The Smell of Molten Projects in the Morning

Ed Nisley's Blog: Shop notes, electronics, firmware, machinery, 3D printing, laser cuttery, and curiosities. Contents: 100% human thinking, 0% AI slop.

The New Hotness

  • Cusinart Smart Stick Blender Motor Coupler

    When our stick blender (Cusinart CSB-77, with an instruction manual dated 2011) failed, I dropped fifteen bucks on the shortest one we could find, which turned out to be inconveniently long for the shorter member of the user community. The old one recently emerged from the depths of the bench for triage; the failure was in the coupler between the motor and the blade shaft, but required complete disassembly before trying to repair it.

    Pry out two obvious plastic plugs, remove two screws holding the top of the handle together, pull the handle apart, and reveal a PCB with a discrete diode bridge and an open-frame switch:

    Stick blender coupler - PCB
    Stick blender coupler – PCB

    Fortunately, the wire colors matched my preconception. Unsolder the wires to get that side of the handle off.

    Un-bend the tab holding the metal shell to the plastic frame and pull it off, whereupon the frame halves unsnap to release the motor:

    Stick blender coupler - shell removed
    Stick blender coupler – shell removed

    The white nylon (?) coupler on the motor shaft pries off the splined motor shaft:

    Stick blender coupler - motor shaft splines
    Stick blender coupler – motor shaft splines

    That black ring inside the coupler should be on the blade shaft:

    Stick blender coupler - blade shaft
    Stick blender coupler – blade shaft

    It apparently got jammed in the coupler when the shaft’s drive dogs / splines (barely visible down inside) ripped up the coupler. I don’t know if that was a sudden failure or the end result of gradually accumulating damage, but the inside of the coupler was badly chewed up.

    Dismantling the blade unit requires prying three plastic clips back, one at a time, while pushing upward on the intricate black plastic fitting around the shaft:

    Stick blender coupler - blade housing clips
    Stick blender coupler – blade housing clips

    That let me ease a drop of oil down the shaft to what looks and feels like a plastic sleeve bearing near the blade end of the housing; oil should not be needed on a plastic bearing, but it definitely improved the bearing’s attitude. The snap ring securing the shaft is far enough away to prevent me from even trying to remove it, because I know there is no way I can reinstall it:

    Stick blender coupler - blade shaft snap ring
    Stick blender coupler – blade shaft snap ring

    Some Xacto knife action removed the shredded plastic to reveal the remains of four slots for the blade shaft’s two drive dogs / splines:

    Stick blender coupler - OEM coupler end view
    Stick blender coupler – OEM coupler end view

    Measuring All. The. Things. produced a reasonable solid model of the slots:

    Stick Blender drive coupler - splines - solid model
    Stick Blender drive coupler – splines – solid model

    Removing those from a model of the coupler defined the shape:

    Stick Blender drive coupler - PrusaSlicer
    Stick Blender drive coupler – PrusaSlicer

    As usual, having one in hand let me check the fit and, after a few tweaks, the next one was Just Right™.

    The other end of the coupler is a simple cylinder sized for a firm press fit on the motor shaft splines:

    Stick blender coupler - new coupler detail
    Stick blender coupler – new coupler detail

    My coupler is chunkier than the OEM coupler, because there was enough room in there and PETG-CF, being weaker than nylon, needs all the help it can get:

    Stick blender coupler - new coupler installed
    Stick blender coupler – new coupler installed

    It’s one of the few things I’ve printed with 100% infill. If when that plastic fails, I’ll try something else.

    Put the little rubber ring on the blade shaft and reassemble everything in reverse order:

    Stick blender coupler - mating ends
    Stick blender coupler – mating ends

    The blender works as well as it ever did, while the halves couple and uncouple the way they should, so we’ll declare victory and keep the new blender as a backup.

    The OpenSCAD source code as a GitHub Gist:

    // Stick Blender drive coupler
    // Ed Nisley – KE4ZNU
    // 2025-05-16
    include <BOSL2/std.scad>
    Layout = "Show"; // [Show,Build,Splines]
    /* [Hidden] */
    HoleWindage = 0.2;
    Protrusion = 0.1;
    NumSides = 3*3*4;
    ID = 0;
    OD = 1;
    LENGTH = 2;
    ShellOA = [5.0,14.0,28.0]; // ID=motor shaft
    MixerSocket = [6.6,0,17.2]; // passes rubber retainer
    Retainer = [3.0,6.5,5.5]; // ID=mixer shaft,OD=rubber ring
    RetainerRebate = [Retainer[ID],3.9,1.5]; // … fits under shaft lip
    DriveSocket = [6.7,8.8,12.0]; // OD=notch OD
    DriveNotch = [(DriveSocket[OD] – DriveSocket[ID])/2,1.5,DriveSocket[LENGTH]]; // … drive notch shape on +X
    DriveChamfer = -DriveNotch.y;
    $fn = NumSides;
    //———-
    // Define Shapes
    module Splines() {
    render()
    for (a = [0:90:270])
    zrot(a)
    right(DriveSocket[ID]/2 – Protrusion)
    cuboid(DriveNotch + [Protrusion,0,0],chamfer=DriveChamfer,edges=[TOP+FWD,TOP+BACK],anchor=LEFT+BOTTOM);
    }
    module Coupler() {
    difference() {
    tube(ShellOA[LENGTH],id=ShellOA[ID],od=ShellOA[OD],anchor=BOTTOM);
    up(ShellOA[LENGTH] – MixerSocket[LENGTH])
    cyl(Retainer[LENGTH],d=Retainer[OD],anchor=BOTTOM);
    up(ShellOA[LENGTH] + Protrusion)
    cyl(DriveSocket[LENGTH] + Protrusion,d=DriveSocket[ID],anchor=TOP);
    up(ShellOA[LENGTH] – DriveNotch[LENGTH] + Protrusion)
    Splines();
    }
    }
    //———-
    // Build things
    if (Layout == "Splines")
    Splines();
    if (Layout == "Show")
    Coupler();
    if (Layout == "Build")
    Coupler();