The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

Tag: Thing-O-Matic

Using and tweaking a Makerbot Thing-O-Matic 3D printer

  • MK5 Extruder: Thermal Riser Temperatures 2

    Switch block - top
    Switch block – top

    Using pretty much the same setup as before, I put the Thermal Switch Block at the top of the MK5 Thermal Riser Tube and the little heatsink at the bottom. The heatsink sat between the bolt head and left just enough room that I could snake the thermocouple bead into the brass tube, so these temperatures should be much more representative of the actual Thermal Riser.

    After getting everything stuck together, I discovered that I’d interchanged the thermocouple leads. Rather than fixing that, take note that the T1 and T2 datasets represent different objects, but the same physical position: T1 on the bottom, T2 on the top.

    I skipped the staged warmup, cried “Fire the Thing-O-Matic!” and ran it to 225 °C while recording temperatures every 5 minutes along the way. The graph looks like this:

    Thermal Riser Tube Temperature Graph - block on top
    Thermal Riser Tube Temperature Graph – block on top

    They’re not quite exponentials, because the Core temperature gets flattened at the top, but they’re still pretty.

    The top-to-bottom temperature differential has increased to 35 °C, although the top temperature still hits 90 °C. I think there are countervailing forces at work:

    • The thermocouple is in better contact with the Heatsink: the bottom of the tube really is hotter with the Heatsink at that end.
    • The Thermal Block gives a better measure of the top-of-Tube temperature, because that thermocouple is intimately connected to the Block. The Tube top is about the same temperature, but the previous Heatsink temperatures were lower.

    In short, I trust these readings a bit more than the previous ones.

    But, as before, the Switch Block is still too hot for a 100 °C Thermal Switch. The next step is to add a somewhat larger heatsink from my Parts Heap and see what happens.

    The original data:

    Thermal Riser Temperatures - block at top
    Thermal Riser Temperatures – block at top
  • MK5 Extruder: Thermal Riser Temperatures 1

    Switch block - bottom
    Switch block – bottom

    The general idea: measure the Thermal Riser Tube temperatures, so as to figure out where to put the Thermal Cutout Switch that will kill the Thing-O-Matic if the cartridge heater drive circuitry gets stuck on. Ideally, there will be a location suitable for the 100 °C NC switch I have on hand, but you’d use the same technique to make sure any switch would work.

    So, to begin.

    With the Thermal Switch Block just over the bolt heads and the small heatsink just under the acrylic sheet at the top, a pair of thermocouples attached to my old Fluke 52 meter reported temperatures.

    The top thermocouple (T2 data) touches, ever so gently, the small heatsink, so it’s reporting mostly heatsink temperature and bit of the surrounding air. It moved slightly after the first measurement, despite the masking tape visible in the upper right corner of the picture.

    The bottom thermocouple (T1 data) is tucked into the small hole in the Switch Block, so it’s reporting the real block temperature that the Thermal Switch will eventually experience.

    A third thermocouple is taped in the corner of the Z axis stage against the acrylic arch, directly beside a cartridge heater inside the insulation wrap. During these proceedings that temperature rose from 25 °C ambient (due, most likely, to hand warmth while positioning all this stuff) to about 35 °C.

    And, of course, the standard thermocouple on the MK5 Core reports the actual temperature inside the insulation wrap.

    I raised the MK5 temperature in 50 °C steps, then 25 °C to 225 °C, waiting until the Block temperature more-or-less stabilized, while recording temperatures every 5 minutes. On this time scale, the Thermal Core temperature stabilized over the course of a single measurement.

    With at that in mind, the results look like this:

    Thermal Riser Tube Temperature Graph - block on bottom
    Thermal Riser Tube Temperature Graph – block on bottom

    At normal extruding temperatures above 200 °C, the red trace shows the Switch Block running about 15°C above green Heatsink trace and topping out at 91 °C. The top of the Riser Tube is somewhat cooler with that big Block hanging on the bottom, too: 70 to 74 °C, rather than the 83 °C I measured there.

    The Block temperature increases by 7 °C when the Core increases by 25 °C, obviously depending on a bunch of nonlinear effects. A rash extrapolation suggests a 100 °C switch would trip before the Core hit 275 °C.

    However, that Block gets uncomfortably close to 100 °C, which is the point where the Thermal Switch will go click and kill the whole show. I’d rather have a bit more headroom to allow for warm summer weather and a heated build chamber.

