The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Translucent Night Light Light Guide

    Our house came with several single-LED night lights featuring a transparent light guide / reflector:

    Nightlight light guide - original
    Nightlight light guide – original

    The plate had snapped off one of them and, being me, I wondered if I could replace it with something similar.

    Years passed.

    Obviously, this must be made from a transparent substance, which 3D printed things are not, but after some fiddling with parameters I thought the result might be informative.

    The guide plate is a section of a spherical surface, here approximated by a BOSL2 spheroid():

    Nightlight light guide - view side - solid model
    Nightlight light guide – view side – solid model

    The original is 3 mm thick, but 2 mm worked out better for my purposes by reducing the amount of infill:

    Nightlight light guide - wall side - solid model
    Nightlight light guide – wall side – solid model

    The intricate base latches into the lamp’s plastic case:

    Nightlight light guide - base - solid model
    Nightlight light guide – base – solid model

    The result is, at best, translucent, because it’s definitely not transparent:

    Nightlight light guide - translucent vs transparent
    Nightlight light guide – translucent vs transparent

    The zigzag pattern seems to come from the icosohedral approximation to the sphere, because it follows the surface tesselation.

    Getting the base shape right required several iterations, each printed with the model cut off just above the bottom of the guide plate:

    Nightlight light guide - test pieces
    Nightlight light guide – test pieces

    The first two attempts needed attention from a flush cutting pliers before fitting into the case, but they don’t call it rapid prototyping for nothin’.

    The original and replacement plugged into an outlet strip:

    Nightlight light guide - original vs printed on outlet strip
    Nightlight light guide – original vs printed on outlet strip

    While you can see the vague outline of the strip behind the printed light guide, it’s definitely lacking in detail:

    Nightlight light guide - outlet strip detail
    Nightlight light guide – outlet strip detail

    The striations throw more light into the room than the original:

    Nightlight light guide - printed
    Nightlight light guide – printed

    Fiddling with the 3D printing parameters might make it more transparent, but it’s going back into the box it came from after giving me a better idea of which parameters to tweak the next time around.

    The OpenSCAD source code as a GitHub Gist:

    // Nightlight light guide
    // Ed Nisley – KE4ZNU
    // 2026-01-13
    include <BOSL2/std.scad>
    Layout = "Show"; // [Show,Build,Plate,Base,Pipe]
    /* [Hidden] */
    HoleWindage = 0.2;
    Protrusion = 0.1;
    NumSides = 10*3*4;
    $fn=NumSides;
    ID = 0;
    OD = 1;
    LENGTH = 2;
    function ChordRadius(m,c) = (m^2 + (c^2)/4) / (2*m);
    PlateThick = 2.0;
    PlateOA = [60.0,50.0,PlateThick];
    PlateRound = 5.0;
    PlateTaper = 1.0;
    PlateAngle = atan(-2/60); // original plate angle, far end closer to wall
    PlateM = 2.4;
    PlateRadius = ChordRadius(PlateM,PlateOA.x); // light guide plate
    echo(PlateRadius=PlateRadius);
    WallThick = 2.0;
    MountOA = [23.4,17.0,5.5];
    MountRadius = ChordRadius(4.3,MountOA.x); // base arc in housing
    echo(MountRadius=MountRadius);
    PipeThick = 5.0;
    //———-
    // Define shapes
    // Oddly intricate base fitting into housing
    // Replete with magic numbers
    module Base() {
    difference() {
    union() {
    intersection() {
    cuboid([MountOA.x,MountOA.y,5.5],anchor=BOTTOM);
    back(6.5)
    tube(MountOA.z,or=MountRadius,wall=1.5,anchor=BOTTOM+BACK);
    }
    for (i=[-1,1])
    right(i*18.5/2)
    back(11.5)
    cuboid([1.8,8.0,MountOA.z],anchor=BOTTOM+BACK);
    for (i=[-1,1])
    right(i*22.0/2)
    cuboid([1.4,2.0,MountOA.z],anchor=BOTTOM+FRONT);
    fwd(5.0)
    cuboid([11.0,10.5,MountOA.z],anchor=BOTTOM+FRONT);
    }
    down(Protrusion)
    for (j=[-1,1])
    fwd(j*(1.5 + 10.0)/2)
    cuboid([7.0,10.0,MountOA.z + 2*Protrusion],anchor=BOTTOM);
    up(3.1)
    back(7.5)
    cuboid([MountOA.x,25.0,MountOA.z],anchor=BOTTOM+FRONT);
    }
    }
    // Light guide plate
    module Plate() {
    xrot(PlateAngle)
    zrot(90) yrot(90)
    left(PlateOA.x/2)
    down(PlateM + PlateThick/2)
    intersection() {
    up(PlateRadius)
    difference() {
    spheroid(PlateRadius,style="icosa");
    spheroid(PlateRadius – PlateThick,style="icosa");
    }
    cuboid(PlateOA + [0,0,2*PlateThick],rounding=PlateRound,edges="Z",anchor=BOTTOM);
    }
    }
    // Light pipe between base & plate
    // Magic numbers to fit case opening
    module Pipe() {
    difference() {
    intersection() {
    fwd(3.0/2 – 0.2)
    cuboid([MountOA.x,MountOA.y,PipeThick],rounding=0.5,edges="Z",anchor=BOTTOM+FRONT);
    back(6.5)
    cyl(MountOA.z,r=MountRadius,anchor=BOTTOM+BACK);
    }
    down(Protrusion)
    back((1.5 + 10.0)/2)
    cuboid([7.0,10.0,1.0 + Protrusion],anchor=BOTTOM);
    }
    }
    module Assembly() {
    Base();
    up(MountOA.z)
    Pipe();
    up(MountOA.z + PipeThick)
    Plate();
    }
    //———-
    // Build things
    if (Layout == "Base")
    Base();
    if (Layout == "Plate")
    Plate();
    if (Layout == "Pipe")
    Pipe();
    if (Layout == "Show" || Layout == "Build")
    Assembly();