.3 servo-thread addf timedelay.0 servo-thread addf or2.0 servo-thread addf or2.1 servo-thread addf or2.2 servo-thread addf or2.3 servo-thread addf or2.4 servo-thread addf or2.5 servo-thread addf or2.6 servo-thread addf or2.7 servo-thread addf or2.8 servo-thread addf or2.9 servo-thread addf or2.10 servo-thread addf or2.11 servo-thread addf or2.12 servo-thread addf not.0 servo-thread addf not.1 servo-thread addf not.2 servo-thread addf not.3 servo-thread addf not.4 servo-thread addf not.5 servo-thread addf not.6 servo-thread addf not.7 servo-thread addf scale.0 servo-thread addf scale.1 servo-thread addf scale.2 servo-thread addf scale.3 servo-thread addf scale.4 servo-thread addf scale.5 servo-thread addf scale.6 servo-thread addf mux2.0 servo-thread addf mux4.0 servo-thread addf mux4.1 servo-thread addf mux4.2 servo-thread addf mux4.3 servo-thread addf mux4.4 servo-thread #################################################### # Set constants setp constant.0.value 0.1 setp constant.1.value 20 setp constant.2.value [TRAJ]MAX_LINEAR_VELOCITY setp constant.3.value [TRAJ]MAX_ANGULAR_VELOCITY setp constant.4.value 60 setp constant.5.value 0.50 setp constant.6.value 1.00 setp constant.7.value 0.10 setp constant.8.value 0.10 setp constant.9.value 0.0 setp constant.10.value -1.0 setp constant.11.value 0.020 setp constant.12.value 0.000 #################################################### # Connect Modules with nets # both rear top buttons for e-stop, bottom right to reset net estop-a input.0.btn-top2 and2.0.in0 net estop-b input.0.btn-base and2.0.in1 net n_13 and2.0.out halui.estop.activate net reset-estop input.0.btn-base2 halui.estop.reset # button to start manual mode (probably not needed with 2.8) net manual-mode halui.mode.manual input.0.btn-base3 net program-resume halui.program.resume input.0.btn-base4 net n_14 or2.3.in0 input.0.btn-base5 net n_15 or2.3.in1 input.0.btn-base6 net n_16 toggle.0.in or2.3.out net n_17 conv-float-s32.0.out input.0.abs-x-flat input.0.abs-y-flat input.0.abs-z-flat input.0.abs-rz-flat net n_18 constant.1.out conv-float-s32.0.in net n_19 constant.4.out scale.0.gain net n_20 constant.5.out scale.1.gain net n_21 constant.6.out scale.2.gain net n_22 constant.7.out scale.3.gain net n_23 scale.4.gain constant.8.out net n_24 constant.0.out halui.axis.jog-deadband net n_42 or2.7.in0 input.0.abs-x-is-pos net n_43 or2.7.in1 input.0.abs-x-is-neg net n_44 or2.8.in0 input.0.abs-y-is-pos net n_45 or2.8.in1 input.0.abs-y-is-neg net n_46 or2.9.in0 input.0.abs-z-is-pos net n_47 or2.9.in1 input.0.abs-z-is-neg net n_48 or2.10.in0 input.0.abs-rz-is-pos net n_49 or2.10.in1 input.0.abs-rz-is-neg net n_51 constant.10.out scale.5.gain scale.6.gain net n_57 and2.1.out halui.axis.x.minus halui.joint.0.minus net n_58 and2.2.out halui.axis.x.plus halui.joint.0.plus net n_59 and2.3.out halui.axis.y.minus halui.joint.1.minus net n_60 and2.4.out halui.axis.y.plus halui.joint.1.plus net n_61 and2.5.out halui.axis.z.minus halui.joint.2.minus net n_62 and2.6.out halui.axis.z.plus halui.joint.2.plus net n_63 and2.7.out halui.axis.a.minus halui.joint.3.minus net n_64 and2.8.out halui.axis.a.plus halui.joint.3.plus # sort out jog speeds net az-buttons-active or2.1.out or2.12.in1 net xy-buttons-active or2.5.out or2.12.in0 net any-buttons-active or2.12.out mux4.0.sel0 timedelay.0.in net n_54 constant.11.out timedelay.0.on-delay net n_55 constant.12.out