The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Mini-lathe Change Gear Generator: Redux

    Because the BOSL2 library includes a gear generator, I can now avoid creating a gear outline in Inkscape and importing it into my stacked change gear generator.

    The labels now snuggle closer to the shaft and (barely) fit on smaller gears:

    Mini-lathe stacked change gears - 28T - solid model
    Mini-lathe stacked change gears – 28T – solid model

    The stacked B-C gears for the jack shaft work as before, with both labels on the top gear:

    Mini-lathe stacked change gears - 28-50T - solid model
    Mini-lathe stacked change gears – 28-50T – solid model

    The admittedly flimsy motivation for all this was to make a 28 tooth gear to cut a 0.9 mm pitch, thus filling an obvious hole in the gear table.

    My collection of gears could do 21-60-81-50, but the 81 T gear collides with the screw holding the 21 T gear. Rearranging it to 21-50-81-60 showed the B-C gears exceeded the space available.

    Because it’s all ratios and a 28 T gear is 4/3 bigger than 21 T, reducing the rest of the train by 3/4 should work. In fact, it produced a reasonable 28-80-81-50 chain:

    Mini-lathe change gears - 28T installed
    Mini-lathe change gears – 28T installed

    The fact that I do not anticipate ever needing to cut a 0.9 mm pitch has nothing whatsoever to do with it; that gear will surely come in handy for something.

    While I was at it, I made a 27 T gear, because 27 = 21 × 9/7:

    Mini-lathe stacked change gears - 27T - PrusaSlicer preview
    Mini-lathe stacked change gears – 27T – PrusaSlicer preview

    You can never have enough change gears. Right?

    The OpenSCAD source code as a GitHub Gist:

    // LMS Mini-Lathe
    // Change gears with stacking
    // Ed Nisley – KE4ZNU
    // 2020-05 use Inkscape SVG gears
    // 2025-12 use BOSL2 gear generator
    include <BOSL2/std.scad>
    include <BOSL2/gears.scad>
    /* [Gears] */
    TopGear = 0; // zero for single gear
    BottomGear = 28;
    /* [Hidden] */
    ThreadThick = 0.20;
    HoleWindage = 0.2;
    Protrusion = 0.1; // make holes end cleanly
    /* [Dimensions] */
    ShaftOD = 12.0;
    GearThick = 7.75;
    Keyway = [3.5,3.0,3*GearThick]; // x on radius, y on perim
    LegendEnable = (TopGear == 0 && BottomGear > 27) || (TopGear > 27);
    LegendThick = 2*ThreadThick;
    LegendZ = (TopGear ? 2*GearThick : GearThick) – LegendThick;
    LegendSize = 5;
    LegendRecess = [8,6,LegendThick];
    LegendOffset = [0,LegendRecess.y/2 + ShaftOD/2 + HoleWindage,LegendZ + LegendRecess.z/2];
    //———————–
    // Build it!
    union() {
    difference() {
    union() {
    spur_gear(mod=1,teeth=BottomGear,thickness=GearThick,shaft_diam=ShaftOD + HoleWindage,anchor=BOTTOM);
    if (TopGear)
    spur_gear(mod=1,teeth=TopGear,thickness=2*GearThick,shaft_diam=ShaftOD + HoleWindage,anchor=BOTTOM);
    }
    right(ShaftOD/2)
    down(Protrusion)
    cube(Keyway,anchor=CENTER+BOTTOM);
    if (LegendEnable) {
    translate(LegendOffset)
    cube(LegendRecess + [0,0,Protrusion],anchor=CENTER);
    if (TopGear)
    zrot(180)
    translate(LegendOffset)
    cube(LegendRecess + [0,0,Protrusion],anchor=CENTER);
    }
    }
    if (LegendEnable)
    translate([0,0,LegendZ – Protrusion])
    linear_extrude(height=LegendThick + Protrusion,convexity=10) {
    translate([LegendOffset.x,LegendOffset.y])
    text(text=str(BottomGear),size=LegendSize,font="Arial:style:Bold",halign="center",valign="center");
    if (TopGear)
    zrot(180)
    translate([LegendOffset.x,LegendOffset.y])
    text(text=str(TopGear),size=LegendSize,font="Arial:style:Bold",halign="center",valign="center");
    }
    }