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  • Avalanche Noise Amp: Arduino Firmware

    With the hardware in hand:

    Reverse-bias noise amplifier - detail
    Reverse-bias noise amplifier – detail

     

    Feeding a stream of avalanche noise from a reverse-biased transistor base-emitter junction into the Arduino’s MISO pin without benefit of a shift register, this Arduino source code extracts nine bit chunks of random data to drive the 8×8 RGB LED matrix:

    // Random LED Dots - from noise source
    // Ed Nisley - KE4ANU - September 2015
    
    //----------
    // Pin assignments
    
    const byte PIN_HEARTBEAT = 8;		// DO - heartbeat LED
    const byte PIN_SYNC = A3;			// DO - scope sync
    
    const byte PIN_LATCH  = 4;			// DO - shift register latch clock
    
    const byte PIN_DIMMING = 9;			// AO - LED dimming control
    
    // These are *hardware* SPI pins
    
    const byte PIN_MOSI = 11;			// DO - data to shift reg
    const byte PIN_MISO = 12;			// DI - data from shift reg - sampled noise input
    const byte PIN_SCK  = 13;			// DO - shift clock to shift reg (also Arduino LED)
    const byte PIN_SS = 10;				// DO - -slave select (must be positive for SPI output)
    
    //----------
    // Constants
    
    #define DISPLAY_MS 10000ul
    
    //----------
    // Globals
    
    // Input noise bits can produce one of four possible conditions
    //  Use the von Neumann extractor, discarding 00 and 11 sequences
    // https://en.wikipedia.org/wiki/Randomness_extractor#Von_Neumann_extractor
    // Sampling interval depends on SPI data rate
    // LSB arrives first, so it's the earliest sample
    
    #define VNMASK_A 0x00000001
    #define VNMASK_B 0x01000000
    
    enum sample_t {VN_00,VN_01,VN_10,VN_11};
    
    typedef struct {
    	byte BitCount;					// number of bits accumulated so far
    	unsigned Bits;					// random bits filled from low order upward
    	int Bias;						// tallies 00 and 11 sequences to measure analog offset
       unsigned SampleCount[4];	// number of samples in each bin
    } random_t;
    
    random_t RandomData;
    
    // LED selects are high-active bits and low-active signals: flipped in UpdateLEDs()
    // *exactly* one row select must be active in each element
    
    typedef struct {
    	const byte Row;
    	byte ColR;
    	byte ColG;
    	byte ColB;
    } leds_t;
    
    // altering the number of rows & columns will require substantial code changes...
    #define NUMROWS 8
    #define NUMCOLS 8
    
    leds_t LEDs[NUMROWS] = {
    	{0x80,0,0,0},
    	{0x40,0,0,0},
    	{0x20,0,0,0},
    	{0x10,0,0,0},
    	{0x08,0,0,0},
    	{0x04,0,0,0},
    	{0x02,0,0,0},
    	{0x01,0,0,0},
    };
    
    byte RowIndex;
    
    #define LEDS_ON 0
    #define LEDS_OFF 255
    
    unsigned long MillisNow;
    unsigned long DisplayBase;
    
    //-- Helper routine for printf()
    
    int s_putc(char c, FILE *t) {
      Serial.write(c);
    }
    
    //-- Useful stuff
    
    // Free RAM space monitor
    //  From http://playground.arduino.cc/Code/AvailableMemory
    
    uint8_t * heapptr, * stackptr;
    
    void check_mem() {
      stackptr = (uint8_t *)malloc(4);          // use stackptr temporarily
      heapptr = stackptr;                     // save value of heap pointer
      free(stackptr);      // free up the memory again (sets stackptr to 0)
      stackptr =  (uint8_t *)(SP);           // save value of stack pointer
    }
    
    void TogglePin(char bitpin) {
    	digitalWrite(bitpin,!digitalRead(bitpin));    // toggle the bit based on previous output
    }
    
    void PulsePin(char bitpin) {
    	TogglePin(bitpin);
    	TogglePin(bitpin);
    }
    
    //---------
    //-- SPI utilities
    
    void EnableSPI(void) {
    	digitalWrite(PIN_SS,HIGH);					// make sure this is high!
    	SPCR |= 1 << SPE;
    }
    
    void DisableSPI(void) {
    	SPCR &= ~(1 << SPE);
    }
    
    void WaitSPIF(void) {
    	while (! (SPSR & (1 << SPIF))) {
    //		TogglePin(PIN_HEARTBEAT);
    		continue;
    	}
    }
    
    byte SendRecSPI(byte DataByte) {					// send one byte, get another in exchange
    	SPDR = DataByte;
    	WaitSPIF();
    	return SPDR;									// SPIF will be cleared
    }
    
    //---------------
    // Update LED shift registers with new data
    // Returns noise data shifted in through MISO bit
    
    unsigned long UpdateLEDs(byte i) {
    	
    unsigned long NoiseData = 0ul;
    	
