A small buzzer motor should come in handy for something. PerhapsĀ alerting you to the presence of AC magnetic fields? Anyhow, driving a pager motor from one of the spare bits on the DL1414 display control shift register worked out well enough:
These cute little surplus motors expect a 2.5 V supply and buzz overenthusiastically at 5 V; the 100 Ī© resistor reduces the current to about 30 mA. That says the motor now runs on about 2 V and I admit picking the resistor became totally empirical, because starting even a little teeny motor requires more current than keeping it running and my first guess was far too high. The 1N4148 diode can handle a few tens of milliamps and will become inadequate for larger motors.
The MOSFET driver resides between the LED displays, with the motor hanging in mid-air on a long wire and the diode hiding behind the motor terminals:
Dropping the motor control bit into the DL1414 struct
suggested that renaming the whole affair would be a Good Idea:
union CONTROLBITS_ { word ShiftWord; // word overlay struct { // bitfield sent to the display unsigned int Addr:2; unsigned int NotWrite:1; unsigned int Ctl3_6:4; // unused bits unsigned int Motor:1; // buzzer motor drive unsigned int Data:7; unsigned int Data7:1; // unused bit } ShiftBits; };
Controlling the motor requires changing only that single bit in the shift register:
void MotorControl(byte State) { ControlBits.ShiftBits.Motor = State ? 1 : 0; shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord >> 8); shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord & 0x00ff); PulsePinHigh(PIN_RCKC); }
We assume that the DL1414 control bits remain properly configured from the previous operation. The variable holding that struct
(actually, the union
wrapped around it), must have global scope so everybody uses the most recent bits. Global variables are obviously fraught with peril; hide it inside a method or other fancy construct, as you prefer.
The demo code alternates the motor between on and off as you press Button 1 and shows the current status on the DL1414 display. I mashed up the button demo code with the LED character code, then sprinkled the motor on top:
Button = ReadButtons(PIN_BUTTONS); if (PrevButton != Button) { if (Button == N_BUTTONS) { printf("Button %d released\n",PrevButton); } else { printf("Button %d pressed\n",Button); if (Button == B_1) { ControlBits.ShiftBits.Motor = ~ControlBits.ShiftBits.Motor; sprintf(LEDCharBuffer,"%";, ControlBits.ShiftBits.Motor?"ON ":"OFF "); WriteLEDString(LEDCharBuffer); } } PrevButton = Button; } if (PrevKnobCounter != KnobCounter) { printf("Knob count: %d\n",KnobCounter); sprintf(LEDCharBuffer,"%c%3d", ControlBits.ShiftBits.Motor?'*':'_', KnobCounter); WriteLEDString(LEDCharBuffer); PrevKnobCounter = KnobCounter; }
The picture shows the motor sitting idle and the DL1414 reporting OFF
.
When you turn the knob, that display shows the value of the knob click counter, with the first character indicating the motor state.
If you ran the motor directly from an Arduino PWM output, you might get some speed control, but I think the dynamic range wouldn’t justify the effort. Buzzing in patterns of a few hundred milliseconds over the course of a second might be more distinctive; you could even do Morse code.
The Arduino source code:
// Quadrature knob with switch // Ed Nisley - KE4ANU - November 2012 // Based on: // https://softsolder.com/2009/03/03/reading-a-quadrature-encoded-knob-in-double-quick-time/ //---------- // Pin assignments const byte PIN_KNOB_A = 2; // knob A switch - must be on ext interrupt 2 const byte PIN_KNOB_B = 4; // .. B switch const byte PIN_BUTTONS = A5; // .. push-close momentary switch const byte PIN_MOSI = 8; // data to shift reg const byte PIN_SCK = 6; // shift clock to shift reg const byte PIN_RCKB = 7; // latch clock for LED Bargraph const byte PIN_RCKC = 12; // latch clock for LED character display const byte PIN_SYNC = 13; // scope sync //---------- // Constants const int UPDATEMS = 10; // update LEDs only this many ms apart #define TCCRxB 0x02 // Timer prescaler enum KNOB_STATES {KNOB_CLICK_0,KNOB_CLICK_1}; enum BUTTONS {SW_KNOB, B_1, B_2, B_3, B_4, N_BUTTONS}; #define LED_SIZE 4 // chars per LED #define LED_DISPLAYS 1 // number of displays #define LED_CHARS (LED_DISPLAYS * LED_SIZE) union CONTROLBITS_ { word ShiftWord; // word overlay struct { // bitfield sent to the display unsigned int Addr:2; unsigned int NotWrite:1; unsigned int Ctl3_6:4; // unused bits unsigned int Motor:1; // buzzer motor drive unsigned int Data:7; unsigned int Data7:1; // unused bit } ShiftBits; }; //---------- // Globals volatile char KnobCounter = 0; volatile char KnobState; char PrevKnobCounter = 0; byte Button, PrevButton; // ButtonThreshold must have N_BUTTONS elements, last = 1024 word ButtonThreshold[] = {265/2, (475+265)/2, (658+475)/2, (834+658)/2, (1023+834)/2, 1024}; union CONTROLBITS_ ControlBits; char LEDCharBuffer[LED_CHARS + 1] = "HELO"; // raw char buffer, can be used as a string