    So the next experiment puts the Thermal Switch Block at the top of the Thermal Riser Tube…

    The original data:

    Thermal Riser Temperatures - block at bottom
    Thermal Riser Temperatures – block at bottom
  • Thing-O-Matic / MK5 Extruder: Thermal Switch Block

    Thermal Switch Block on Thermal Riser
    Thermal Switch Block on Thermal Riser

    The best place to mount a thermal switch (or a thermal sensor, depending on how much you trust your circuitry) is on the MK5 Thermal Core, but that’s far too hot for the switches I have in hand. As a compromise, I decided to mount the switch on the Thermal Riser tube leading vertically upward to the Filament Drive gear: good thermal contact, a solid mount, and out of harm’s way.

    All the alternative locations seem worse. Tucking it inside the insulation wrap doesn’t provide a solid mechanical mount, so you don’t get a repeatable position and the leads get bent every time you move something. Bolting it to the plate over the Core looks solid, but that’s just a flat sheet of metal with four screws connecting it to the Core: no real thermal contact surrounded by lots of cooling air.

    One good omen: with an operating temperature well under 100 °C, JB Industro Weld epoxy will work fine and eliminate any need for fussy clamps and fittings.

    So I sawed off a random chunk of aluminum plate, squared it up in the Sherline mill, and poked a few holes in it. This doodle has dimensions roughly equivalent to the final object, but absolutely nothing is critical other than the 5/16 inch central hole:

    Switch block sketch
    Switch block sketch

    The 4-40 setscrew secures the block to the Thermal Riser. Aluminum expands considerably more than stainless steel, so I dropped a snippet of PTFE wire insulation into the hole as a rubberdraulic plunger.

    The lug on the top provides strain relief for the wires; it’s not an electrical connection. The modular phone cable trailing off to the Thermal Cutout box has wires insulated with low-temperature plastic, so a few inches of Teflon hookup wire keep them out of the Danger Zone.

    The small hole is just big enough for a thermocouple bead.

    This is what the thing eventually looked like, but I made some measurements before sticking that switch in place:

    Themal Switches - prepped and mounted
    Themal Switches – prepped and mounted

    Up next: measurements!

  • Thing-O-Matic Stepper Extruder: First Steps

    Over the past few weeks I’ve printed the gears and plate from TheRuttmeister’s Coloso-Gear MK5 extruder Thing and flatted the shaft on a moderately husky (but not hyperthyroid) NEMA 17 stepper motor. While tearing the Thing-O-Matic down to add thermal switches to the Extruder Head, I converted the MK5 Filament Drive into a stepper extruder. Much to my astonishment, when I plugged the cable in and fired up ReplicatorG … It Just Worked!

    Even more amazing: the first pinout arrangement turned the motor in the correct direction!

    Coloso-Gear Stepper Extruder
    Coloso-Gear Stepper Extruder

    Some nasty pincushion distortion makes the larger gear look misaligned, but it’s parallel to the mounting plate and correctly engaged with the drive gear.

    The motors arrived with short stubs of thin yellow wire on the IDC motor connectors, which I soldered directly to a much longer cable. The Parts Heap disgorged a chubby 8-conductor signal cable; I used pairs of wires for each motor connection, although one conductor would have entirely enough copper. The two cable ties around the motor prevent flexing those delicate wires as the Z stage moves.

    Two tweaks to the MK6 Stepstruder profile in thingomatic.xml produced the right answers:

    • Set motor_steps = 1456
    • Set stepspermm = 48.2

    Running the motor at 2.0 rpm for 30 sec should produce exactly 1 revolution of the big gear. I marked and counted the teeth on the larger gear as it rotated, and came up with 56 teeth. It’s a 51 tooth gear, so reducing the default 1600 steps/rev by 51/56 produces 1457. A defunct MBI stepper driver board that now only does full steps provides power; I resoldered all the chip pins and the fault isn’t due to external causes like no-lead solder.

    Then run it for 60 seconds at 2.0 rpm and it’s under by maybe 1/10 of the tooth-to-tooth spacing. Adjust 1457 x 101.9/102 = 1456. Run it for another minute and it’s spot on.

    I measured 60.45 mm for two revolutions of the big gear, so it’s 30.23 for one rev, which requires the aforementioned 1456 steps. Averaging more revolutions would yield more digits, but given the rubbery nature of molten filament, three significant figures seems entirely sufficient. I suspect this depends greatly on how deeply the extruder drive embosses the filament, so it’ll require some fine tuning.