    	NoiseData |= (unsigned long) SendRecSPI(~LEDs[i].ColB);				// correct for low-active outputs
    	NoiseData |= ((unsigned long) SendRecSPI(~LEDs[i].ColG)) << 8;
    	NoiseData |= ((unsigned long) SendRecSPI(~LEDs[i].ColR)) << 16;
    	NoiseData |= ((unsigned long) SendRecSPI(~LEDs[i].Row))  << 24;
    
    	analogWrite(PIN_DIMMING,LEDS_OFF);			// turn off LED to quench current
    	PulsePin(PIN_LATCH);						// make new shift reg contents visible
    	analogWrite(PIN_DIMMING,LEDS_ON);
    
    	return NoiseData;
    }
    
    //---------------
    // Extract random data from sampled noise input
    //  ... tuck it into the global bit structure
    // Returns von Neumann status of the sample
    
    byte ExtractRandomBit(unsigned long RawSample) {
    	
    byte RetVal;
    
    	switch (RawSample & (VNMASK_A | VNMASK_B)) {
    	case 0:							// 00 - discard
    		RetVal = VN_00;
    		RandomData.Bias--;
    		break;
    	case VNMASK_A:					// 10 - true
    		RetVal = VN_10;
    		RandomData.BitCount++;
    		RandomData.Bits = (RandomData.Bits << 1) | 1;
    		break;
    	case VNMASK_B:					// 01 - false
    		RetVal = VN_01;
    		RandomData.BitCount++;
    		RandomData.Bits  = RandomData.Bits << 1;
    		break;
    	case (VNMASK_A | VNMASK_B):		// 11 - discard
    		RetVal = VN_11;
    		RandomData.Bias++;
    		break;
    	}
    	
    	RandomData.Bias = constrain(RandomData.Bias,-9999,9999);
    	RandomData.SampleCount[RetVal]++;
    	RandomData.SampleCount[RetVal] = constrain(RandomData.SampleCount[RetVal],0,63999);
    
    	return RetVal;
    }
    
    //---------------
    // Set LED from random bits
    // Assumes the Value contains at least nine low-order random bits
    // On average, this leaves the LED unchanged for 1/8 of the calls...
    
    void SetLED(unsigned Value) {
    	
    byte Row =   Value        & 0x07;
    byte Col =   (Value >> 3) & 0x07;
    byte Color = (Value >> 6) & 0x07;
    	
    byte BitMask = (0x80 >> Col);
    	
    //	printf("%u %u %u %u\r\n",Row,Col,Color,BitMask);
    
    	LEDs[Row].ColR &= ~BitMask;
    	LEDs[Row].ColR |= (Color & 0x04) ? BitMask : 0;
    	
    	LEDs[Row].ColG &= ~BitMask;
    	LEDs[Row].ColG |= (Color & 0x02) ? BitMask : 0;
    	
    	LEDs[Row].ColB &= ~BitMask;
    	LEDs[Row].ColB |= (Color & 0x01) ? BitMask : 0;
    	
    }
    
    //------------------
    // Set things up
    
    void setup() {
    	
    	pinMode(PIN_HEARTBEAT,OUTPUT);
    	digitalWrite(PIN_HEARTBEAT,HIGH);		// show we arrived
    	
    	pinMode(PIN_SYNC,OUTPUT);
    	digitalWrite(PIN_SYNC,LOW);
    
    	pinMode(PIN_MOSI,OUTPUT);				// SPI-as-output is not strictly necessary
    	digitalWrite(PIN_MOSI,LOW);
    
    	pinMode(PIN_SCK,OUTPUT);
    	digitalWrite(PIN_SCK,LOW);
    
    	pinMode(PIN_SS,OUTPUT);
    	digitalWrite(PIN_SS,HIGH);				// OUTPUT + HIGH is required to make SPI output work
    	
    	pinMode(PIN_LATCH,OUTPUT);
    	digitalWrite(PIN_LATCH,LOW);
    	
    	Serial.begin(57600);
    	fdevopen(&s_putc,0);					// set up serial output for printf()
    
    	printf("Noisy LED Dots\r\nEd Nisley - KE4ZNU - September 2015\r\n");
    	
    //-- Set up SPI hardware
    // LSB of SPCR set bit clock speed:
    //  00 = f/4
    //  01 = f/16
    //  10 = f/64
    //  11 = f/128
    	
    	SPCR = B01110011;						// Auto SPI: no int, enable, LSB first, master, + edge, leading, speed
    	SPSR = B00000000;						// not double data rate
    
    	EnableSPI();							// turn on the SPI hardware
    	
    	SendRecSPI(0);							// set valid data in shift registers: select Row 0, all LEDs off
    	