unsigned long MillisNow; unsigned long MillisThen; //-- Helper routine for printf() int s_putc(char c, FILE *t) { Serial.write(c); } //-- Pulse selected pin high void PulsePinHigh(byte PinID) { digitalWrite(PinID,HIGH); digitalWrite(PinID,LOW); } //-- Write single char to DL1414, other control bits as defined void WriteLEDChar(char Char,char CharID) { ControlBits.ShiftBits.Data = Char & 0x7F; ControlBits.ShiftBits.Addr = ~CharID & 0x03; // reverse order of chars ControlBits.ShiftBits.NotWrite = 1; // set up data and address shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord >> 8); shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord & 0x00ff); PulsePinHigh(PIN_RCKC); // delay(1000); ControlBits.ShiftBits.NotWrite = 0; // write the character shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord >> 8); shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord & 0x00ff); PulsePinHigh(PIN_RCKC); // delay(1000); ControlBits.ShiftBits.NotWrite = 1; // disable write shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord >> 8); shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord & 0x00ff); PulsePinHigh(PIN_RCKC); // delay(1000); } void WriteLEDString(char *pString) { for (byte i=0; (i < LED_CHARS) && *pString; ++i) WriteLEDChar(*pString++,i); return; } void MotorControl(byte State) { ControlBits.ShiftBits.Motor = State ? 1 : 0; shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord >> 8); shiftOut(PIN_MOSI,PIN_SCK,MSBFIRST,ControlBits.ShiftWord & 0x00ff); PulsePinHigh(PIN_RCKC); } //-- Knob interrupt handler void KnobHandler(void) { byte Inputs; Inputs = digitalRead(PIN_KNOB_B) << 1 | digitalRead(PIN_KNOB_A); // align raw inputs // Inputs ^= 0x02; // fix direction switch (KnobState << 2 | Inputs) { case 0x00 : // 0 00 - glitch break; case 0x01 : // 0 01 - UP to 1 KnobCounter++; KnobState = KNOB_CLICK_1; break; case 0x03 : // 0 11 - DOWN to 1 KnobCounter--; KnobState = KNOB_CLICK_1; break; case 0x02 : // 0 10 - glitch break; case 0x04 : // 1 00 - DOWN to 0 KnobCounter--; KnobState = KNOB_CLICK_0; break; case 0x05 : // 1 01 - glitch break; case 0x07 : // 1 11 - glitch break; case 0x06 : // 1 10 - UP to 0 KnobCounter++; KnobState = KNOB_CLICK_0; break; default : // something is broken! KnobCounter = 0; KnobState = KNOB_CLICK_0; } } //-- Read and decipher analog switch inputs // returns N_BUTTONS if no buttons pressed byte ReadButtons(int PinNumber) { word RawButton; byte ButtonNum; RawButton = analogRead(PinNumber); // printf("RawButton: %d ",RawButton); for (ButtonNum = 0; ButtonNum <= N_BUTTONS; ButtonNum++){ // printf(" (%d:%d)",ButtonNum,ButtonThreshold[ButtonNum]); if (RawButton < ButtonThreshold[ButtonNum]) break; } // printf(" ButtonNum %d\n",ButtonNum); return ButtonNum; } //------------------ // Set things up void setup() { pinMode(PIN_SYNC,OUTPUT); digitalWrite(PIN_SYNC,LOW); // show we arrived // TCCR1B = TCCRxB; // set frequency for PWM 9 & 10 // TCCR2B = TCCRxB; // set frequency for PWM 3 & 11 pinMode(PIN_KNOB_B,INPUT_PULLUP); pinMode(PIN_KNOB_A,INPUT_PULLUP); pinMode(PIN_MOSI,OUTPUT); digitalWrite(PIN_MOSI,LOW); pinMode(PIN_SCK,OUTPUT); digitalWrite(PIN_SCK,LOW); pinMode(PIN_RCKB,OUTPUT); digitalWrite(PIN_RCKB,LOW); pinMode(PIN_RCKC,OUTPUT); digitalWrite(PIN_RCKB,LOW); KnobState = digitalRead(PIN_KNOB_A); Button = PrevButton = ReadButtons(PIN_BUTTONS); attachInterrupt((PIN_KNOB_A - 2),KnobHandler,CHANGE); Serial.begin(9600); fdevopen(&s_putc,0); // set up serial output for printf() printf("Motor, knob, and buttons\r\nEd Nisley - KE4ZNU - December 2012\r\n"); ControlBits.ShiftWord = 0x0000; WriteLEDString(LEDCharBuffer); delay(1000); MillisThen = millis(); } //------------------ // Run the test loop void loop() { MillisNow = millis(); if ((MillisNow - MillisThen) > UPDATEMS) { digitalWrite(PIN_SYNC,HIGH); Button = ReadButtons(PIN_BUTTONS); if (PrevButton != Button) { if (Button == N_BUTTONS) { printf("Button %d released\n",PrevButton); } else { printf("Button %d pressed\n",Button); if (Button == B_1) { ControlBits.ShiftBits.Motor = ~ControlBits.ShiftBits.Motor; sprintf(LEDCharBuffer,"%s", ControlBits.ShiftBits.Motor?"ON ":"OFF "); WriteLEDString(LEDCharBuffer); } } PrevButton = Button; } if (PrevKnobCounter != KnobCounter) { printf("Knob count: %d\n",KnobCounter); sprintf(LEDCharBuffer,"%c%3d", ControlBits.ShiftBits.Motor?'*':'_', KnobCounter); WriteLEDString(LEDCharBuffer); PrevKnobCounter = KnobCounter; } digitalWrite(PIN_SYNC,LOW); MillisThen = MillisNow; } }
#1 by madbodger on 2012-12-17 - 10:11
I was thinking that if you moved the resistor to between the motor and the power supply and paralleled the resistor with a largish capacitor, the capacitor would provide a brief pulse of full supply voltage to get the motor spinning, and thereafter the motor would be powered via the resistor.
#2 by Ed on 2012-12-17 - 10:58
Makes sense to me… and shouldn’t be much rougher on the MOSFET, which is rated for higher currents than the winding resistance will allow.
Thanks for the suggestion!