Archive for March 2nd, 2016
The general idea is to use keystrokes plucked from a cheap numeric keypad to control
mplayer, with the intent of replacing some defunct CD players and radios and suchlike. The keypads look about like you’d expect:
The keypad layouts are, of course, slightly different (19 vs 18 keys!) and they behave differently with regard to their
NumLock state, but at least they produce the same scancodes for the corresponding keys. The black (wired) keypad has a
000 button that sends three
0 events in quick succession, which isn’t particularly useful in this application.
With the appropriate udev rule in full effect, this Python program chews its way through incoming events and reports only the key-down events that will eventually be useful:
Pressing the keys on the white keypad in an obvious sequence produces the expected result:
82 KEY_KP0 79 KEY_KP1 80 KEY_KP2 81 KEY_KP3 75 KEY_KP4 76 KEY_KP5 77 KEY_KP6 71 KEY_KP7 72 KEY_KP8 73 KEY_KP9 98 KEY_KPSLASH 55 KEY_KPASTERISK 14 KEY_BACKSPACE 74 KEY_KPMINUS 78 KEY_KPPLUS 96 KEY_KPENTER 83 KEY_KPDOT
KeyEvent(e).keycodeis a string:
e.typeis numeric, so just compare against
KeyEvent(e).scancodeis the numeric key identifier
KeyEvent(e).keystate= 1 for the initial press
KeyEvent(e).key_down/up/holdvalues don’t change
If you can type
KEY_KP0 correctly, wrapping it in quotes isn’t such a big stretch, so I don’t see much point to running scancodes through
ecodes.KEY[KeyEvent(e).scancode] just to compare the enumerations.
I’m surely missing something Pythonic, but I don’t get the point of attaching
key_down/up/hold constants to the key event class. I suppose that accounts for changed numeric values inside inherited classes, but … sheesh.
Anyhow, that loop looks like a good starting point.