    //-- Dimming pin must use fast PWM to avoid beat flicker with LED refresh rate
    //   Timer 1: PWM 9 PWM 10
    
    	analogWrite(PIN_DIMMING,LEDS_OFF);		// disable column drive (hardware pulled it low before startup)
    
    	TCCR1A = B10000001; 					// Mode 5 = fast 8-bit PWM with TOP=FF
    	TCCR1B = B00001001; 					// ... WGM, 1:1 clock scale -> 64 kHz
    	
    //-- lamp test: send a white flash through all LEDs
    //	 collects noise data to get some randomness going
    
    	printf("Lamp test begins: white flash each LED...");
    
    	digitalWrite(PIN_HEARTBEAT,LOW);		// turn off while panel blinks
    	
    	analogWrite(PIN_DIMMING,LEDS_ON);		// enable column drive
    
    	for (byte i=0; i<NUMROWS; i++) {
    		for (byte j=0; j<NUMCOLS; j++) {
    			LEDs[i].ColR = LEDs[i].ColG = LEDs[i].ColB = 0x80 >> j;
    			for (byte k=0; k<NUMROWS; k++) {
    				ExtractRandomBit(UpdateLEDs(k));
    				delay(25);
    			}
    		LEDs[i].ColR = LEDs[i].ColG = LEDs[i].ColB = 0;
    		}
    	}
    	UpdateLEDs(NUMROWS-1);					// clear the last LED
    	
    	printf(" done!\r\n");
    
    //-- Preload LEDs with random values
    //   We take whatever number of random bits arrived in RandomData during lamp test
    
    	digitalWrite(PIN_HEARTBEAT,LOW);
    	printf("Preloading LED array\r\nRandom bits %04x\r\n",RandomData.Bits);
    	
    	randomSeed(RandomData.Bits);
    	
    	for (byte Row=0; Row<NUMROWS; Row++) {
    		for (byte Col=0; Col<NUMCOLS; Col++) {		// Col runs backwards, but we don't care
    			LEDs[Row].ColR |= random(2) << Col;
    			LEDs[Row].ColG |= random(2) << Col;
    			LEDs[Row].ColB |= random(2) << Col;
    		}
    		UpdateLEDs(Row);
    	}
    	
    	RandomData.BitCount = 0;
    	RandomData.Bits = 0;
    	RandomData.Bias = 0;
       for (byte i=0; i<4; i++) {
    	   RandomData.SampleCount[i] = 0;
       }
    	
    	check_mem();
    	printf("SP: %u HP: %u Free RAM: %u\r\n",stackptr,heapptr,stackptr - heapptr);
    
    	printf("Running...\r\n");
    	
    	DisplayBase = millis();
    
    }
    
    //------------------
    // Run the test loop
    
    void loop() {
    	
    byte ThisBit;
    	
    	MillisNow = millis();
    	
    	if (RowIndex >= NUMROWS) {							// set up LED row index for this pass
    		RowIndex = 0;
    		PulsePin(PIN_SYNC);
    	}
    	
    	if ((MillisNow - DisplayBase) >= DISPLAY_MS) {
    		analogWrite(PIN_DIMMING,LEDS_OFF);				// turn off LED to prevent bright glitch
    		printf("Bias: %5d of %5u - %5u %5u %5u %5u\r\n",
             RandomData.Bias,
             RandomData.SampleCount[VN_00] + RandomData.SampleCount[VN_11],
             RandomData.SampleCount[0],
             RandomData.SampleCount[1],
             RandomData.SampleCount[2],
             RandomData.SampleCount[3]
             );
    		RandomData.Bias = 0;
          for (byte i=0; i<4; i++) {
             RandomData.SampleCount[i] = 0;
          }
     //		check_mem();
    //		printf("SP: %u HP: %u Free RAM: %u\r\n",stackptr,heapptr,stackptr - heapptr);
    		DisplayBase = MillisNow;
    	}
    		
    // Update one LED row per pass, get at most one random bit
    
    	ThisBit = ExtractRandomBit(UpdateLEDs(RowIndex++));
    	
    // Update the heartbeat LED to show bit validity
    
    	switch (ThisBit) {
    		case VN_00:
    		case VN_11:
    			digitalWrite(PIN_HEARTBEAT,HIGH);
    			break;
    		case VN_01:
    		case VN_10:
    			digitalWrite(PIN_HEARTBEAT,LOW);
    			break;
    	}
    	
    // If we have enough random data, twiddle one LED
    	
    	if (RandomData.BitCount >= 9) {
    //		analogWrite(PIN_DIMMING,LEDS_OFF);				// turn off LED array to prevent bright glitch
    		
    		SetLED(RandomData.Bits);
    		RandomData.BitCount = 0;
    		RandomData.Bits = 0;
    	}
    
    	digitalWrite(PIN_HEARTBEAT,LOW);
    
    }
    

    Now I can point folks at the whole thing…