    Back of the envelope for the DC extruder at 255 PWM: feed = 45 mm/s, 0.35 mm thickness, w/t = 1.7 = 0.56 mm width gives 6.9 mm3/s. The filament is about 2.9 mm dia = 6.6 mm3, so it passed through the extruder at a bit over 1 mm/sec. There’s some windage involved in all those numbers and the extruding rate obviously depends on the temperature.

    The stepper (from the usual eBay seller) is a Minebea 17PM-K150, which doesn’t appear in their catalog listing, so it’s likely one of their many custom motors. The stack length resembles the 17PM-K3xx series, which means roughly 1 A rated current. Setting the driver current to 500 mA (VREF = 1 V) produces enough torque that I cannot pull the filament back hard enough to stop it.

    The step rate at 2 rpm is:

    48.6 step/s = (2 rev/min) x (51/7) x (1 min/60 s) x (200 step/rev)
    

    At that lethargic pace, the K3xx motors have something like 0.250-0.300 N·m of torque at rated current. At half current, call it 0.100 N·m and multiply by 51/7 to get 0.700 N·m = 100 oz·in.

    The effective drive diameter is 30.23/π = 9.6 mm, so the available force on the filament is 0.7 N·m / 0.01 m = 70 N ≈ 7 kgf = 15 lb. Yeah, but that little 7-tooth gear will snap right off …

    The reversal plugin cranks the big gear backwards at 35 rpm, which works out to 850.5 step/s. That ought to work, particularly seeing as how it’s not actually pushing anything.

  • Thing-O-Matic: Flatting Motor Shafts

    The NEMA 17 steppers I picked up from eBay as part of the stepper extruder upgrade project have round shafts; that’s not surprising, as they came with pressed-on timing gear pulleys. In their new application they’ll sport plastic herringbone gears and those have setscrews.

    Herringbone gears with nut inserts
    Herringbone gears with nut inserts

    Both nuts have epoxy potting to prevent moving / rotating under duress. Remember to load the screw threads with beeswax and run it all the way through before you pot the nuts, lest the screw become one with the nut. Yes, the left gear fits a NEMA 23 stepper.

    (Those are 14-tooth gears. I’ll actually use a 7-tooth gear, but I printed a bunch of gears to get the hang of it.)

    Any time you tighten a setscrew on a motor shaft, it’ll raise a burr on the shaft. You can pull a plastic / printed gear off a ruined shaft because the burr will simply carve a gash through the plastic. A metal-hub gear or pulley will jam solid on the burr; you definitely don’t want that to happen.

    The solution, which comes standard on many motor shafts, is a flatted section where the screw can raise a burr without causing a problem. In addition, the flat prevents the screw from sliding around the shaft and producing a circular scar that makes the gear impossible to remove.

    Adding a flat requires a few minutes of Quality Shop Time, but will save you considerable hassle later on. Just Do It!

    Mummify the motor in masking tape to keep grinding grit and metallic dust out of the shaft bearings, then grab the shaft in a smooth- or soft-jaw vise. I grabbed a machinist’s vise in the bench vise, but use what you have.

    Masked motor in vise
    Masked motor in vise

    Apply a Dremel grinding stone / cutoff wheel along the shaft to produce a flat about the same width as the tip of the screw. The object of the game is to make the flat wide enough to keep the burr on the flat, but not grind half the shaft away.

    Don’t grind the shaft without clamping it, because the vibration will destroy the bearings. Clamp the shaft to stabilize it and isolate the motor, then do the grinding.

    Flatted shaft with screw
    Flatted shaft with screw

    Here’s the shaft after installing & removing the gear. Notice the burr:

    Flatted shaft with screw scar
    Flatted shaft with screw scar

    And a detail of the burr:

    Flatted shaft scar - detail
    Flatted shaft scar – detail

    It’s not like I’m over-tightening the screw, either: that’s what a hardened screw does to a soft motor shaft.

  • Thing-O-Matic: Oozebane Turds

    Printing those fairing mounting plates gave me an opportunity to explore the Oozebane parameter space. I wasn’t quite sure how it would work and now I’m certain that it can’t.

