The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • LED Ring Desk Lamp

    A defunct desk lamp emerged from the clutter and cried out for bright, new LEDs. This adapter puts a small LED ring and nine white LEDs on the original lamp head:

    Ring Light Mount - in operation
    Ring Light Mount – in operation

    Peering into the business end, before mounting it on the lamp, shows some abrasive adjustment on the inside layer:

    Ring Light Mount - LEDs installed
    Ring Light Mount – LEDs installed

    That layer printed over a quick-and-easy support spider:

    Ring Light Mount - solid model - bottom
    Ring Light Mount – solid model – bottom

    The Slic3r preview looking down through the layer just over the support shows that the perimeter of those LED holes doesn’t have much support:

    Ring Light Mount - Slic3r preview - bridge layer
    Ring Light Mount – Slic3r preview – bridge layer

    The obvious threads drooped in the predictable way, so I just clipped them off, sanded the high spots into submission, and epoxied everything in place:

    Ring Light Mount - LED wiring
    Ring Light Mount – LED wiring

    That nice Hilbert Curve infill is completely wasted inside the OEM shade, but the smooth curve around the rim had to be on the top surface.

    Rather than beefing up the support, you should print the bottom ring (or the top rim) separately, then glue it back on, but I wanted to see how well simple support worked with PETG.

    It came out reasonably well:

    Ring Light Mount - support spider
    Ring Light Mount – support spider

    That’s far more hair than usual, even for PETG, because I made the spider’s legs exactly three thread widths wide. Slic3r reduced the single infill thread to, literally, a hair that didn’t stick to the platform; the model now has four-thread-wide legs.

    Slic3r’s automatic support would do a better job of holding up the underside, albeit with more plastic and printing time:

    Ring Light Mount - Slic3r preview - auto support
    Ring Light Mount – Slic3r preview – auto support

    The top view looks about like you’d expect:

    Ring Light Mount - solid model - top
    Ring Light Mount – solid model – top

    Those two solid models show the small hole for the LED ring wiring, which I drilled into the as-printed plastic. The original layout included just the LED ring, with the wire through a big central hole, but then I realized the wall wart had enough moxie for a few more LEDs. So it goes.

    Anyhow, the lamp provides just enough illumination below my big monitors to suffice. The gooseneck might not be quite long enough, but that’ll be another project…

    The OpenSCAD source code:

    // LED Ring Light Mount
    // Ed Nisley KE4ZNU October 2015
    
    DoSupport = true;
    
    //- Extrusion parameters must match reality!
    
    ThreadThick = 0.25;
    ThreadWidth = 0.40;
    
    HoleWindage = 0.2;
    
    Protrusion = 0.1;			// make holes end cleanly
    
    inch = 25.4;
    
    function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit);
    
    //----------------------
    // Dimensions
    
    NumSides = 8*4;						// number of sides on each "cylinder"
    
    LENGTH = 0;
    ID = 1;
    OD = 2;
    
    Shade = [6.0,45.2,47.5];			// threaded end of OEM lamp shade
    RingLED = [4.5,36.0,51.0];
    
    SpotLED = [2.0,0,5.0];				// discrete LEDs in center
    NumSpots = 8;						// discrete LEDs around the one in the middle
    
    Support = [(RingLED[LENGTH] - 1*ThreadThick),0,(RingLED[OD] - 4*ThreadWidth)];
    NumSupports = NumSides/2;
    
    ThreadBase = RingLED[LENGTH] + SpotLED[LENGTH];
    OAHeight = ThreadBase + Shade[LENGTH];
    
    //----------------------
    // Useful routines
    
    module PolyCyl(Dia,Height,ForceSides=0) {			// based on nophead's polyholes
    
      Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2);
    
      FixDia = Dia / cos(180/Sides);
    
      cylinder(r=(FixDia + HoleWindage)/2,
               h=Height,
    	   $fn=Sides);
    }
    
    //----------------------
    // Build it
    
    	difference() {
    		union() {																				// overall shape
    			translate([0,0,ThreadBase])
    				rotate_extrude(convexity = 2, $fn=NumSides)
    					translate([Shade[OD]/2,0])
    						circle(r=Shade[LENGTH],$fn=NumSides);
    			cylinder(d=(Shade[OD] + 2*Shade[LENGTH]),h=ThreadBase,$fn=NumSides);
    			translate([0,0,ThreadBase])
    				cylinder(d=Shade[OD],h=Shade[LENGTH],$fn=NumSides);
    		}
    		
    		translate([0,0,ThreadBase - Protrusion])
    			cylinder(d=(Shade[ID] + HoleWindage),h=(Shade[LENGTH] + 2*Protrusion),$fn=NumSides);	// opening for shade thread
    			
    		translate([0,0,-Protrusion])
    			cylinder(d=(RingLED[OD] + HoleWindage),h=(RingLED[LENGTH] + Protrusion),$fn=NumSides);	// opening for LED ring
    			
    		rotate(180/NumSides)																		// LED ring power wire
    			translate([RingLED[ID]/2,0,0])
    				rotate(180/6)
    					PolyCyl(2.5,OAHeight,6);
    			
    		rotate(180/8  - 180/NumSides)
    			PolyCyl(SpotLED[OD],OAHeight,8);														// central LED SpotLED
    			
    		for (i=[0:NumSpots-1])																		// surrounding spots
    			rotate(i*360/NumSpots - 180/NumSides)
    				translate([(RingLED[ID] - 2*SpotLED[OD])/2,0,0])
    						rotate(180/8)
    							PolyCyl(SpotLED[OD],OAHeight,8);
    	}
    	
    //-- Support structure
    
    	if (DoSupport)
    		color("Yellow")
    		rotate(180/NumSides)													// align bars to flat internal faces
    			for (i=[0:NumSupports/2 - 1]) {
    				rotate(i * 360 / NumSupports)
    					translate([0,0,Support[LENGTH]/2])
    						cube([Support[OD],4*ThreadWidth,Support[LENGTH]],center=true);
    			}