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Human Lumbar Vertebrae
Having once again reawakened a back injury from long ago, I figured these were good for some comic relief:

L4 L5 vertebrae – assembled The full-scale L4-L5 vertebrae are from Printables and the ¾ scale L5 is from somewhere I cannot recall. A mother lode of anatomical models is on Thingiverse if you want some 3D printing challenges.
The L4-L5 pair are part of an extensive human anatomic model locating all the pieces at their proper coordinates, so these two hovered about 800 mm above the XY plane. I ran them through the Grid:Tool mesh editor to center them at the XY origin, then put the bottom-most point at Z=0.
Rotating them individually in PrusaSlicer and painting only the most essential support got them to this state:

L4 L5 vertebrae – PrusaSlicer Each one take about three hours, so I ran them individually to reduce surface blemishes and maximize the likelihood of happy outcomes. Worked like a champ.
The retina-burn orange disk is not anatomically correct, because the InterWebz apparently does not have a model for spinal cartilage:

L4 L5 vertebrae – assembled – disk detail Instead, it’s a rounded cylinder resized into an oval, with its top and bottom surfaces formed by subtracting the vertebrae:

L4 L5 vertebrae disk – solid model The OpenSCAD code doing the heavy lifting:
// Disk between L4 and L5 vertebrae // Ed Nisley - KE4ZNU // 2025-03-07 Layout = "Show"; // [Show,Build] include <BOSL2/std.scad> module Disk() { color("Red") difference() { translate([9,-18,36]) rotate(110) resize([33,45]) cyl(d=50,h=14,$fn=48,rounding=7,anchor=BOTTOM); import("../Spine/human-spinal-column-including-cervical-thoracic-and-lumbar-vertebra-model_files/L4 L5 vertebrae stacked.stl", convexity=10); } } if (Layout == "Show") { Disk(); color("White",0.3) import("../Spine/human-spinal-column-including-cervical-thoracic-and-lumbar-vertebra-model_files/L4 L5 vertebrae stacked.stl", convexity=10); } if (Layout == "Build") { Disk(); }All of the magic numbers come from eyeballometric measurement & successive approximation.
The
Buildlayout left the disk floating in space, whereupon I used PrusaSlicer to reorient it edge-downward on the platform with painted-on support for minimal distortion:
L4 L5 vertebrae disk – PrusaSlicer Two dots of E6000+ adhesive hold everything together.
All in all, it was a useful distraction. I’ve been vertically polarized for the last five days and it’s good to be … back.