    Here’s the joint at the start/end of the perimeter extrusion around one of the plates, with Oozebane set for a 4 mm early shutdown:

    Perimeter joint - Oozebane
    Perimeter joint – Oozebane

    You’re looking straight down at three edges (bottom = 2 layers, middle & top = 3 layers), but the shadow obscures the vertical faces; they’re firmly joined. The nozzle enters the picture from the left, slows and stops at the joint, then departs for another location.

    The turd appears on the far side of this picture, just above the left hole:

    Fairing mount - outside
    Fairing mount – outside

    Here’s the same joint, but with Oozebane turned off:

    Perimeter joint - normal
    Perimeter joint – normal

    Any questions?

    Ah: layer thickness 0.3 mm, w/t=1.7 → width =0.56 mm, 45 mm/s feed, 255 PWM flow.

    As nearly as I can tell, Oozebane can’t possibly work the way it’s currently defined, at least for the DC extruder on my Thing-O-Matic. The problem is that Oozebane simultaneously shuts off the extruder and slows the feed rate, but the pressure on the molten plastic inside the extruder continues to force it out at about the same rate for quite some time.

    Thus, with the feed rate reduced to some unknown (and unprogrammable) value and the flow continuing at the original rate, each thread endpoint accumulates an oversized turd.

    Maybe Oozebane works for somebody else, but a stepper extruder is the right solution…

  • Tour Easy: Zzipper Fairing Upper Mount Plates

    The stock Zzipper fairing handlebar mount consists of an aluminum bar with a plate welded to each end at more-or-less the correct angle to match the fairing curve. The plate has a 1/4 inch hole in one end, wherein a 1/4-20 nylon machine screw clamps the fairing to the plate, with a nylon washer distributing the stress. That doesn’t cope well with the vibrations caused by riding around here, let alone our summer vacation trips on crushed-stone rail trails, and the fairings tend to stress-crack at the holes.

    These 3D printed plates are just the latest in a long series of attempts to distribute the stress over a larger area. The outside view:

    Fairing mount - outside
    Fairing mount – outside

    The open hole gets another screw to hold the plates in position. The bump on the far side is an Oozebane turd, about which more later.

    The view from inside the fairing:

    Fairing mount - inside
    Fairing mount – inside

    You can’t see the layer of black foam rubber salvaged from a mouse pad between each plate and the fairing. That should prevent any local stress concentration at the screw and ease the transition to the tapered plate edges.

    The solid model looks about like you’d expect:

    Fairing Mount Plates - Upper
    Fairing Mount Plates – Upper

    The hole position depends on the fairing position, as the fairings have three holes. The pictures show the fairing on my bike; it’s in the lowest position, with the screw in the topmost hole. The OpenSCAD file has an option to put the holes where you need them.

    The plates are only 8 layers thick, printed with 4 solid layers top and bottom to eliminate any fill. You could do the same by setting the fill to 100%, I suppose. Using 4 outer shells (3 additional) makes the flanged edge nice and flat and uniform.

    The layer height is 0.33 mm, with w/t=1.7 for a width of 0.56 mm. Feed rate = 43 mm/s and flow rate = 255. DC Extruder, alas.

    Running the first layer at feed = 0.5  and flow = 0.75 produces some fluffing in the fill, but there’s no way to get a lower flow from the DC extruder motor. Flow = 0.75 corresponds to PWM=191; anything lower sometimes fails to start the motor. If it starts, it’ll run, but … that’s not dependable.

    I printed them on an aluminum plate for a nice flat bottom surface.

    The OpenSCAD source code:

    // Clamp plates for Zzipper fairing on Tour Easy recumbents
    // Ed Nisley - KE4ZNU - Mar 2011
    
    // Build with...
    //	extrusion parameters matching the values below
    //	4 outer shells
    //	4 solid surfaces at top + bottom
    //  slow feeds to ensure hole perimeters stick to fill
    
    include </home/ed/Thing-O-Matic/lib/MCAD/boxes.scad>
    include </home/ed/Thing-O-Matic/lib/MCAD/units.scad>
    
    // Select hole layout
    // The if statement seems to work only for CSG object trees
    // Fortunately, I need only two different layouts...
    