timedelay.0.off-delay net n_56 timedelay.0.out and2.1.in1 and2.2.in1 and2.3.in1 and2.4.in1 and2.5.in1 and2.6.in1 and2.7.in1 and2.8.in1 net jog-crawl toggle.0.out mux4.0.sel1 net knob-fast scale.1.out mux4.0.in0 scale.3.in net button-fast scale.2.out mux4.0.in1 scale.4.in net knob-crawl scale.3.out mux4.0.in2 net button-crawl scale.4.out mux4.0.in3 net jog-speed mux4.0.out halui.axis.jog-speed halui.joint.jog-speed net angular_motion or2.11.out mux2.0.sel net n_25 constant.2.out mux2.0.in0 net n_26 constant.3.out mux2.0.in1 net vel-per-second mux2.0.out scale.0.in net vel-per-minute scale.0.out scale.1.in scale.2.in net az-reset and2.14.out flipflop.2.reset flipflop.3.reset net xy-reset and2.10.out flipflop.0.reset flipflop.1.reset # hold jog speed unchanged until machine turns on # mux S&H from https://wiki.linuxcnc.org/cgi-bin/wiki.pl?Simple_Remote_Pendant net jog-mux-enable halui.machine.is-on mux4.1.sel1 mux4.2.sel1 mux4.3.sel1 mux4.4.sel1 net axis-disabled-value constant.9.out mux4.1.in2 mux4.2.in2 mux4.3.in2 mux4.4.in2 net x-analog mux4.1.out mux4.1.in0 mux4.1.in1 halui.axis.x.analog halui.joint.0.analog net y-analog mux4.2.out mux4.2.in0 mux4.2.in1 halui.axis.y.analog halui.joint.1.analog net z-analog mux4.3.out mux4.3.in0 mux4.3.in1 halui.axis.z.analog halui.joint.2.analog net a-analog mux4.4.out mux4.4.in0 mux4.4.in1 halui.axis.a.analog halui.joint.3.analog #net x-amp-enable logic.0.in-00 #net y-amp-enable logic.0.in-01 #net z-amp-enable logic.0.in-02 #net a-amp-enable logic.0.in-03 net x-buttons-active or2.4.out or2.5.in0 net x-disable not.4.out and2.12.in1 net x-enable flipflop.0.out not.4.in mux4.1.sel0 net x-hat-minus or2.4.in1 input.0.abs-hat0x-is-neg and2.1.in0 net x-hat-plus or2.4.in0 input.0.abs-hat0x-is-pos and2.2.in0 net x-jog input.0.abs-x-position mux4.1.in3 net x-knob-active or2.7.out not.0.in and2.9.in0 net x-knob-inactive not.0.out and2.10.in0 and2.11.in0 net x-set and2.9.out flipflop.0.set net y-buttons-active or2.6.out or2.5.in1 net y-disable not.5.out and2.9.in1 net y-enable flipflop.1.out not.5.in mux4.2.sel0 net y-hat-minus or2.6.in1 input.0.abs-hat0y-is-neg and2.4.in0 net y-hat-plus or2.6.in0 input.0.abs-hat0y-is-pos and2.3.in0 net y-jog input.0.abs-y-position scale.5.in net y-jog-reversed scale.5.out mux4.2.in3 net y-knob-active not.1.in or2.8.out and2.11.in1 net y-knob-inactive not.1.out and2.10.in1 net y-select and2.12.in0 and2.11.out net y-set flipflop.1.set and2.12.out net z-button-minus or2.2.in0 input.0.btn-thumb and2.5.in0 net z-button-plus or2.2.in1 input.0.btn-top and2.6.in0 net z-buttons-active or2.2.out or2.1.in1 net z-disable not.6.out and2.16.in1 net z-enable not.6.in flipflop.2.out mux4.3.sel0 net z-jog input.0.abs-rz-position scale.6.in net z-jog-reversed scale.6.out mux4.3.in3 net z-knob-active not.3.in or2.10.out and2.13.in0 net z-knob-inactive not.3.out and2.15.in0 and2.14.in0 net z-set and2.13.out flipflop.2.set net a-button-minus or2.0.in0 input.0.btn-joystick and2.7.in0 net a-button-plus or2.0.in1 input.0.btn-thumb2 and2.8.in0 net a-buttons-active or2.0.out or2.1.in0 or2.11.in1 net a-disable not.7.out and2.13.in1 net a-enable or2.11.in0 flipflop.3.out not.7.in mux4.4.sel0 net a-jog input.0.abs-z-position mux4.4.in3 net a-knob-active or2.9.out not.2.in and2.15.in1 net a-knob-inactive not.2.out and2.14.in1 net a-select and2.16.in0 and2.15.out net a-set flipflop.3.set and2.16.out