Archive for April 20th, 2013
This object from whpthomas’s collection exercises the deprime operation in Sailfish, but it seemed like it’d be useful to verify the Marlin settings in the M2:
From the other side:
Yes, that was rather anticlimactic. No ooze, no stringing, no surface finish blemishes, just the finished object on the build platform’s glass sheet.
I like that!
The slight bumps on the sharp corner edges seem to be due to the crazy-high perimeter and infill speeds I’ve been playing with, although (I think) those are also where layer changes occurred. The first layer height came out a bit short, so there’s a small flange around the object’s bottom edge; I was figuring out how to get a precise level across the entire surface and stabilize the Z-min switch operation.
The slic3r configuration:
; generated by Slic3r 0.9.8 on 2013-03-29 at 20:51:15 ; layer_height = 0.25 ; perimeters = 1 ; top_solid_layers = 3 ; bottom_solid_layers = 3 ; fill_density = 0.10 ; perimeter_speed = 100 ; infill_speed = 300 ; travel_speed = 500 ; scale = 1 ; nozzle_diameter = 0.35 ; filament_diameter = 1.70 ; extrusion_multiplier = 0.9 ; perimeters extrusion width = 0.40mm ; infill extrusion width = 0.40mm ; first layer extrusion width = 0.39mm
No source code, as it’s directly from the STL on Thingiverse; I have no idea which modeling program he used.