    HoleSelect = 1;						// 0 = his, 1 = hers
    
    HolesTop 	= (0 == HoleSelect) ? [0,1,1] : [1,0,1];
    HolesBottom = (0 == HoleSelect) ? [0,1,1] : [1,0,1];
    
    // Set these to match the extrusion parameters for successful building
    
    ThreadZ = 0.33;						// extrusion thickness
    ThreadWidth = 0.57;					// extrusion width = ThreadZ x w/t
    
    HoleWindage = ThreadWidth;			// enlarge hole dia by extrusion width
    
    // Plate dimensions
    
    HoleDia = 0.25 * inch;				// these are 1/4-20 bolt holes
    HoleSpace = (1) * inch;				// center-to-center spacing
    									//  usually 1 inch, but 15/16 on one bike
    
    CornerR = 5.0;						// corner rounding
    
    Layer1X = 90;						// against fairing surface
    Layer1Y = 32;
    Layer1Z = 2*ThreadZ;
    
    Layer2Margin = 1.5;					// uncovered edge
    Layer2X = Layer1X - 2*Layer2Margin;
    Layer2Y = Layer1Y - 2*Layer2Margin;
    Layer2Z = 3*ThreadZ;
    
    MountX = 46.3 + HoleWindage;		// handlebar mounting bracket end plate
    MountHoleSpace = 13.0;				//  end to hole center
    MountY = 16.3 + HoleWindage;
    MountZ = 4*ThreadZ;					// recess depth
    MountCap = 3.0;						// endcap arc height
    MountR = (pow(MountCap,2) + 0.25*pow(MountY,2)) / (2*MountCap);	// ... radius
    
    Layer3Margin = 1.5;
    Layer3X = Layer2X - 2*Layer3Margin;
    Layer3Y = max((Layer2Y - 2*Layer3Margin),(MountY + 8*ThreadWidth));
    Layer3Z = 3*ThreadZ;
    
    PlateZ = Layer1Z + Layer2Z + Layer3Z;
    
    // Convenience settings
    
    BuildOffset = 3.0 + Layer1Y/2;		// build Y spacing between top & bottom plates
    
    Protrusion = 0.1;					// extend holes beyond surfaces for visibility
    
    //---------------
    // Create plate with selectable holes
    
    module Plate(hs) {
    
      difference() {
    
    	union() {
    		translate([0,0,Layer1Z/2])
    		  roundedBox([Layer1X,Layer1Y,Layer1Z],CornerR,true);
    		translate([0,0,Layer1Z + Layer2Z/2])
    			roundedBox([Layer2X,Layer2Y,Layer2Z],CornerR,true);
    		translate([0,0,Layer1Z + Layer2Z + Layer3Z/2])
    			roundedBox([Layer3X,Layer3Y,Layer3Z],CornerR,true);
    	}
    
    	if (0 != hs[0]) {
    	  translate([-HoleSpace,0,PlateZ/2])
    		  cylinder(r=(HoleDia + HoleWindage)/2,
    					h=(PlateZ + 2*Protrusion),
    					center=true,$fn=10);
    	}
    
    	if (0 != hs[1]) {
    	  translate([0,0,PlateZ/2])
    		  cylinder(r=(HoleDia + HoleWindage)/2,
    					h=(PlateZ + 2*Protrusion),
    					center=true,$fn=10);
    	}
    
    	if (0 != hs[2]) {
    	  translate([HoleSpace,0,PlateZ/2])
    		  cylinder(r=(HoleDia + HoleWindage)/2,
    					h=(PlateZ + 2*Protrusion),
    					center=true,$fn=10);
    	}
    
      }
    
    }
    
    //---------------
    //-- Build the things...
    
    translate([0,BuildOffset,0]) Plate(HolesTop);
    
    translate([0,-BuildOffset,0])
      difference() {
    	Plate(HolesBottom);
    
    	translate([-(HoleSpace + MountHoleSpace - MountX/2),0,PlateZ - MountZ/2 + Protrusion/2])
    	  intersection() {
    		cube([MountX,MountY,(MountZ + Protrusion)],center=true);
    		union() {
    		  cube([(MountX - 2*MountCap),MountY,(MountZ + Protrusion)],center=true);
    		  translate([ (MountX/2 - MountR),0,0])
    			cylinder(r=MountR,h=(MountZ + Protrusion),center=true);
    		  translate([-(MountX/2 - MountR),0,0])
    			cylinder(r=MountR,h=(MountZ + Protrusion),center=true);
    		}
    	  }
      }
    

    I loves me my Thing-O-Matic, despite its annoyances…

    [Update: Stepper extruder parameters and a tweak to make the mount plate track the hole position correctly.]